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biostem

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Everything posted by biostem

  1. You coach your OP with wishy-washy terms like "I assume" and "probably". If you had interacted with their various threads on the Beta forum, then just point to their direct comments on the matter. instead, you portray a series of leading and/or hypothetical statements, trying to spin this as some contemplative exercise. Don't speak for the devs - just point to what they say/said...
  2. Seemed like naval-gazing to me...
  3. Have you thought about engaging with them on the various focused feedback threads? Seems kind of counter-productive to do your naval-gazing here well after the fact...
  4. You'll get the occasional musical riff or beat as you're traveling around in some zones. You can even trigger some to play on demand with the boombox emote. Try some of these in-game...
  5. It would necessitate that players accept a fair bit of stretching and warping of the skirt/dress model. I mean, some of the longer skirts we already have access to do this - it'd just be even more obvious with such a long piece...
  6. Because of the nature of higher-level play, a ~10-15% increase in damage, IMHO, works out to be much less in practice. Additional, (and please correct m e if I'm wrong), but I think that bonus only applies to the base damage of powers, not taking into account enhancements or other buffs. To that end, and seeing how it can't accept anything besides end redux or recharge, I'd like to see it get some buffs: 1. It kind of makes sense that directing your team to attack "harder" might make them resistant to slow or immobilize effects. 2. Perhaps pushing full on offense might offer a little damage resistance or absorb to your team, as they work through minor injuries. 3. Perhaps driving your team to focus on attack might make them more able to bypass an enemy's defenses, (defense debuff applied to enemies in range). 4. Similar to the above, it could impart a minor damage resistance debuff to said enemies. 5. Finally, being driven to attack might make your team less apt to be blinded or knocked aside, (minor perception debuff resistance and/or some degree of knockback resistance or protection). I'm not saying Assault should get all of these buffs, but I think it should get one or maybe even a few. Your thoughts? Thanks for reading!
  7. I would really love more conditional options for all auras - out of combat only, while travel power is active, and so on.
  8. I wholeheartedly agree. For one thing, I think all objectives (glowies or hostages) should be marked on the map, (make it an option you can toggle if so desired). Mission doors should be fairly close for those levels where the character may not have a travel power, (let's say below 12 or maybe even 20). The concept of "kill all" should be reduced to "defeat 75%" or something, and so on...
  9. I think all you'll do is push people toward the next FotM way to PL up to whenever AE becomes available; We'll probably see a return of the Portal Corp Warwolf farms, or just PI radios. I think you're trying to address a symptom, instead of the root cause - make low level content more rewarding and easier to access. Even if you tripled the XP for those early, you'd still be lacking the convenience. I could maaaaaaaaybe see this as an account limitation, and once you get 1 character to level 20, the AE becomes available to all future characters, but even then, I'd prefer to simply not restrict content to anybody...
  10. It would be neat if there was an "Echo" option for each holiday event, so players could do that stuff off-season without impacting the regular zones. Maybe implement something like Adamastor, where plays can go into such an echo zone and trigger an event invasion or such there.
  11. Frankly, I think buying SOs is a waste. I either use whatever drops, or I craft level 25 IOs ASAP and just leave them in, as I view the sub-50 game as a "leveling build" and typically respec or switch to a different build at that point. If you're low on Inf, run a couple tunnel farms, then buy and sell a couple pieces of orange salvage, load up on common white salvage, then craft those 25 IOs. While I do try to balance my offense and defense on my stalkers, I tend to make putting 2 accs in all my attacks a priority, (a missed attack is wasted damage, time, and end), then 1 or more damages if there are enough slots left over. I would rather leave the base slot in my defensive abilities at first, (as a stalker), until I have enough slots to get a good foundation down.
  12. I keep telling myself that it was a limitation of the game engine/design as to why our villains always felt like someone else's underling/lieutenant, rather than a "self-made man", as it were. That being said, the signature heroes basically embody existing powers instead of the more specialized/unique focus that the Arachnos patrons embody - Mu, Leviathan, Soul, & Arachnos tech...
  13. Or they have really good lawyers and/or the Zig is made of Swiss cheese...
  14. I think this would backfire. I think many people want to play a "fully realized" character in the 50+ content. I think many of us, if not most of us, are veterans from the live days, who have already "paid our dues" the old-fashioned way, and would rather play our 50s that didn't take a lifetime to attain...
  15. Sometimes you fail a mission - sometimes you have to read the mission description and adapt your strategy. There are plenty "kill all" missions to go 'round...
  16. I'd like to see contacts in all zones created/updated, that offer repeatable "Kill X" missions for enemies that spawn outside in said zones. Further, I'd like to see some areas in 50+ zones, updated to include level 54 enemies, (in the red sections and/or where applicable).
  17. Steadfast Protection: Knockback Protection is also a good option, since DA is already a resist-based set...
  18. Also try this approach - Only keep the minimum number of armor toggles on that you actually need. You have to weigh landing a hard hitting attack vs having to use multiple lower-end cost ones as well...
  19. Also, I get taking fighting for tough and weave, but why take both boxing AND kick? Air superiority is a nice attack, but you don't seem to have foregone any of your MA attacks to fit it in. It seems superfluous...
  20. Looked again - you don't have any acc's slotted in your attacks?
  21. Do you have any 50 alts on Homecoming? If so, maybe run a couple TFs or raids to earn 100 merits and buy yourself a Panancea: Chance for +HP & +End. It really helps! Later, consider a Miracle +recovery and even later, a Numina's +rec/+regen. Heck, a Yin TF gives about 25 merits by itself. If you can hold out to 35, you can join Vanguard and get in on a mothership raid as well...
  22. Frankly, I'm fine w/ keeping AR as-is. I just want a "run-and-gun" set that focuses more on mobility and less flashy, more practical attacks...
  23. It's tough because some things look good "on paper", but come up wanting in practice. For instance, poison has some very potent debuffs, but in practice, the small AoEs make it a finicky set to use...
  24. Really nice! Kind of makes me think what a 80s-90s CoH theatrical animated film would look like...
  25. I would love to see some mechanic where you could move while firing - even if it incurred an accuracy penalty or something. Conversely, it'd be neat to be able to "cancel" any of the attacks with longer animations - maybe even recovering a portion of the recharge time of said power...
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