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biostem

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Everything posted by biostem

  1. It's called "sniff", IIRC...
  2. Here's a variant on a costume I made a while back, only with a melee bent to it - "The Desert Revenant": desert revenant1.costume
  3. So I created this character, called "The Drawbacker", who is an archery/temporal manipulation blaster. I like her design, but it is missing something, therefore I am here asking for some input from you fine folks. I'd love to see if any of you can add a bit of flair or pizzazz - something to give the costume a bit more interest. My only request is that you keep the waist-cape and chainmail. Thanks for reading! draw-back1.costume
  4. Here's one I think came together rather nicely: "The Dryad of Midnight" dryad of midnight1.costume
  5. Perhaps the effort would better be directed toward some arm/hand costume pieces that resemble a cannon/gun, (think Mega Man or Samus Aran). Bonus points if they can be made to only appear when actually attacking!
  6. Could do a bit of both - when low on health, Sappers try to self-destruct their packs, but if you defeat them before they get a chance, all the stolen END is instead released...
  7. So I'm just in love with the gravity primary for controllers. The only thing is I can't seem to find a secondary set that I really enjoy using, (I tend to just pick ones with a self-heal or a desirable buff/other power). Do you folks have any suggestions? I tend to go with nature or electric secondaries, but I want something different. Any suggestions or recommendations would be greatly appreciated! Cheers!
  8. Or a very confused chef... "It's a cookbook!!!"
  9. Can you post a pic so we can help you out? Maybe post a screenshot in the costume request thread for additional ideas...
  10. Here's my attempt: bear lee.costume
  11. When CoH first came out, I was already burnt out on sword & sorcery MMOs. I was also tired of games where some small pile of rocks or lowly wooden fence could block your path. CoH was the first MMO I played where you could truly explore the entire environment. It was also nice that you neither looked the same as nor had the same powers as everyone in your "class". I also really appreciated that enemies reward good XP, instead of having to just rely on quest completion. I must say, though, that there was a lot of guesswork back in CoH's nascent days, but learning about the power(sets) and which primary worked well with what secondary set was part of the fun. It was also a much different feeling at launch - 6-slotting the same type of enhancement into some powers, simply because I didn't know any better, and there was no "enhancement diversification" back then. I remember trying to land on the blimp in Atlas Park, or desperately trying to find my way out of Perez park before I got my travel power. I remember when they introduced the Shadow Shard, and being nervous about each jump on my super-speeder. It's tough to put myself into the shoes of someone who is just discovering the game now, but either way, anyone that enriches the community is a plus in my book. Welcome aboard!
  12. Simply put, I would love to see the various chest emblems offered in a few different sizes, (mainly smaller, though I'm not against offering larger ones as well). I'm thinking something like 75%, 50%, and 25% of their current size would be great! I also think it'd be a relatively easy addition to make. Thanks for your consideration.
  13. The old adage about "teaching a man to fish" comes to mind, here. Fully kitting out a person's character doesn't teach them about proper slotting or build strategy. It doesn't explain power mechanics or how set bonuses can improve or completely alter a build. It doesn't teach them the finer points of teaming dynamics or how a power may be passable on its own, but game-changing once unique or set IOs are factored in. I'm sure they'd appreciate it, but will they fall into "velocitation" where they expect all future characters to perform at that same level right from the get-go, find that isn't the case, then leave the game out of boredom or frustration... It'd be cool if you could use the AE to create "invitation-only" missions, and personally provide a reward at the end - so users could create tutorials or other "how-to's" and reward those that play them...
  14. It would be nice if the current team settings were easier to see. That being said, did you ask what the team settings were when you joined? Communication is a 2-way street...
  15. It's not a matter of which playstyle is valid or correct - it's a matter of communicating to your teammates so you can come to some sort of agreement as to which particular playstyle you all will adopt. One issue that stands out in particular is the instance of a player joining an existing team, then not adapting to the playstyle that that team is already running with. I do not think it is reasonable to assume that you can join an existing group and expect them to change to fit your favored style of play...
  16. Really, the most practical way to implement any sort of grappling/swinging power in CoH would be as a form of superjump where your character holds up an arm with a rope/cable going up to nowhere...
  17. I agree that it may be difficult from a technical standpoint. That being said, since our heroes are typically in peak human fitness or better, carrying a person via a fireman's carry is actually not that difficult.
  18. I prefer my suggestion from another thread; Allow us to pick up and fireman's carry NPCs to where they need to go...
  19. The solution is quite simple - talk to your teammates before you actually play any content. However, if you join an existing team, then it is incumbent upon you to ask the questions and/or decide to leave if you don't like how said team chooses to conduct themselves. OTOH, start your own team, express how you would like to run things, and if you can get others to agree to that play style, then more power to you! I mean, you *have* to play in some manner, so better to talk to your teammates and come to some sort of agreement...
  20. I'm always happy to find people rediscovering CoH/Homecoming. That being said, it also irks me when people essentially come across as "people should play the game in my prescribed way". Couch it in whatever flowery terms you want, but as soon as you say "people shouldn't play in X way, (assuming we're not talking about those that "roleplay" as racists/etc), then you've lost me. Play the game however you want, (again assuming you aren't breaking the ToS/community guidelines), let others do the same, and feel free to try and convince others why playing in your preferred manner is better...
  21. Here's "The Ignoble Mogul": ignoble mogul4.costume
  22. Those who judge this woman only by size and outward appearance take her lightly - though she goes by "The Hors D'oeuvre", what they don't realize is that she's just an appetizer to their destruction! hors d'oeuvre2.costume
  23. I'm all for more MM options, but I don't think making them attainable via a "special Task force" would make sense. It would be cool if you could simply opt to combine your 3 tier-1's into 1 more survivable/harder hitting per, and something similar for your 2 tier-2's...
  24. Is... is he not wearing any pants????
  25. It's hard to boil it down to 1 power across all circumstances, so I'll list my "top few", (in no particular order): 1. Propel - it looks cool, and allows you to fling around some pretty interesting objects. 2. Mystic Flight - I like the combination of flight & teleport it offers, and the teleport effect is cool. 3. Corrosive Enzymes - I just get a kick out of how you create a flower around your arm that kind of "blooks" out an acidic seed/pod/pollen. 4. Corruption - Gotta love the whip! 5. Call Hawk - Love the animation! 6. Stone Spear - The foot stomp and subsequent eruption of spiky stones/crystals looks and feels powerful.
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