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Everything posted by biostem
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I wonder if, maybe, they could just adjust the TF auto-logout timer to last only 2-4 hours or so, then; Surely if you cannot manage to return in that window, then whatever is going on IRL is important enough that you should be logged out, anyway...
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Well, I was more specifically talking about someone who's parked themselves by a trainer or in a heavily traveled area, with a power on autofire. Frankly, the area around AE portals could be ignored/exempted as far as I'm concerned...
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My personal take; If the server gets to the point where there is a queue to login, then I'd say start cracking down on the AFK-ers. Yes, the server population got into the red this weekend, and GMs warned not to multi-box, but we never got to the queuing phase. That being said, I am also of a mind that going AFK for long periods of time, especially if you're exploiting the TF mechanic to avoid the auto-logout feature, is bad form, (doubly so if you also set a power to auto-fire). Heck, I'd even be in favor of treating people who AFK and set powers to autofire in frequented areas as harassing or as some other violation, (especially if they've gotten tells or other such warnings to turn off the autofire power)...
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Hypothetically, if at some point, they manage to implement MM pet customization, some sort of generic "high-fantasy" set could encompass many of those concepts...
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Sinister w/ plates. IIRC.
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Well, if I had my 'drothers, I'd do: T1. MA/SR Scrapper, Nin/Nin Stalker, StJ/WP Scrapper T2. Emp/Water Defender & Grav/Kin Controller T3. Invuln/SS Tanker
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I'd love a generic "superteam" MM set; Have your T1's be the more scrappy types, the T2's the ranged support, and the T3 a tanker, with energy blasts and a sort of pet-only "assemble the team" that insta-ports all your pets right to you and gives them a short buff.
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Combining 2 of my favorite games, I present to you a Vault-Tec scientist that may or may not have tested a few highly experimental concoctions on herself, some of which may or may not have involved alien technology, only to awaken in Paragon City one day... Now going by the moniker, "The Sparkwright":
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Here's another stab at it, trying to get a bit closer to the original image, (I had to cheat the ears, though): green catgirl mk08.costume
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One "hack" I've taken to using is to go with the "Zombie Thin" hands - they have distinct nails AND can take a skin pattern... green catgirl mk06.costume
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I couldn't quite get it perfect, but I think this is a pretty close start: green catgirl mk02.costume
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Great design, and an inspired use of the new pieces to represent scales. Love it!
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There's mask options then there's head/face options. It's one of the mask options, along with the little captain america wings or the little "saturn" loops/rings on the head... EDIT: Here's a screenshot, for reference:
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What @TygerDarkstorm said; Full masks, head option 1, "antennae".
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Suggestion: New Mastermind Primary - Army of Stone
biostem replied to Nic Mercy's topic in Suggestions & Feedback
I think a more thematic "special ability" power would be one that temporarily grants your minions that seismic effect around them, from the seismic blast set... -
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B-Grade super soldier serum recipient, (with some minor side effects) + world-traveling and self-proclaimed "adventuring archaeologist" = "Gal Li'Vant", (*Note - She carries around an old missile silo bulkhead as a shield):
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I think they could make a reasonably generic "sole color" pattern for most foot categories, which would be fantastic!
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Homogenation - Should all powersets be the same numbers wise?
biostem replied to Troo's topic in General Discussion
The problem, IMHO, is figuring out how much the various special/side effects are "worth", in terms of how much less damage, recharge, cast time, or other such factors, powers should have, vs some idealized baseline; If a fireball does X damage, how much less should ball lightning deal in exchange for its added end drain and -recovery effects? I think this is epitomized by psi melee, where the insight mechanic is not predictable in when or how you gain the buff, and then you get locked out of the buff for a period of time, all without the user having a say... -
Just be aware... those may not be cocktail wieners...
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Use force bolt or focused burst, adjusted to deal a combination of fire and energy damage. There's a spinning jump kick in martial arts, (I can't remember which specific power it is) - maybe have the animation loop an extra time, and make it deal DoT. The other 3 powers could vary to fit the particular AT, like maybe a variant of burst of speed to represent a "flash step", an appropriate armor toggle, etc...
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when changing Active Builds on a char - QOL change request
biostem replied to Maquinna's topic in Suggestions & Feedback
I'm not against the idea, but I don't think the game can go into the "respec mode" while you still have level-ups to claim, (which is what switching builds for the first time effectively does)...