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Everything posted by biostem
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Also, there are numerous energy blade options for the melee weapon sets...
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Thank you to all who help keep the lights on!
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War Mace is the blunt/smashing alternative to battle axe, broadsword, and katana. What's the one for dual blades?
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It's not the stabbing per se.. it's WHO you're stabbing that's the problem...
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Hmm... I'm thinking you'd want someone who is semi-independent, but still able to handle a tough enemy that may still be alive. Two ATs come to mind - either a Mastermind, where you wouldn't have to worry about an abundance of alphas that'd wipe out your minions, or a Sentinel, who has good damage and armors, to handle any survivors that could still pose a threat...
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How are your attacks slotted? Are you missing a lot? Generally speaking, I like 2 acc, 3 dmg, and 1 end redux or 1 rech depending upon my build and attack chain. Also, if you have a 50 alt somewhere, see if you can grab a panacea +hp/+end, a miracle +rec, a numina's +regen/+rec, and a performance shifter chance for end. Even just a few of those can make your life a whole lot easier...
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If you used the existing animation, and placed the character's left hand on a foregrip, (existing or added), of some of the rifle models, it could almost work for archery...
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So imagine our Devs decided to go for CoH 2...
biostem replied to Scarlet Shocker's topic in General Discussion
The set has been renamed to "Degeneration", and slowly drains your health as you play. -
Defenders don't get an ice APP either, so maybe it's to keep with some kind of parity, there?
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Ancillary Power Pools and Patron Power Pools. The former become available at level 35, and the latter have the same minimal level, but require you complete a short mission arc with one of the 4 Arachnos lieutenants, (Captain Mako, Ghost Widow, Black Scorpion, or Scirocco). For reference: APPs PPPs
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That's the 5th Column that do that, not the Council.
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So imagine our Devs decided to go for CoH 2...
biostem replied to Scarlet Shocker's topic in General Discussion
IIRC, the early builds of the game had origin play a more significant role, which didn't go over well, and resulted in them ditching that aspect. Keep it to some sort of arena setting, with no unique rewards, and I'd be fine with it. Absolutely not, especially if such a defeat can result from lag, a DC, or the actions/inactions of a teammate. -
In general, many of the older TFs could use some love - be it by varying the maps, objectives, or by just generally streamlining them. The problem is that there are also players that like that O.G. feel. Maybe keep them as-is via Ouroboros, and introduce an updated version, like was done with some other ones...
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So imagine our Devs decided to go for CoH 2...
biostem replied to Scarlet Shocker's topic in General Discussion
I would mainly want to see a graphical overhaul, but staying within the same design aesthetic. The biggest thing, for me, would be complete power customization - you want to fire dark blasts from a gun? You got it! You want to represent energy blasts with a "hard light" construct of yourself appearing next to the enemy to hit them? Can-do! I'd love to see the storyline carried forward, and events from CoH acknowledged - like maybe the Rikti Mothership has finally been dealt with, or the "Coming Storm" has actually arrived. What I wouldn't want to see is a full freeform system, as it resulted in very bland "tank mages" over in Champions Online. I'd also like to stray away from making player characters Incarnates right from the get-go - make it something you still have to unlock in the end game. -
I want a tiny Rularuu Overseer as a head option...
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Don't activate your main power thing, whatever that is.
biostem replied to Xtypething's topic in General Discussion
Grade K meat: Mostly circus animals, some filler. -
Animation Walk Quadrupedalism is a form of ...
biostem replied to Chi's topic in Suggestions & Feedback
That I can get behind... -
Frankly, allowing hook or stump hands has already opened the floodgate for the kinds of "hands" that can utilize weapons, so I can't really object to this...
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Animation Walk Quadrupedalism is a form of ...
biostem replied to Chi's topic in Suggestions & Feedback
Perhaps there is a disconnect somewhere. A "strut" requires a degree dexterity or "style" that I do not believe can be properly portrayed by a humanoid model on all fours... -
Don't activate your main power thing, whatever that is.
biostem replied to Xtypething's topic in General Discussion
You may push me around But you cannot win You may throw me down But I'll rise again The more you say The more I defy you So get out of my face Woo! Yeah! -
Part of the issue, IMHO, is that with almost all sets proliferated to all relevant ATs, it now becomes a matter of which inherent/ATO/APP/PPP do you like better...
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There would need to be some middle ground - like if more than half the team exits, then the auto-exit timer kicks in, in case folks are clearing enemies or something, but only a couple people exit. As long as the cutscenes aren't overly long *cough* BAF *cough*...
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Animation Walk Quadrupedalism is a form of ...
biostem replied to Chi's topic in Suggestions & Feedback
A character with human proportions can't readily "strut" on all fours. Are you trying to invoke an "uncanny valley" effect or something? -
Animation Walk Quadrupedalism is a form of ...
biostem replied to Chi's topic in Suggestions & Feedback
There is a beast travel power you can get from the P2W vendor that does this. Also, IIRC, they updated the stance options in the tailor. It'd have to be an entirely new animation, plus I don't think character models have long enough forelimbs to properly carry out a horse-like running animation.