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biostem

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Everything posted by biostem

  1. Dumb question - is there such a thing a -regen resistance?
  2. Or maybe some flavor of Sky Raider power armor unit, or perhaps even a cyborg using some jump bot components...
  3. Can you please clarify what you mean by this - IIRC, scrappers don't get taunts in any of their aura powers, regardless of which powerset you're talking about, whereas tankers & brutes do get that effect, so it shouldn't make a difference in that respect, (again if I'm correct about the taunt missing from scrapper aura powers).
  4. I have pyronic on a few characters. I actually appreciate its no-nonsense fast activation time and straightforward effect. Ionic may look epic and iconic, but sometimes pragmatic beats out cool...
  5. I'd also attribute a fair part of them not being as common to them being a "jack of all trades, master of none", as well as forcing a specific appearance on you if you go w/ nova & dwarf, thereby eliminating any uniqueness you may have had otherwise.
  6. I think the trick would be to leverage water's knocks to give you an opening to apply, (and keep applying), poison's debuffs. It might also be advantageous to get spring attack so you have a convenient way of getting in close and further knocking down said enemies, or perhaps fold space to tightly groups them to maximize the debuffs.
  7. Maybe consider sonic resonance - mainly for sonic dispersion, so you get extra damage resistance and status protection, (which also benefits your thugs and team). You can take the ally-only shields if you want, and you'll get plenty of -res to up everyone's damage. I also rather like pain domination, as you get a click PBAoE +tohit, +dmg, +dmg res, a PBAoE -res, -def, a PBAoE heal, and a PBAoE HoT. Painbringer and anguishing cry are just icing on the cake as well...
  8. Since torso/arms & wasit/legs textures are tintable, that means that those color values are "injected" into their application, no? If so, maybe an easier approach would be to allow users to insert a different set of colors before the mirroring occurs, so you don't have to mess with the mirroring, but can still get some degree of asymmetry...
  9. Does the code base for the game work like that, though? Can you just toggle a bunch of different things on and off, or is the code whatever version was leaked and that's all we have?
  10. I almost always take a flight power on my characters, but since seismic has a lot of powers that only work while on/near the ground, I've had to break some old habits, so just keep that in mind...
  11. Just as an update, I've been leveling up my seismic/storm corruptor. Slotted a KB->KD IO in gust, and it's a real game-changer. I'm working on getting another for meteor. I'm going to work towards getting those extra +rech from the ATOs, and am planning to get 5 +def powers to put LotG's. I haven't gotten to try lightning storm yet, but am eagerly anticipating it. Thanks all!
  12. This could cause issues, especially if the creator snuck in something lewd or offensive, or otherwise tried to claim some sort of copyright/ownership later on.
  13. I think I have the strategy guide stashed away somewhere - even at launch, it was hilariously useless. There was some nice fluff in there, though...
  14. Huh? It should be fun from the get-go. Are you *not* in favor of taking breaks? I'm confused by your thinking, here...
  15. They aren't "Epic" because of their power level - they are "Epic" in the story sense, in that they tie more closely into the goings-on of the storyline than the more generic/general ATs...
  16. I think @Shocktacular has the right idea to go with a Sentinel. If you want to stick with your theme, go with a dark blast/radiation armor one. Many of radiation armor's powers mimic the radiation emissions support set, (though mainly focused on buffing you). If you do go this route, one piece of advice I would make is to *at least* slot particle shielding with 3 recharge enhancements - it provides a good protective barrier, but most importantly, a significant buff to your endurance recovery, so you can keep fighting with reckless abandon! You'll also be quite tough.
  17. Breaks are extremely important, lest the game start feeling more like work...
  18. With regard to it being a blast set, what I was more thinking was that it would be more of an animation than a "real teleport" - your character vanishes during the attack animation, and a copy of you appears next to the enemy to deliver the attack. Perhaps this set's special ability would be a very brief period of intangibility during the attack animation, (imagine your character model doesn't move, but becomes completely invisible/untouchable as the animation plays out)...
  19. We have several teleport attacks now in the game, but what we really need is s set, (maybe a ranged blast set or perhaps an assault/hybrid set), that consists of mainly teleport punches and kicks...
  20. There was already power creep in the OG CoH, with the additional of newer and more versatile powersets, the proliferation of older powersets & ATs, as well as Incarnates. What I do see the Homecoming devs doing is being a bit more respectful of players' time, (especially since many of us are no longer the youngin's we were some 10+ years ago).
  21. It's tough to get a good tan/khaki in the costume creator, and grey just doesn't look right, IMHO.
  22. I rolled a seismic/storm corruptor and am giving it a try...
  23. I've been kind of on the fence about what character to create next. I wanted to use storm summoning, but just couldn't find a pairing I really liked. I am giving a seismic/storm corruptor a try, thus I present to you "The Dustfiend":
  24. As the title states, what other power set(s) pair well with storm summoning, and what AT(s) really make the set shine? I've rolled up several characters of various ATs and with other power sets, but none have really shone through for me. I'd love to hear what you folks have to say on the matter. Thanks!
  25. I think the only way we're going to get this is if they added a few eye options that were domino masks, so they would reflect the full opacity of the color selected...
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