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biostem

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Everything posted by biostem

  1. C'mon man! Gotta be at least a 100-watt in there!
  2. Oh man I hope not - people can't even be trusted to drive properly, and I am hesitant to see self-flying cars deployed on a mass scale; These will likely be the domain of the ultra-wealthy for a long time to come...
  3. I think the flyboard air is a much better approach...
  4. No offense, but this is a huge red flag for me. You are doing yourself a disservice if you come into this game with the intention of being a "pure" anything. You can play however you want, but I implore you to expand your outlook on what ATs that have support sets/abilities "should" be contributing to a team...
  5. This may have been suggested already, but here goes: Beam Rifle Support, (basically uses the existing beam rifle animations, with an appropriate effect added to the affected target(s)). 1. Regeneron Beam - Delivers a bolt containing beneficial nanites, granting a minor upfront heal + HoT. Places the "nanite payload" effect on the target, which causes any subsequent Beam Rifle Support powers used on said target to become small AoEs centered around them. 2. Impulse Beam - Attempts to weaken the bonds of the enemy target, lowering their defense, damage resist, and regeneration. Places the "nanite payload" effect on the target. 3. Bolstering Beam - Reinforces the target's structural integrity, providing a slight bonus to their damage resistance against all sources, granting a tohit buff and restoring some endurance. Also grants the target the "nanite payload buff". 4. Molecular Weakening Beam - Reduces the structural integrity of a targeted area, causing enemies that pass through it to move and react more slowly, thereby also reducing their defense and ability to fly or jump away. 5. Encapsulation Beam - Places a very powerful energy shroud around the target. If used on an ally, this grants them a strong defensive and status effect protection buff. If used on an enemy, it attempts to hold them in place. This power acts as a toggle, with an escalating end cost, and automatically shuts off after 30 seconds. 6. Neuro-Disruptor Beam - Attempts to overwhelm the target's sensory abilities, reducing their chance to hit and the damage they deal. 7. Defibrillation Beam - Resurrects a fallen ally to full health. Grants them a temporary barrier, similar to that of Encapsulation Beam, for about 5 seconds. 8. Fixed Beam Turret - Places an immobile turret with a variant of your beam rifle, which periodically fires a Regeron Beam at allies and Impulse Beams at enemies. 9. Mobile Beam Drone - Launches a mobile automated version of your beam rifle, which periodically fires Bolstering Beams at friendly targets and both Charged Shots, (as per the Beam Rifle set), and Neuro-Disruptor Beams at enemy targets. *Note - Turrets do not benefit from the "nanite payload" effect.
  6. Going in the opposite direction and embracing the "back stripe", I present to you: "Skunkwerks":
  7. Fantastic design! Almost makes me think I'm looking at a different game. Well done!
  8. Basically what others have said - most of the AoEs are like 8', and you're either spitting on foes or tossing around the old water balloon. It'd be nice if Alkaloid got a little AoE as well, and maybe if a power or 3 did some minor toxic DoT.
  9. Fantastic design! Question - do you have the white stripe running down the back, or were you able to work around it?
  10. And check your voltage, or it'll fry!
  11. As a side note - if you use the -usetexenvcombine option when launching the game, (outlined here), you can greatly expand the number of computers the game will run smoothly on, (at the cost of lower graphics quality). Still, I bought and refurbished a used 12.5" i5 laptop that I take with me when I travel, and it can run CoH quite well, and it has integrated graphics. Something like this is also a great option, and offers a great balance of cost and performance, while still having a "dedicated" graphics option, (it's really more of a specialized GPU + CPU setup, but works the same). As a reference, this is basically like the 12" i5 laptop I mentioned...
  12. Fantastic design! Makes me wish we could get a variant of the Valkyrie belt with just the center plate and discs, (ie without the hip plates).
  13. Sometimes you're a shining beacon of hope to millions, other times you're "Down 'n Out":
  14. Maybe it's a weird play on how you're supposed to cool electronics, like their stuff benefits from it or something?
  15. I think this is a fairly simple suggestion - I can sometimes spend large swathes of time with the character creator/costume editor running in the background, while I'm working on other things around the house. Instead of having to completely turn off the sound to the game or turn my computer's volume down/off, would it be possible to get some sort of music on/off toggle for said character creator/costume editor? Thank you for reading!
  16. I meant as an option - like 1 variant where the straps take the color you set, and another where they are a static black or white, (you'd still be able to set the actual stocking part to whatever color you wanted).
  17. What they could do, though, is to set the straps to a permanent, non-alterable color...
  18. I figured it out! It wasn't shadows at all! It was Ambient Occlusion. If the "Blur" setting is set to "No Blur", you get the stippling. If you set it to anything else, you get the proper darkening of edges. Thanks again!
  19. Yessir! My thoughts as well. I'll have to tinker with it some more. Reminds me a bit of old Archie Comics... Thanks!
  20. I prefer the Newton quote from Short Circuit "I originally designed them to be a marital aid..."
  21. Being a creative writer, I'm sure you can come up with something better than "Renegade Sex Droid"...
  22. So I had some issues with my desktop so had to replace some parts. After doing so, and logging back into CoH, I've noticed this weird "stippling" or dotted effect in what I presume are supposed to be shadowed/shaded areas of the character. Can anyone advise me what setting I need to change to correct this? Thank you so much! Image for reference:
  23. Tried on another computer and it's appearing fine. Maybe it was that other computer/browser. Odd indeed! o.O
  24. Link appears broken for me...
  25. I do not recall alkaloid ever being an attack. Is it possible you are confusing it with one of the debuff powers, possibly being procced to deal damage via an IO or something?
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