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Everything posted by biostem
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It's not really that complex - the key component is Adaptation, which gives you 3 mutually exclusive toggles - offensive, defensive, and efficient - these basically tweak the other powers in the set to give you a bit of a "push" toward that focus. That being said, dark melee's -tohit and included heal really pair well with an armor set that grants defense and lacks a heal of its own, like shield defense or super reflexes.
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I wonder if being able to have the entire league sidekick up to the level of the league leader, (or a designated person), would be too powerful or open to exploitation...
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Is changing the power levels power creep?
biostem replied to _NOPE_'s topic in Suggestions & Feedback
I know you're making an example, but please don't ever implement something like this - it'd be a griefer's wet dream... -
You can sort of pull this off already, through costume change and power tray binds - you'd just have to limit your power selection on each tray to fit the theme. For instance, imagine an ice/martial blaster, who used the ice attacks in 1 form, the melee attacks (+ fighting pool) in another, and another form that used an APP or PPP as its main schtick. You could recolor other powers to fit with that form's specific look, to fill in other areas as needed...
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Some people care about that stuff... *** shrugs ***
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It's not perfect, but check out mine, under "Biostem 2022 Tunnel Farm" or something similar. I'm not at my gaming PC to get the specific Arc ID.
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I know some people are averse to farming, but a single run of an updated AE tunnel farm takes under 10 mins and yields enough tickets to buy a single orange piece of salvage, too...
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It's not hard to test - take a sub-50, defeat 1 enemy, note the XP, then go and get the double XP buff, defeat another enemy of the same type, and note the XP. If the one from the 2nd test is twice that of the first, it's working correctly. Next you need to examine the farm you're using, or if you don't have access to it, note the exact powers the mobs are using, and try to create a similar enemy in your own AE mission, and see what % of XP they grant, because that has been lowered unless they have more powers. Lastly, enemies beyond the aggro cap will still fling ranged attacks at you, unless there are other player characters in range of them, so that will account for increased incoming damage.
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You want something *now*, you're going to pay a premium. If you're willing to be patient, you'll get a way better price.
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I and others have proposed this - some sort of "elementalist" blast set which either has fire, ice, lightning, water, earth attacks, or some mechanism, (think dual pistols swap ammo), that allows you to switch between them. That being said, such a set could equally be of a tech origin as it could be from magic...
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I think dominators epitomize the idea of being punished for using your powers carelessly - you need to control groups of enemies decisively, and defeat them quickly, or you'll suffer the consequences spectacularly. I think the problem a lot of people run into is not leveraging domination to its fullest, and ignoring the end refill and status protection it grants, beyond just doubling the magnitude of your mez effects, thus people may trigger it, (if not perma-dom), when their end bar is full or when fighting enemies that don't use mezzes. This may be an unpopular opinion, but I kind of think doms and controllers should have their inherents switched - the extra damage vs mezzed enemies just seems more fitting for a dom, and the extra mez, status protection, and end refill seems like it'd be more suited to a controller...
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Well, I was talking more about adapting the effects from those other sets/ATs, not copying the powers over wholesale...
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For the most part, all your suggestions are possible - The question is how much work would it take to implement them, and would that development time be better spent elsewhere. That being said, since we have person forcefield and several Kheldian shields that use similar effects, so I see no reason why energy aura couldn't get these as an option. As for "bubble blast", it may be a little more involved. We have force bolt and repulsion bomb, so there's at least the beginning of a set there. Maybe the graphic could be scaled and implemented for energy blast. Another approach would be to implement these as wholly new sets. That comes with its own challenges, but could have a unique feel as well...
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What would be interesting is if there were a series of "disease auras", which were mutually exclusive from one-another, and based upon which was active, you could have various effects - like one could cause disorientation or vertigo, another caused madness, another caused weakness or paralysis, etc...
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I know they're not technically "insects", but you could use the "spider descending" animation for the spiderlings, only have them descend onto a target, then have the target encased in the FX from web cocoon. You could then have the target suffer toxic DoT, and perhaps add another power where, if the enemy is defeated with this type of power, they burst into a bunch of much smaller spiders, that attack nearby enemies. You could also have a power temporary cause arachnoid-like limbs to grow out of your back, then use some of the crab spider attacks, (only dealing toxic damage or such).
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Trick Arrow/Tactical Arrow alternate weapon options
biostem replied to KnaveOfSwords's topic in Suggestions & Feedback
I don't think there's any precedent for the kind of huge overhaul of a powerset like you're describing. It'd probably be far easier to add the small pistol crossbows as a weapon model option for dual pistols., and maybe some sort of larger 2-handed crossbow as an option for AR and/or beam rifle. -
Champions Online had the ability to display a little crosshair in the center of your view, then an option to target whichever enemy you pointed it at. I think the option you're proposing would require a much finer way of designating just who you are looking at, because you often have multiple enemies in your field of vision...
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I don't think your conception of "pure magic energy" is shared by everyone. IMO, "magic" is simply a means by which you bring about the desired effect, not the effect itself. You use magic to channel and project negative energy? That's dark blast. You use magic to conjure fire? Fire blast. Energy blast is about as close as you can get to a "pure" set. That being said, I think a category of "attack auras", which trigger when actually using attacks, could go a long way to selling a particular origin.
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Can you be a little more specific, here? Certain controller and dominators, depending upon powersets, pools, incarnates, IOs, and the player behind them, can hold their own with the best of them. I think part of the issue is what your expectations are and how you are going about employing the tools they have at their disposal...
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Change name of Beta: Focused Feedback
biostem replied to Troo's topic in Website Suggestions & Feedback
The problem is that "general feedback" is not really what they're after - saying "I don't like it" *is* feedback, but it's neither useful nor informative. What they need is a sort of feedback form (see below), and make it explicit that they don't want simple "it's good" or "it's bad" kind of comments... Sample form: Name of power(s) or content tested: When tested: Level, AT, primary & secondary of character used: Slotting type: DOs/SOs/IOs/HOs/Mixed How long did you spend testing this content: -
Gravity Distortion and Gravity Distortion Field both grant the target 10000% resistance to knock effects...
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With new power sets come new Patron/Ancillary sets?
biostem replied to Fusaokek's topic in Suggestions & Feedback
I don't really see them adding new patrons, but I'm open to new ancillary sets. Besides the summon specific to the Mu sets, there's really no reason you can't recolor it, choose the armor toggle option without the logo, and just say it's electricity... -
So you've basically described a dominator, here. Yes, I omitted your last comment about "heals and other support powers", but you did mention them LAST. No, what I think is needed here is a support primary, and melee secondary, with those support powers being able to directly benefit the caster - THAT could be their special ability, and I think it'd work very well...
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There's no precedent for that type of powerset proliferation, and such a character would really need some additional tools in order to stand a chance while in melee range. Sure, *some* defender or corruptor builds can do that now, but we'd need something broader, which would work for every powerset combination...