The Calendar and Events feature has been re-enabled
×
-
Posts
6869 -
Joined
-
Last visited
-
Days Won
71
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by biostem
-
Bonus points if it deployed when "in combat". I'd also love a bunch of the D.U.S.T. pieces...
-
I would say this is true for *some* of the AoE holds, but defintiely not every power in every set...
-
I wish they varied the PPs' powers a bit more, and changed their MoG to be more like the player version. Still, I do like all the different power armor units and scientists. I'd love it if we got access to some of those costume pieces!
-
I really like the different Tsoo bosses and their fairly varied powers. I really hate the Carnies - not because of the end drain or anything, but because of the "artificial difficulty" baked into the phasing illusionists and the invincible decoy phantasms. Frankly, the phase should have been an actual power that they had to use, (give it a finite duration and recharge), and the phantasms they summon should have never been given the decoy phantasm ability.
-
If I had to list my biggest gripes with MMs, the top 3 would probably be: 1. Lack of pet customization. 2. Overall squishiness of the T1s/Having to near constantly resummon them. 3. Related to/the cause of #2, the reduced level of your T1 and T2 pets.
-
So I was able to test this alternative and it does work. Thanks again @Riverdusk!
-
But without some sort of placate effect, casting it in the midst of a group of enemies would basically do nothing. If you had the placate effect go off upon initial casting of the power, or even have one pulse periodically, enemies who enter the AoE will break off contact from the player characters and ignore them. I suppose you could have the power provide such a strong perception debuff that enemies won't notice you at all, (similar to the old smoke grenade decimal point bug from around launch)...
-
My changes in YELLOW:
-
I mean, only levitate and telekinesis would really be ported to this new "Psychokinesis" set, which would leave room for the proposed "Enthrall" power + one other. Idea for Psychokinesis: 1. Anchored - single target immobilize, moderate DoT smashing damage, -fly. 2. Levitate (as the mind control power). 3. Constriction - moderate DoT smashing damage, hold. 4. Fling - attempts to lift a single foe and forcefully throw them at other enemies, (you'd target an enemy, then cast the power at a location, where it'd deal moderate smashing damage to the target and all enemies in an AoE, plus knocking down any enemies hit). 5. Flatten - forcibly knocks down enemies in a cone in front of you and attempts to immobilize them. 6. Telekinesis (again as per the mind control power). 7. Expulsion - PBAoE knockback dealing heavy smashing damage to all enemies affected. 8. Telekinetic Barrier - click power, temporarily grants a large amount of ranged defense and deals moderate DoT to any enemies with a small PBAoE of you. 9. Mass Lift - toggle, ranged AoE - lifts all enemies caught in the area of effect, (holds them), dealing moderate smashing DoT. End cost of the toggle increases over time.
-
I also want to add that I think Mind Control should be broken into 2 sets; One focusing on Professor X style mental domination, and the other into one focused on telekinesis/psychokinesis, (or would that intrude too much on Gravity).
-
Hmm... then what I'd do is restore the ability to enthrall LTs as well, but have the end cost slowly escalate over time...
-
Even if it was just kept to minions or underlings, it'd still be very cool.
-
It would be interesting if Mind Control could be given a power that basically turns an enemy into a permanent thrall under your control, (maybe keep it to LTs or below for balance).
-
Dispersion bubble from /FF and Sonic Dispersion from /sonic *do* benefit you, (DEF and RES, respectively). That being said, give /elec a try; Farraday Cage, while immobile, does grant a decent amount of RES and status protection, and insulating circuit grants absorb, and can chain back to you, (as is the case with many of /elec's powers).
-
You do get 3 builds to work with, (3rd unlocked at 50 or with Incarnates), so you could always do a leveling build, the "true" whips-only build, and a more team-centric one...
-
She-Hulk: Attorney At Law
biostem replied to ThaOGDreamWeaver's topic in Comic, Hero & Villain Culture
So the shot of her in the chamber/room with what appears to be some sort of headgear or apparatus is after the fact, then? -
What's missing in the character creator?
biostem replied to Jack Power's topic in General Discussion
There are several costume pieces that, IMO, would benefit from having alternate versions with fewer details made available. For instance, there's a set of spiked shoulder pads where the underlying armor plate has a sort of upturned point to it, (sorry not at game computer to attach a screenshot); A version without the spikes would be awesome! Similarly, the various post-apocalypse/resistance pieces without the dirt and grime would be a nice option... -
Sounds cool! If you have fun with a concept, you can make pretty much anything work. Besides the homages to the various bands' pets, what kind of look and origin are you going for? Is your character going to be a rock star or something? There's a rocket board that you can get from the P2W vendor that kind of looks like a hot rod surf board, which allows you to fly. Since /sonic doesn't have any heals, you may want to consider the medicine power pool to compensate, and I like taking the leadership pool on my MMs. Cheers!
-
Re Order how recipes, IOs and Attuned IOs are displayed at AH
biostem replied to MsSmart's topic in Suggestions & Feedback
The entire behavior of the AH interface seems wonky. I'm not saying it's right that it is that way, but something is definitely "off" about the sorting. But, hey, sure! I'd love to see some consistency with how the interface is presented... -
May I ask what the purpose of this command is? Any reason why "targetcustomnext defeated lich" wouldn't work? Thanks!
-
So I've been leveling up a Necro/Kin MM, but have a question about Soul Extraction; I created a bind that uses the 'releasepets' command, followed by "targetcustomnext defeated mypet" to kill then target one of my minions. Is there a way to *only* release a single pet instead? The 'dismiss' command doesn't leave a corpse. Could I use "targetcustomnext defeated lich" to only target the lich, even if I renamed it? Thank you for any help you can provide!
-
She-Hulk: Attorney At Law
biostem replied to ThaOGDreamWeaver's topic in Comic, Hero & Villain Culture
Maybe I'm misunderstanding the way things are presented in the trailer, but is the implication that she undergoes the procedure voluntarily, instead of the emergency blood transfusion from Banner in the comics? If so, then why the later comment of just wanting to be a normal random lawyer? She also seems to have a low opinion of superheroes, but is in the business of defending them? I hope we getting a better insight into things... -
Maybe just allowing the auction house to be accessed while in missions could address this...
-
If it's an OPTION, that one can toggle on or off as they see fit, then sure. As a default for everybody, hard pass!