Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

biostem

Members
  • Posts

    7892
  • Joined

  • Last visited

  • Days Won

    102

Everything posted by biostem

  1. Could you give us a rough idea of just how "futuristic" you want this to be? Are you still looking for something closer to the barbarian side with technological elements, or some sort of post-apocalyptic vibe?
  2. More than a loose cannon, she's a "Hare Razor":
  3. Never stop improving... err, evolving? Eeleanor's latest "evolution":
  4. OK, so here are a few designs I came up with. I purposely tried to avoid anything too generic, while not being too over the top. I hope they're something you can use: female ninja v1.costume female ninja v2.costume female ninja v3.costume
  5. It's simple: Communicate. No need to get into hypotheticals. Presumably, we are all adults here, so use your words.
  6. Could you give us a little more of an idea of what you're looking for? Do you want a more grounded ninja, or something with a bit more flair? Stick to dark colors? What sort of specific powers is the character going to be using? Cheers!
  7. It was tough to get it exactly, but I think this is pretty close. I hope it's something you can work off of: kaiju no8 v1.costume kaiju no8 v2.costume
  8. Would -kb adversely affect KU powers, though?
  9. The issue, IMHO, has never been knockback; It's been the careless use of it. Unlike other blast secondary effects, which don't really affect enemy positioning in such a detrimental way, irresponsibly using KB can lead to aggroing other groups, ruining buffs or debuffs that rely on enemy targets, or otherwise complicating fights. If the KB user was solo, nobody would care, because they'd have to deal with the consequences of their own actions, but in a team environment, that can lead to team wipes or greatly extending the time it takes to complete an objective. It's somewhat similar to when someone immobilizes an enemy or group too early, or if someone uses a phasing power on them at an inopportune time. In short, when you're on a team, it's no longer about just what you want to do or how you want to use your powers; Work with the team or leave. Note: If you are one of the players that DOES know how and when to use KB effectively, then I have nothing but admiration for you!
  10. So what is your actual suggestion?
  11. Sounds good. I kept it simple so you could adjust it to your liking, but I think this is a good basis for a street-level female hero with the elements you described: *Note: You can switch to the closed version of the jacket if you want more of a pullover or closed hoodie look. street-level female1.costume
  12. Male/Female/Huge? Any particular colors or symbols? Clothing-only, or can the costume incorporate armored plates or pads? Thanks.
  13. Sure, but IMO, the Pocket D one is easier to find and already established. That long awkward hallway in the RWZ is practically a deterrent in its own right...
  14. People will always find the path of least resistance. They removed the AE buildings from the starting zone to ameliorate things somewhat, but I don't think pushing people away will help more than it would hinder. The AE section is already off to the side, so if you don't want to have anything to do with that, then just don't go down that hallway. If you want to run other AE content without the crowds, then you are free to go to any other zone's AE location...
  15. Does the game do this for *any* special type of defeat, though? The only I can think of is how the MM demon pets will sometimes do the "clawing at the ground as they are dragged back down" animation, but I think that's only if you intentionally unsummon them...
  16. You are pointing a pew pew at enemies and pulling the trigger. What did you expect it to do? I'm surprised it looks more like a tesla gun or something than a more coalesced energy beam, tbh...
  17. We really need a "dramatically remove helmet" emote!!! Great design!
  18. There's nothing stopping you from creating an "Old School" SG, where you try to play in a manner closer to how the game was at some earlier state, so why not try out this experiment to see what kind of interest there would be?
  19. Why not cut out the middle-man, so to speak - make procs consistent effects, and just reduce the damage or effect to a level that adds up to the same general PPM result we have now...
  20. I think the best solution would be to offer some more form-fitting buckler-like wrist/forearm-mounted shields, like the pic of Captain America with the Wakandan shield. We kind of already have a version in the dark knight, (or whatever it's called), glove option. Since shield tankers, brutes, scrappers, and stalkers can already fire various ranged attacks via their APPs/PPPs, there is already some method of achieving this, so you'd just need to restrict some sets, like archery, DP, AR, and BR, in order to make things work a bit more smoothly...
  21. From an aesthetic standpoint, I really like the Rularuu Watchers for their unique appearances. The Malta Hercules and Zeus class titans are very cool and the ability for the former to merge into the latter was quite exciting when they were first introduced. I'm kind of sick of it now, but the first time a Council soldier transformed into a Warwolf, I was like "oh wow that is so cool!" Seeing a Longbow Cataphract or Vanguard HVAS, or even the War Walker or MM Robots drop in their crates, deploy, or otherwise do their airborne landing was also very cool, as was the Thugs brute riding in on his chopper! I think a big part of it is the novelty and circumstances of their introductions...
  22. IMHO, the "siphon" effect should be an inherent chance in all the attack powers, with the build-up like power making it a 100% chance while it is in effect.
  23. Revert to i1 and reinstate monthly fees, also can someone figure out how to generate 1.21Gw so we can all go back to 2004?
  24. Yeah - I could see something like a post-processing plugin that improves texture quality, or maybe adds things like facial animations or more elaborate power FX...
×
×
  • Create New...