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biostem

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Everything posted by biostem

  1. There are already a myriad of free and earnable respecs in-game. Touting something as "quality of life" does not mean that everything should just be given away for free. Use the multitude of available options already in-game and consider that making builds even more trivial than they already are may not be a good thing...
  2. They're more like darts fired from wrist-mounted claw weapons, but either way, since they lack full-body spines like other spines users, and since claws users can in fact choose night widow claws for their weapon model, being able to select any of the claws models seems more appropriate. ...and that was many uses of the words "claws".
  3. Your "some of us have already done so" comment means that you are NOT in the category of people whose only experience with leveling is via the AE, thereby excluding you from my observation. As I stated, it is people who have NOT done the regular leveling at least a few times, and who have only been power-leveled via the AE, that are an issue in my eyes...
  4. TBH, I don't think the issue is with the farmers themselves, but with the people who haven't really had any experience with leveling up the traditional way, thereby having an expectation of leveling speed and rewards-per-hour that is way out of whack...
  5. I don't think you have any basis to assert things as strongly as you are. That being said, why not address the point I brought up - if I buff YOUR damage, then shouldn't I get at least some of the credit for the damage you do? If I debuff the enemy's damage resistance, thereby allowing YOU to deal more damage, shouldn't I get a nod for that? If I keep you alive via heals and shields, shouldn't I get some credit for that? Those are the reasons why raw numbers are not a good measure of things, and would only go to prop-up direct damage dealers over those that bring more to the table...
  6. You can also try Win+D to go to the desktop.
  7. Though the cases may be rare, I can imagine this becoming the next farming method, if it didn't work this way - fully fill up a league, and only a couple people go and kill large groups of enemies in a war zone or something, and everyone gets credit, even if they didn't do any damage.
  8. Now we need to be able to tint the colors on those Crey & Rikti weapons!
  9. Rather than a "Mech" set, I would prefer some sort of "integrated weaponry" ranged blast set. For good measure, make sure to include organic and magical-looking options, to cover as many concepts as possible...
  10. I mean, you can already buy ATOs outright - that is the path to getting the specific ones you want. RNGesus can be a harsh master sometimes, but them's the breaks...
  11. I wonder if it would be terribly difficult to have a trial where you have to stop a ritual taking place in an instanced version of DA, and upon a successful completion, you are treated to a bright and sunny zone, (only in that instance, of course). Maybe you can then travel around, seeing spirits being freed/ascending...
  12. I could see such an event illuminating the zone for maybe 30mins to 1 hour, but not for an entire month.
  13. I was thinking you'd use some of the emotes or other animations already in the game for the powers, and there would be the existing buff FX, such as the floating crosshairs for tactics. Either way, the point is that it's a subtle set...
  14. I really appreciate the input. Obviously the specific values would have to be carefully balanced/adjusted. I don't want this to be a gear-focused set, hence no grenades, caltrops, etc.
  15. I've definitely done this. Often it's because I'd rather start a fresh build then try to modify an existing one, or perhaps I like the costume and bio/concept for both characters, (therefore I don't want to override one character with another). Sometimes it's a matter of wanting to have 2 characters with the same AT, primary & secondary, but with a different emphasis on what particular powers or pools I take. For instance, I generally take 0-1 of a Mastermind's personal attacks, but the changes to Necromancy made me want to try a character with all 3 of them...
  16. So the idea here is that, instead of any overt or flashy powers, your character supports themselves and their teammates via careful planning, skill, and being highly aware of their surroundings. To this end, I present to you "Preparedness": 1. Combat Medic - A basic heal other power with regen debuff resistance. 2. Careful Maneuvering - Similar to the "Maneuvers" power from Leadership, but with a lower end cost and better defensive values. 3. Anticipate Attacks - A toggle granting a small amount of resistance to all damage types. 4. Proper Motivation - A click power with a longish recharge that grants increased movement speed and endurance recovery. 5. Reveal Weakness - A single target click power which reduces an enemy's defense and damage resistance. 6. Back on your feet! - A revive power. 7. Smelling Salts - A simple ally-targeted click power that grants status effect protection and end drain resistance. 8. Ambush - Places you and any nearby allies into a temporary stealth, which allows them to deal extra damage with their next attack. 9. Asymmetrical Warfare - You are able to rally your team to overcome overwhelming odds - grants an increasing tohit, damage, and recharge buff based upon how many more enemies there are in the immediate vicinity compared to your team size. The specific names, order, and numbers for the powers are malleable...
  17. I can't remember what game it was - I wanna say either Champions Online or possibly the first Guild Wars, that used to display damage done by each player at the end of an event - I find that only displaying raw statistics without any context or further details can result in some players/ATs/powersets being discriminated against if others see low rankings in such displays. For instance, if a kin user is buffing people's damage by a large margin because of fulcrum shift or siphon power, then shouldn't they get at least part of the credit for that damage? I doubt such stat displays would or could account for those buffs...
  18. This, again, has not been my experience. Sorry you had a bad experience. No reason to put off others. Check the seller's feedback, do your due diligence, and use a payment method with buyer protection.
  19. That, and you usually have to stop and reload at some point...
  20. I find a bit of a different "temperament" to each server, and depending upon my mood at any given time, I'll gravitate to whichever suits me best that day...
  21. That is certainly your prerogative. There are measures in place in case the seller is illegitimate, though. Either way, that has not been my experience. *** shrugs ***
  22. I got the below used laptop for $50 +s/h. It's far from flashy, but it'll play CoH just fine if you use the -usetexenvcombine startup parameter. If you can afford about $20 more, you could get an i5 w/ 8GB of RAM. You have to install your own OS, and you'll want to stick to reputable sellers, but those will get you up & running. Also make sure they include the AC adapter and a SSD... Laptop listing: https://www.ebay.com/itm/225236795662 Update: An i5 listing for reference: https://www.ebay.com/itm/354352367209?hash=item52810c0669%3Ag%3A56kAAOSwrbRjLh5f&amdata=enc%3AAQAHAAAAoKWzpS%2BjZy%2BQPTA4YIabI4tYpDnWUSgojCCCF1jATY9ZfZCJTz5JyEGqqUJ9zSJrGELVpaK96sfFR%2FaQFE73RgaZE%2FWXVXq5POsUMOstZwfIBp4YnGknLuS4wN%2BDbIRNDVmCH5It8wqqVJYNGlyo2YqP4dDVbHKZ8qUhsIiggxUoO1tqO43RwQnRxVl3KtRtb2ml5UykJIcC4SBdXpXTsXA%3D|tkp%3ABk9SR5K7-_SPYQ&LH_BIN=1&LH_ItemCondition=3|4
  23. Do lucks provide defense debuff resistance? Do respites provide -regen or -max hp resistance? The changes to insights and sturdies seemed more like a response to PvP than to any actual PvE "need", IMO...
  24. Why not just tint it using the existing options?
  25. If I understand @Rudra correctly, it's about not wanting *any* XP that they did not directly earn from defeating enemies or completing quests. Personally, I don't care about patrol XP one way or the other - that's just my interpretation of Rudra's line of thinking...
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