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biostem

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Everything posted by biostem

  1. I think it's the steam or piston boots that have an effect when you land. The question is whether whatever checks for that can then force an animation on the entire character model, (as opposed to the simpler cloud of steam).
  2. One I've been playing recently is a willpower/battle axe tanker, named "Revolutionary Axe", with a tricorne hat and cloak. It's quite the fun character!
  3. I have had fantastic results with a radiation armor/savage melee tanker. There are 2 key things I've found with this combination: 1. Do NOT use savage melee attacks that consume your stacks of "blood frenzy", as they apply a recharge and end cost reduction bonus to you. I usually take fighting on these builds, and will mix in an attack with boxing or kick so I lose 1 stack, then use the other powers that consume blood frenzy when it is at 5 stacks, so I keep them instead. 2. Particle Shielding is your bread-and-butter, here. Besides the nice boost to absorb and regen, it also grants a significant recovery boost. While said buff can't be enhanced, if you combine it with stamina, gamma boost, and perhaps a couple of the unique IOs that also grant +end or +recovery, not to mention the aforementioned end cost discount from savage melee's blood frenzy, you are NOT going to tire EVER!!! A few final notes: I usually skip maiming strike and hemorrhage. I just don't find that they add enough to my attack chain, and my builds are pretty tight as-is. I like slotting a fury of the gladiator, chance for -RES in one of the AoE attacks. Beta Decay, since it applies a def debuff, can accept an achilles' heel, chance for -res as well. Also, while it does not deal any damage itself, can be slotted with something like the perfect zinger, chance for psionic damage proc.
  4. I kind of feel like this would have to be implemented as a toggle power - perhaps a custom sprint-like power; I'm basing this off of how Ninja Run gives you different jumping behaviors and such.
  5. The elec and fire APP have team heals, which is nice...
  6. Have you considered a pedal bike and an inverter? (I'm surprised they haven't mass-converted all exercise bikes and treadmills to do this, at this point)
  7. Do DJ Zero's powers extend to anything beyond creating and maintaining his pocket dimension, though? I mean, the actual DJ part of his occupation seems to be regular technology, and it's the whole pocket dimension that's the real feat...
  8. The only issue is, if you look at the wings, they consist of a few "structural" pieces, then some textures/meshes that kind of stretch & warp as those structural pieces move. We really don't have pieces that articulate like would be needed. Even the mechanical wings only "deploy" as a fixed animation, then are static from then on. The only feasible option would be to replace the texture with one of a more mechanical/metallic appearance.
  9. So we currently have the ability to give inspirations to allies/teammates. Why not extend that to be able to directly use them on said target? The only issue I could foresee would be the possibility of griefing someone by forcibly applying an awaken to them while in the middle of combat or with hostiles nearby, in which case, you could add an option to decline externally applied inspirations... EDIT: Another thought - maybe it would trivialize the team inspirations, (though this would only allow you to use the inspiration on 1 ally at a time, and you'd have to be in range)?
  10. I don't think being in the defeated condition is the same as simply being mezzed. You have no endurance to speak of, and I'm pretty sure no power can actually affect you, save for ones that rez you. Even those that use a defeated target don't actually affect said target - they merely require it to trigger their external effect, (such as extract essence).
  11. You're only allowed 1 special character, IIRC. That being said, you could do E-P, EP., etc...
  12. Do you mean like a different texture, with circuits or something, or something more metallic? There's the Valkyrie wings that have armor plates, and I rather like the 2 more compact tech wings, with thrusters...
  13. What's also funny is if you get under the HVAS and look up at the underside of the head/neck, the helmet is completely hollow.
  14. Is there anything else, (another NPC, fall damage, pseudo-pet), that could've caused some damage?
  15. Also, IIRC, they drop in a crate when you summon one, so do the pilots wait inside the robot, inside the carte, until needed? Heh.
  16. I have had a lot of success with it, but either way, ty for the feedback.
  17. No. Per the Wiki, it is based off of PPD automaton technology, (so a robot, as I read it).
  18. Taking combat jumping and acrobatics can mitigate *some* status effects, and the Clarion Destiny Incarnate ability can be made perma if you get one of the 120 second duration ones.
  19. So I was bumming around the RWZ, and saw a Vanguard HVAS in one of the bays within the base. I was curious was "HVAS" stood for, and the Wiki calls it a "Vanguard HVAS", but then goes on to state that "HVAS" stands for "Heavy Vanguard Assault Suit". So, in effect, this unit is called the "Vanguard Heavy Vanguard Assault Suit". Also, I thought this was a robot for the longest time, but apparently it's piloted?
  20. It would change the meta - the name of the game would be more on recharge to maintain the higher mag you could get. Powers that granted only 1 or 2 mag effects would become more useful as they could be improved to affect bosses. I think Dominators would lose out a bit, here, as controllers would be able to achieve the higher level mag effects without stacking, which was kind of the doms' thing while domination was running. All those mez effects strewn about the APPs/PPPs for other ATs would become a lot more useful, as they could hold bosses with a single application. Synergies like time wall granting the delayed effect, which in turn gives time stop an extra mag of hold, would become less important, since you could just slot time stop directly for said extra magnitude. Would domination double the magnitude before or after this bonus?
  21. Yeah... but none of them are interdimensional. That being said, it would be interesting to know how DJ Zero would treat those that litter. Heck, wouldn't it be cool to have 2 of the NPCs start a fight randomly, only to have something said over the loudspeaker or have some sort of "portal entity" appear and poof them out of the club...
  22. I would love the torch model, from the 'hold torch' emote, (with and without the flame effect), to be made available for war mace characters, (possibly for dual blades or other sets, too)!
  23. I've made the updates to the description.
  24. You need to set yourself to "No solo bosses", then those EBs will become bosses. I've been using that farm now for several days, and it routinely gets my new alts from about 1-6 on the 1st run, which can be done in under 10 mins. It is easier if you start at level 2, though, as you'll have another attack and rest to use as needed between enemies. I'll adjust the description of ARC ID 51582 to reflect needing to adjust that setting - it was common to do that in the other tunnel farms...
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