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Everything posted by biostem
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I love these retro/pulp/golden-age outfits! Here's my attempt - "The Jet-Setter": jet-setter3.costume
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I can't say this definitively, but I recall early on that there was going to be this concept of certain powerset or origins being strong vs certain enemies and weak vs others, which was scrapped, due to players either choosing origins to work around this, or targeting/avoiding certain enemy groups for this reason. Frankly, certain powerset are already stronger/weaker vs different damage types and/or sources already, so why not just go with those...
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Up to this point, Tia had been one of your typical Paragon City residents, for whom muggings and purse-snatchings were an inevitability. One day, while walking to a bus stop after her office job, she caught a glimpse of a purplish-blue crystal in an alley. As she went to investigate it, some random Hellion grabbed her purse and pushed her down. Tia fell back, and that crystal she had spotted earlier became imbedded in her back. Feeling a surge of power that she'd never experienced before, she struck out at her attacker, quickly defeating him and recovering her purse, before running home as quickly as she could. After a feverish night, the Kheldian that was in that crystal revealed itself to her, explaining its origins and how the two of them had now become one. Thus, Tia began a life of heroism, naming herself after the purple-blue crystal that started it all... tanzanite tia2.costume
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I wonder if they could simply make "opportunity" apply a debuff to the enemy, and simply reduce their damage resistance or trigger a heal on the ones attacking that target, to instead benefit your entire team that way...
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It's a play on "Exemplify" and "Amplify"... :-)
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Well, I see what you're saying, but I meant just the fists, and not also the forearms. Thank you, though.
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Alternatively, I wonder how hard it would be to add a "no-bleed" glow aura, with requisite eye options, which basically produces a glow effect that does not extend beyond a fairly sharp boundary, (i.e. just the eyes, or just the fists, etc).
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No one knows the true intentions of this "Little Girl Lost", though her actions appear to be heroic for the time being... little girl lost2.costume
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I know there are various pieces of password management software out there that can auto-insert your credentials into websites and such - would any of them work for a stand alone program like CoH?
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I'd be happy if we just got some more female tops with skin, preferably without the weird jagged straps going around the sides & back, and perhaps not just options that involves leather and straps/buckles. I'd also love more options that could be utilized under shirts/jackets/other top pieces, that didn't show such ugly straps underneath.
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New Teleport animation/options to change it
biostem replied to Dahkness's topic in Suggestions & Feedback
I'd love to see an Anime-esque "hash-mark" style teleport effect... -
Even if we just had a generic "moving, attacking, following, standing down" reactions, and a simple "None" option, it'd be worlds better than the forced RP responses we get from some henchmen.
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I wonder how difficult it would be have the Tequila launcher be able to save your login info and "inject" it into the in-game one, then confirm it, to take you directly to your character select screen...
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I second this, and would go a step further, and like to see versions with no hoses or tubes - just the tanks.
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This is a fairly simple outfit I've used as the basis for a few of my characters. It makes a great space or flight suit, or any other type of retro/tech base layer. I called this one "The SpaceCase": spacecase2.costume
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When one too many of her performances were ruined by local gangs, something changed within this woman, who decided to take her newfound powers and dancing prowess to the streets, as "The Blue Brawlerina": blue brawlerina2.costume
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There's that self rez temp power that grants you like 1 of every large insp. There are also powersets with self rezzes in them. The regular rez insp should be inferior to the other options...
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Character showcase forum or section.
biostem replied to Aeroprism's topic in Website Suggestions & Feedback
Well, "Awesome Bios" are a form of art, (literature), just as much as a costume would be... -
Remove Architect Entertainment locations from starting zones
biostem replied to Arli's topic in Suggestions & Feedback
Then add it to the tutorial. Removing options or imposing what you think is the preferred playstyle is not the answer... -
Remove Architect Entertainment locations from starting zones
biostem replied to Arli's topic in Suggestions & Feedback
A better option, IMO, would be to give players access to the radio or newspaper automatically, upon reaching level 10 or so, and providing better guidance about how to locate a level-appropriate contact and how to obtain missions from them.