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Everything posted by biostem
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How artists can protect their work from AI
biostem replied to battlewraith's topic in Art & Multimedia
I can't remember where I heard it, but the gist is that locks keep honest people honest; They won't stop a determined intruder... -
Tank/Brute Protections should all have knockback protection
biostem replied to MsSmart's topic in Suggestions & Feedback
Another request to "genericize" the sets. You, the player, get to choose which sets you play, and there is no excuse nowadays that you don't know what you're getting yourself into with each choice. Further, there are more options now than ever, to mitigate or work around each sets' shortcomings. Play to your chosen sets' strengths, and use the tools available to compensate for their weaknesses... -
The thing is, (at least IMO), the "origin power pools" are NOT meant to have the same kind of broad appeal and application as the generic ones. Ranged attacks are vanishingly rare in power pools, so while I think arcane bolt could use some work, it is one of the only options available to ATs that would otherwise have to wait until their APPs/PPPs to get them. Spirit ward and enflame are extremely case-specific in their utility, but at least enflame can be used offensively. I think spirit ward could stand to be made into a click power, or maybe even a PBAoE that also affects the caster, (albeit at adjusted levels of +absorb). The fact that rune of protection bestows status protection and dmg res, and can even break one out of status effects IIRC, makes it quite powerful - but again we come back to a similar argument to the fighting pool - these powers aren't strictly necessary, and watering down the opportunity cost of getting those more desirable powers is not, (again IMHO), NOT a good thing...
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What I meant was odd about how toxic dart behaved was that the containment effect was front-loaded lethal damage, whereas the power only does a trivial amount of it, then a larger amount of toxic DoT...
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One interesting little quirk I've found is that toxic dart from experimentation, does a big chunk of extra lethal damage upfront, for its containment effect - probably to avoid weird behaviors from it's primarily toxic DoT effect. It also animates and recharges quickly...
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I haven't played this combo since discovering Homecoming for myself, but I had a lot of fun playing an Ice/Stone Tanker back on live - went with a sort of "glacial" theme for the character...
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I want to Assasin's Strike this facist turd.
biostem replied to mechahamham's topic in Suggestions & Feedback
I'm looking at this in a strictly non-real-world context, but my take on those non-targetable recruiters is that they are non-combatants; They may be ideologically aligned with the Council or 5th Column, but they are not trained combatants. I'm not arguing for us attacking them from any standpoint beyond that they have no attacks, and our characters generally cannot attack targets that have no abilities... I mean, I guess they could give them some attacks or have them kind of act like DE "emitters"... -
I want to Assasin's Strike this facist turd.
biostem replied to mechahamham's topic in Suggestions & Feedback
This thread is a powder keg waiting to blow. Create an AE arc and you can do with them what you wish, there... -
How artists can protect their work from AI
biostem replied to battlewraith's topic in Art & Multimedia
If you've shared it online, it's probably already been scraped. The hard part will be successfully litigating such an instance of an AI copying one's style or work... -
I think they should do something like maybe have seasonal events only on the weekends, then fully for the last week, of the month for the holiday in question. Even fatigue kind of sets in after the first week, IMO...
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Hmm... that is a very odd behavior. Does your computer have more than 1 drive? If so, (and I realize you said it's been good since then), but if the issue does happen again, maybe try installing to a different drive? Do you happen to have a laptop? Even if it's an old one, maybe try installing it on there to see if there's any other behavior? Regardless, I'm glad it hasn't happened again...
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My interpretation is the OP wants a hover-like power within the sorcery pool, so they wouldn't have to dip into another power pool and/or didn't have to take some other "filler" power in the pool in order to get rune of protection, (and possibly also still have a LotG mule)...
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The only time "taking the alpha" becomes an issue is in the much more difficult or star-content, in which case, you do need a more optimized build. That being said, not being able to do so in those cases does not invalidate the AT in pretty much all other groups the game can throw at them. I think the misconception that the OP is under is that if you cannot handle the hardest content, then your build is somehow invalid, (which I wholeheartedly disagree with). I give way more props to a player with a cool costume, concept, bio, and good attitude, than one who has calculated things down to a T, but who rages at teammates who don't play how they dictate and/or rage quits at the first defeat...
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I, for one, do NOT want the sorcery pool to be changed to be closer to the flight pool. The added control and defense of hover are actually quite big advantages, and totally in line with that power pool, well, focusing so heavily on flying itself. Mystic flight actually addresses one of the many issues with taking straight-up teleport, (though without being able to enhance the translocation component), which is fine IMHO. While I agree with @Ultimo that arcane bolt is quite useful, I do wish is cast time was shortened. I'd also like to see spirit ward made into a regular ally-only click power - I just don't think it is good enough to be a maintained toggle, (though the mechanic itself is novel)...
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A few of my psi/devices blaster, "Psilver":
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Try telling Gemini to create the image in a particular art style. I've found "oil-pastel", "charcoal", and "watercolor" to work rather well! Cheers!
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Google Gemini.
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I find /tactical arrow or /devices to be very helpful when soloing a blaster. /TA needs stealth to give you that extra margin of safety, IMHO, but gymnastics can give you those extra few seconds you may have spent knocked down, and the other powers really help with their hard and soft controls. Combine it with a primary that has another hold, and you can lock down bosses quite easily.
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I can't seem to decide on a single design I want to stick with, ATM, so here's "Psilver":
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It would then have to be something like savage leap or lightning rod, both of which are T9s, IIRC...
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Thanks! I had to try several more times that what I shared, but I told it to create the image, (using provided screenshots), in the style of an 8-bit, 16-bit, and 32-bit fighting game, (sometimes also including the qualifier that it should be an "arcade" game)...
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A few with "Miss Molten" and "Powerkore":
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Does CoH:HC use AWS? I noticed some lag these last few days, and there was that major Amazon outage... so maybe just some residual aftereffects?
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If you type /netgraph 1 into the chat window and hit enter, then look at the resulting graph, is it consistently short green bars, or are there spikes of red and yellow ones as well?
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How inf much is “just enough” to give?
biostem replied to BlackSpectre's topic in General Discussion
My only concern there is that new players may not know just how useful it is or where best to place it. Heck, I shudder the thought of them discarding it by accident...