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Everything posted by biostem
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Masterminds have wanted changes for years now.
biostem replied to eldriyth's topic in Suggestions & Feedback
I'd love a "summon all" power as a QoL improvement. The numbers can be tweaked a bit, sure, and customization would be lovely as well... -
She-Hulk: Attorney At Law
biostem replied to ThaOGDreamWeaver's topic in Comic, Hero & Villain Culture
Does Bruce have to be "aware" in order to turn into the Hulk? Like, if they were on a long drive and he fell asleep, then they got into the car crash, could Bruce have conceivably gotten cut before waking up and transforming? -
My understanding is that a seagull model spawned somewhere in error, named "Null", and they ran with it...
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Back of a small box truck in the parking lot just east of City Hall. What harm would it be to familiarize yourself with the game a bit more - if you didn't even know there was a connection to Pocket D a mere few steps from where you spawn in, then maybe that should be your priority. Read the pink box toward the bottom of this page to learn more.
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If you're talking about the CoT collar + mantle + little back piece, they yes - it's under shoulder options for males. And, yes, I agree it should be available for all body types.
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It was basically a quick and dirty way to implement the features, as outlined here.
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Maybe have an "information officer" NPC near the starting areas, that offers some useful advice, like how to find Null the Gull...
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I can't recall, but does any of the lore address casual use of super powers within the CoH setting? I do recall a trailer where BaB was using his super strength to help with the post-Rikti invasion cleanup, as was Sister Psyche, (only using telekinesis)...
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Since there are entries to Pocket D in the starting zones, I don't think this is needed. While I would like a one-shot "make me immune to group travel powers" option, due to how it had to be kludged-together, I don't think a toggle option is viable...
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What if, instead of full-fledged minions, they initially existed as sort of floating glyphs or kind of amorphous clouds, (think unbound Nictus), but when attacking, they'd open into a small portal, and things like Hydra or Lusca's tentacles reached through to attack your target. Alternatively, you could use the various Rularuu monuments that float around and the tentacles emerge from them. The set could be like this: 1. Bolt of Ichor (use the aqua bolt animation) - dealing toxic and cold damage. 2. Summon lesser tears - You can open up 1-3 small tears in reality, through which weaker extradimensional creatures reach through and lash out at your enemies. Use a smaller Lusca or Hydra tentacle, only sideways, coming out of the tear graphic, (think a small portal with a starfield visible through it). 3. Ichor Blast (use the hydro blast animation) - dealing higher toxic and cold damage. 4. Empower entities - 1st upgrade power. 5. Burst of ichor (as per the water burst power) - dealing cold and toxic damage and knocking affected enemies up and slowing them. 6. Conjure greater ruptures - 2nd tier pets - represented as larger portals, through which reach multiple Lusca and/or Hydra tentacles - these can lash at targets and project some of the ichor attacks previously mentioned. 7. Eye of beyond - Use the Eye of the leviathan model, only have it emerge from the ground, (or from an appropriate floating portal) - have it launch attacks dealing cold and toxic damage, as well as fear powers. 8. Breach the Veil - The tier 3 pet - an even larger portal, out of which reach many tentacles from some unknown entity - these again deal smashing and cold damage with the melee attacks, and cold and toxic with the ranged attacks. Have it periodically place small tar patches from darkness affinity, haunt from darkness control, and other appropriate powers. 9. Mastery of the Unknown - final upgrade power
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I wonder how stringent sports teams/leagues would be about checking for superpowers or other enhancements, within the CoH world. Heck, just about any job, particularly those that involve manual labor, would love a superhumanly strong worker, or someone who can start fires or freeze things on a whim...
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If the game cane handle the amount of glow shown below, then it can surely handle having the existing chest symbols glow...
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Can you please clarify what you're asking for, here... EDIT: Are you saying you want to be able to expand the message listing/inbox, and not just the message composition pane?
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Neuron has all his clones, and there's all the different Aeons...
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I do think that providing some rewards that are useful their entire career, while not overshadowing other unique or set IOs, would be a great way to incentivize playing low-level content; rewarding players with enhancements that'll probably become out of date in a few hour's time feel like an insult. Another idea could be to reward such content with "research grants", which reduce the cost or even completely cover the crafting fee of some lower level IOs.
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I love how you made the kickboxer look like she was wearing headgear, and the overall look of Cold Steel is awesome! Cheers!
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Simply put, take all the various chest emblem options, and add glowing options...
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Obviously I can't speak for everybody, but for me, there needs to be a balance between the rewards gained and how long or what amount of effort was required to attain them. It's neat to enter a couple of cheat codes in a game and run around in god mode, but that gets old quickly. The same game, when played "as intended", can be that much more enjoyable, and when you finally do get that end game item, there comes with it a sense of accomplishment. Having both gotten characters to 50 the "legit" way, and others via PL-ing or farms, I can tell you that the former retain more "value" for me. A good balance of reward and time investment is what's needed, and skewing too far in either direction makes the game less fun. Ideally, the devs would strike the kind of balance that brings in new players and keeps existing ones around. Too much of a grind - people leave in frustration. Rewards gained too easily - those rewards have little to no value, and people get bored and leave. as well..
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Weren't the original roster of heroes based upon a GURPS or Champion PnP game that Jack Emmert et al had run?
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Does this marketeer get XP from that exchange? For me, at least, after you've bought or upgraded all the enh's you want, the leftover inf is superfluous. If I'm trying to upgrade some incarnate abilities, working toward those vet levels are more important than almost any amount of inf, (unless you are trying to buy those few rare/very rare components, which IMHO aren't worth the inf required). Either way, it all boils down to what your goals or priorities are...
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Gravity/energy is very close. Grav/dark is also excellent.
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This is a noble sentiment, but I've found that some powersets just aren't my cup of tea... no matter how many times I try and retry them.
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*bows head in shame* Right you are.
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From my understanding of how intangibility powers work, you can't have them as a toggle applied from an outside source, as that source would not be able to interact with the target after the initial application to maintain said toggle's effect. Additionally, it kind of violates a core tenant of gameplay, as it allows a teammate to effectively remove you from the game without your consent.
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I've had good success with my energy/energy stalker. I've also had a lot of fun with my bio/savage and radiation/savage tankers. I'm interpreting your use of the word "theme" a little looser for the latter 2 examples. That being said, a nature/archery defender can be both thematic and effective. A necro/dark mastermind is nothing to sneeze at, either.