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Everything posted by biostem
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Could you do something like a "Doing business as" or "AKA", where the character's real name remains unchanged, but their title reflect what they are currently going by...
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The default is the middle button - so try pressing down the scroll wheel to see if you like how that works...
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This fits squarely into the trope of "gameplay and story segregation"; Think about how common healing, buffing, hard control, and rez powers are in CoH, but how they're barely present in comics - Doomsday kills Superman - "No big deal, anyone got a rez!?" - Bane breaks Batman's back? Just hit him with a clear mind, a fortitude, and a heal other, maybe a little recovery aura just to be sure...
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The middle mouse button is tied to being able to freely rotate around your character, so maybe that...
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Maybe try roleplaying it? Perhaps you could get your group to use certain names if they see you in a particular costume, or you could put something in your bio. Perhaps we could have something like a particular title could be associated with each costume slot or something...
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I don't know if you do this already, but you can also use mousechord, with is both mouse buttons pressed at the same time, as well as mbutton, which is typically a press of the mouse wheel itself.
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I betcha there's an engineer hiding in that janitor's closet, hoping she leaves before finding him...
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Is there something wrong with her eyes?
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Do you mean you'd like to get that pattern as an option for standard tights and other such pieces, instead of just the pieces specifically labeled as "bridal"?
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Minor Improvement to Archery: Improved Aim
biostem replied to oedipus_tex's topic in Suggestions & Feedback
Is there some way to make attacks ignore a certain amount of damage resistance, to simulate armor penetration? Maybe some sort of debuff "pierced", which applies a damage resistance debuff, but only for your archery attacks... -
Bad Build Decisions You're Willing to Admit To
biostem replied to oedipus_tex's topic in General Discussion
I took and promptly slotted up that new flight power "evasive maneuvers", before I read that the defense bonus only applies when you weren't in combat, issuing commands to pets, and weren't interacting with a glowie... -
The thing is, the game doesn't really differentiate between a sort of "psychic attack delivered in the form of a scream" and "someone shouting really really loud & forcefully", but I get your point...
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We don't need more damage types, but both sets could benefit from an expansion in what damage types they deal: Radiation could also deal some toxic damage, and electricity could deal some fire damage. IMO, Sonic should be smashing damage, since you are literally pelting your target with what amounts to compressed or vibrating waves of air.
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I ran into this odd issue while creating a character, and switching between different ATs; The pistols that Thugs MMs get seem a lot bigger than those that defenders, corruptors, or blasters get:
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I mean, if something was 95% copper and 5% zinc, wouldn't it still technically be brass? I could absolutely be wrong, here, but other than being "an alloy of copper and zinc", is there any limiting factor? Is 99% copper and 1% zinc still brass? Just playing devil's advocate...
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I was able to create a huge character with a crab backpack, and got the aura options. Could you share the specific costume you are having the issue with?
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Wouldn't the color vary depending upon how much copper was in the mix? The below image has various examples of brass pots and pans, all with different hues...
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Could you share the costume file you are trying to add the aura to - perhaps others can try...
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I know some aura options aren't available with certain parts or body types, (like I don't think you can have a head or eye aura on the floating heads or think tank options, unless you play some trickery on the aura slots).
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First, you are completely wrong. Second, just because YOU cannot think of a conceptual reason for this set does not mean that one doesn't exist. My concept is simple - there are characters in comics that have "energy blasts" that do no involve sending enemies flying all over the place. I want to be able to emulate such a character without having to play the market/IO subgame. I mean, you could say that dark blast isn't needed because there is an incarnate ability that adds a tohit debuff, or that sonic isn't necessary because there are IOs that add -RES. If it's a matter of all the powers being identical to the OG energy blast, well I'm not against mixing things up a bit, animation-wise. Otherwise, it seems to me that you are one of the people that think if other ideas are proposed, it necessarily takes away from suggestions or other implementations that YOU personally want to see promoted. Regardless, you came into this post with nothing constructive to add, and now that you've said your peace, thank you for your opinion, now please move along.
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Since the 2 sets would have identical powers, save for the difference in damage type or effects, you'd have to pick one or the other, or these 2 could be added as completely new sets; "Power Blast" and "Concussive Blast", or something...
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Maybe a small chance of disorient or something. I wonder if something like a mag 1 immobilize in all the attacks would be too much...
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I feel like that's fire's schtick, and also kinda what disintegrate does for beam rifle. Giving it the slightly better end cost and recharge times would make it feel like a more "efficient" or "pure" set, IMO...
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One thing that's bugged me for a while now is how the energy blast sets seems to kind of be trying to be 2 different things at once. I feel like the set should be replicated/split into 2 sets - they can look identical, but have 2 different effects: 1. "Concussive Blast" would the one with all the knockbacks, but change the damage type to smashing. 2. "Energy Blast" would deal pure energy damage, but instead of the knocks, it could apply some other secondary effect - maybe no secondary effect for the enemy, but an overall lower end cost or slightly better recharge rate to compensate.
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Statesman: is it time to resurrect him or replace him?
biostem replied to Voltor's topic in Suggestions & Feedback
Why only those 2 options? What, in the current timeframe the game takes place in, is missing by having Statesman's position left vacant? Maybe you could have a story arc or TF where others try to assert themselves as the ultimate power or figurehead for the world, but otherwise, let the current generation of heroes do their thing, without having to live in someone else's shadow...