-
Posts
6869 -
Joined
-
Last visited
-
Days Won
71
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by biostem
-
"Reach for the Limit" is Broken, please fix.
biostem replied to TheWhiteLady's topic in Suggestions & Feedback
I wish they could provide details about the proc chance/conditions for the power in the power widow... -
The corruptor is essentially a reverse-defender - they get the blast set as their primary, and the support set as their secondary. They get a chance to crit on enemies under, IIRC, 50% health. Dominators are a much different animal than controllers, IMHO; Yes they share primary powersets, but instead of getting a support secondary, they get one that consists of ranged and melee attacks. Their class special ability, domination, is a separate click power that doubles the strength of your control abilities, refills your HP/END, and grants you status effect protection. You can play any standard AT on either side, though, so just pick what you find most appealing. You can even switch the EATs to the other side, by speaking to Null the Gull in Pocket D.
-
New Sentinel blast set proposal: Nature Blast
biostem replied to Underfyre's topic in Suggestions & Feedback
Personally, I don't have any issue with the different damage types - it's theming the set to be in line with other powersets. "Nature" isn't really appropriate, given sets with similar names, and anything like "Druid" is too niche. That's why I suggested an "elementals" concept - doesn't necessarily tie you to magic or a specific arcana... -
I mean, all you'd have to do is have your character take out their walkie, do some sort of pointing motion, then have a missile or other projectile fall from the sky to the targeted area...
-
Great character, but I have to deduct points for not having him say "totally tubular" while lounging in an innertube... :-P
-
I suppose it's all a matter of whether you consider "support" to be tied to the AT or to the buffs/debuffs they bring to the table...
-
New Sentinel blast set proposal: Nature Blast
biostem replied to Underfyre's topic in Suggestions & Feedback
Isn't smoke flash supposed to allow the ninja that uses it to crit for a certain period of time, thereby dealing additional damage, (whether it works like that in practice, is another story). -
And an alternative to the spitting animations. I'd also love to see alkaloid given a small AoE.
-
New Sentinel blast set proposal: Nature Blast
biostem replied to Underfyre's topic in Suggestions & Feedback
Mercs & Bots get a ranged targeted AoE, (M30 Grenade & Photon Grenade, respectively). Each MM set also gets some sort of special power, which can also deal or add damage in some way, (Hell on Earth, Soul Extraction, Gang War), while others buff existing pets, (Serum, Fortify Pack), so my suggestion of using a modified version of Meteor from Seismic Blast, isn't that far off, either... -
New Sentinel blast set proposal: Nature Blast
biostem replied to Underfyre's topic in Suggestions & Feedback
If you're talking about the hypothetical elementals MM set, then I'd probably go with charged bolts, hydro blast, fireball, then a modified version of meteor, which deals a lot less damage, but also buffs any of your elementals that are in the blast radius. -
New Sentinel blast set proposal: Nature Blast
biostem replied to Underfyre's topic in Suggestions & Feedback
I wonder how difficult it would be to add some sort of "elemental attunement" mechanic, where you can activate one of 4 mutually exclusive toggles, which shift which particular element you are using at any given moment; I suppose they'd basically have to code 4 versions of each power in the set... -
New Sentinel blast set proposal: Nature Blast
biostem replied to Underfyre's topic in Suggestions & Feedback
You are incorrect, as @Rudra pointed out... -
I think a simple solution would be to have mass confusion "kill" any minions or LTs it hits, then summon a "mind controlled" version of said enemies, which act as temporary pets that fight for you. Have the power act as normal for anything higher...
-
That's a really slick implementation!
-
Lord of the Rings: The Rings of Power
biostem replied to ShardWarrior's topic in Comic, Hero & Villain Culture
I've reread the thread just to make sure I didn't miss something, but did anyone claim to be taking offense "in the name of Tolkien"? What I did see was a bunch of people stating their opinions or pointing out how creative decisions made wildly deviate or outright contradict Tolkien's original writings... -
New Sentinel blast set proposal: Nature Blast
biostem replied to Underfyre's topic in Suggestions & Feedback
Not to derail things too much, but I think a classic 4-elements arrangement would be pretty easy to do: Two of your tier-1 pets would be ranged fire blasters, with the 3rd being a water blaster with some healing powers, (heck, you could basically reverse the dehydrate power for this). Your tier-2 pets would use a combination of seismic blasts and earth control abilities, and your tier-3 pet would use powers from storm summoning, such as tornado and lightning storm, possibly with an electrical blast or buff thrown in for good measure. Then you, as the mastermind, could have charged bolts, hydro blast, and a fireball as your personal attack, and perhaps a much watered-down version of meteor as the set's special attack, (it could provide a temporary damage buff to any of your elementals it lands near)... -
New Sentinel blast set proposal: Nature Blast
biostem replied to Underfyre's topic in Suggestions & Feedback
I understand the niche you are trying to fill with this set, but I think that is its undoing; While in context of the source you are drawing from, it makes sense, within CoH it just feels all over the place. I almost feel like this would make more sense for an "elementals" MM set, where you summon ones from different elements, which in turn utilize the appropriate powers. As @UltraAlt mentioned, "Nature" currently has a defined meaning wihin CoH, and that's spines/thorns/plants/toxic... -
I always thought it'd be so awesome if you could call in an air strike or something...
-
I dunno if this necessarily jives with the lore, but I think this one turned out nicely; A former member of the Knives of Artemis, stripped of her wrist crossbow and sword, who took up a full-sized bow and life of heroism instead. She's "The X-Knife": x-knife1.costume
- 7356 replies
-
- 11
-
So one thing I've been battling with is trying to come up with a character that is good solo, but also contributes more than just damage while teamed. My current thoughts lean toward a defender with a primary heavily geared toward debuffs, like poison or trick arrow, or a blaster with a more debuff/controllery powerset, but I'd love to hear some feedback from you folks! Thanks for reading! PS: I'm pretty much open to any AT/powersets...
-
Yeah... no way this thread's gonna keep its head above water...
-
Lord of the Rings: The Rings of Power
biostem replied to ShardWarrior's topic in Comic, Hero & Villain Culture
If the story is good, the characters well written and acted, and things fit into the greater LotR mythos organically, more power to the creative team. If, as some have voiced concern about, modern day politics take center stage, it'll be a trainwreck that does a disservice to Tolkien's legacy... -
First thing I'd suggest is to play what you find fun. Use the customization tab of the character creator interface to see what the different powers look like. Understand that as you level up, and even with you getting more pets as you do, you will need to support, and in many cases, protect your pets. This is where your secondary powerset really comes into play. For instance, kinetics has a heal centered around the target, which is beneficial if you have melee pets, whereas darkness has a heal that is centered around you, which is better when you're standing amidst your pets. Certain pets, like ninjas, have innate defense, so secondary sets that further buff that defense or reduce an enemy's chance to hit would benefit them. You mentioned electrical affinity, and while it is a good set, keep in mind that powers like Farraday cage work in a fixed location - so pets that may need to run up to an enemy to engage them will frequently find themselves outside of that buff zone. Other powers jump between targets, so if your pets are often spread out, such chaining effects may not reach them. Some other key things to know about MMs is that you can get your 1st pet at level 1, then you get another tier-1 pet a level 6, and a 3rd at 18. You can get your tier-2 pet at level 12, and a second of them automatically at level 24. Your final, tier-3 pet can be had at level 26. There are also 2 upgrade powers that add to each pets' selection of attacks and abilities, so I wouldn't pass them up. Cheers!
-
I saw this at the power customization screen, so decided to pass on the set... It's like your character forgot they had the weapon drawn.
-
Also a "both full robot arms" option.