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Everything posted by biostem
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[Costume Contest!] Hero Corps Makes a Triumphant Return!
biostem replied to The Caretaker's topic in Developer's Corner
Here are my submissions, (I didn't see anything against multiple submissions, but if I missed it, I think the 1st one is my strongest contender): hc concept1.costume hc concept2.costume hc concept3.costume hc concept4.costume -
Magic axe + alchemical vapor that allows one to wield it = The Imbued Enforcer, (casual, armored, and original looks):
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Perhaps I missed this somewhere, but it seems whenever I click "Manage" on the enhancement window, or type /manage into the chat box, I am presented with a full screen enhancement management screen, meaning that I cannot see or interact with what else is going on in the game world. What I'd like to see is a windowed version of this screen, so we can remain more aware of what's going on around us. If this already exists, I'd greatly appreciate someone telling me how to access it. Cheers!
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Amazing design! Probably one of the only costumes I've seen that make that chest piece look good.
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Great play on words, and the little bits of pink are a great accent to the white & gold!
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I'm not a fan of this - the OT never portrayed the Hutts as particularly clever or strategic. I'd rather we just have an all-out war, with the Hutts' leverage simply being huge masses of enforcers.
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I'm thinking on par with what the leaping pool provides.
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Partly inspired by The Phantom and Taskmaster, I present to you, "The Vile Shard": vile shard2.costume
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So the idea behind this power pool is to provide a general set of tools to aid your hero in surviving the various fights they find themselves in. I also wanted to provide an alternative to those taking the Leaping Pool just for Acrobatics... 1. Stable Footing - Toggle: Self +Res(Knockback, Repel) 2. Sidearm - Ranged, Minor Dmg(Lethal), Foe -Def 3. Tackle - Self Teleport, Single Target knockdown & Smashing damage 4. Battle Hardened - Toggle: Self +Res(Sleep, Disorient) 5. Combat Stimulant - Self +Recovery, +Heal Over Time, +Recharge
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I'm thinking it's a lighter yellow, which is made to look more tan due to the aura and lighting the shots were taken in.
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A generic thrown weapon set, which can somehow be customized, (even if it's just what is shown in your hand during the animation, with the projectiles being some generic particle effect), would be a better approach to take, IMO. You could then go the dual pistols route and offer players a regular, incendiary (maybe explosive instead) and poison/toxic variants. I'd probably replace the cryo option with a magical one that dealt energy damage and had some other side effect.
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Dual SMG Powerset, from Enforcers (Thugs)
biostem replied to Shazbotacus's topic in Suggestions & Feedback
I agree, but how would you differentiate dual SMGs from dual pistols? What would be this set's schtick? Would it be all DoT-based? Would there be some set-wide special effect for these attacks? Can you sell me on the set? -
The Absolute Beginners Guide to Writing Descriptions
biostem replied to Crystal Dragon's topic in Guides
I tend to write my character backgrounds as either new heroes or ones fallen from grace/depowered in some way. If you are going to say that your character is super elite, a god/deity, or otherwise some sort of world/universe-class power, then come up with a believable reason why they are of a significantly lower power level in game. Do not write things in your bio that dictate how others should react to them - that is not for you to say. No "your character feels in awe of Jane Doe's beauty" or "you shake in fear at the mere presence of my character". You can say, however, that "Jane Doe seems to emit an otherworldly aura" or some such, as it is up to you *where* said aura originates from, just not how it affects other players' character. One point I'd like clarified, though, is what aspects of a character's ID are actually viewable by others from an in-game perspective; Is someone's name simply able to be gleamed from a cursory "scan" of another hero or villain? Do you start from a position of ignorance and RP to get more specific details? Cheers! -
Dual SMG Powerset, from Enforcers (Thugs)
biostem replied to Shazbotacus's topic in Suggestions & Feedback
I mean, they basically have 3 versions of "empty clips" - just shorter or longer animation times to reflect the lower or higher damage... -
I played around in the costume creator and was able to reproduce the look exactly - it's the collar/neck portion of the Carnival of Light top, combined with a full mantle cape, that gives the look of a partial mantle...
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Do you mean like this one? They do appear to have a cape, though...
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Absolutely! Not only does it vary depending upon where you are in-game, but the different materials of some pieces also make things look different. Try getting the ascension chest piece to patch the chest pattern underneath it, without using white or a very light color...
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The Sniper : a new power based on Beamrifle.
biostem replied to Necate's topic in Suggestions & Feedback
I would like to see some alternate animations that basically had you fire off a needle-thin beam of energy, and maybe with more of a liner "draw-in" effect when charging the shot - think like an old Quake railgun shot or such... -
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So whilst attempting to create my own anime-inspired hardsuit character, (inspired by @Yellowjacket above), and as I was playing around with various pieces and colors, I ended up instead creating the Steampunk/Nemesis-esque seismic/fire blaster, "Terrarmor": terrarmor4.costume
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Great costumes! Kind of reminds me of the Bubblegum Crisis hardsuits or the Southern Cross motorcycle mecha-suit...
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Simple solution - walk up to enemy mobs, and when they initiate deadly force against you, you are justified in responding in kind.
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The Sniper : a new power based on Beamrifle.
biostem replied to Necate's topic in Suggestions & Feedback
Personally, it'd be nice to separate AR into, well, an assault rifle set and a shotgun set, (perhaps leaving the current AR set as the "frankengun" one.