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Everything posted by biostem
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You'll get the occasional musical riff or beat as you're traveling around in some zones. You can even trigger some to play on demand with the boombox emote. Try some of these in-game...
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It would necessitate that players accept a fair bit of stretching and warping of the skirt/dress model. I mean, some of the longer skirts we already have access to do this - it'd just be even more obvious with such a long piece...
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Because of the nature of higher-level play, a ~10-15% increase in damage, IMHO, works out to be much less in practice. Additional, (and please correct m e if I'm wrong), but I think that bonus only applies to the base damage of powers, not taking into account enhancements or other buffs. To that end, and seeing how it can't accept anything besides end redux or recharge, I'd like to see it get some buffs: 1. It kind of makes sense that directing your team to attack "harder" might make them resistant to slow or immobilize effects. 2. Perhaps pushing full on offense might offer a little damage resistance or absorb to your team, as they work through minor injuries. 3. Perhaps driving your team to focus on attack might make them more able to bypass an enemy's defenses, (defense debuff applied to enemies in range). 4. Similar to the above, it could impart a minor damage resistance debuff to said enemies. 5. Finally, being driven to attack might make your team less apt to be blinded or knocked aside, (minor perception debuff resistance and/or some degree of knockback resistance or protection). I'm not saying Assault should get all of these buffs, but I think it should get one or maybe even a few. Your thoughts? Thanks for reading!
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Travel Power options for path auras?
biostem replied to TerminusEst13's topic in Suggestions & Feedback
I would really love more conditional options for all auras - out of combat only, while travel power is active, and so on. -
Just throwing this out there: Level Lock AE
biostem replied to Sakura Tenshi's topic in Suggestions & Feedback
I wholeheartedly agree. For one thing, I think all objectives (glowies or hostages) should be marked on the map, (make it an option you can toggle if so desired). Mission doors should be fairly close for those levels where the character may not have a travel power, (let's say below 12 or maybe even 20). The concept of "kill all" should be reduced to "defeat 75%" or something, and so on... -
Just throwing this out there: Level Lock AE
biostem replied to Sakura Tenshi's topic in Suggestions & Feedback
I think all you'll do is push people toward the next FotM way to PL up to whenever AE becomes available; We'll probably see a return of the Portal Corp Warwolf farms, or just PI radios. I think you're trying to address a symptom, instead of the root cause - make low level content more rewarding and easier to access. Even if you tripled the XP for those early, you'd still be lacking the convenience. I could maaaaaaaaybe see this as an account limitation, and once you get 1 character to level 20, the AE becomes available to all future characters, but even then, I'd prefer to simply not restrict content to anybody... -
Frankly, I think buying SOs is a waste. I either use whatever drops, or I craft level 25 IOs ASAP and just leave them in, as I view the sub-50 game as a "leveling build" and typically respec or switch to a different build at that point. If you're low on Inf, run a couple tunnel farms, then buy and sell a couple pieces of orange salvage, load up on common white salvage, then craft those 25 IOs. While I do try to balance my offense and defense on my stalkers, I tend to make putting 2 accs in all my attacks a priority, (a missed attack is wasted damage, time, and end), then 1 or more damages if there are enough slots left over. I would rather leave the base slot in my defensive abilities at first, (as a stalker), until I have enough slots to get a good foundation down.
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I keep telling myself that it was a limitation of the game engine/design as to why our villains always felt like someone else's underling/lieutenant, rather than a "self-made man", as it were. That being said, the signature heroes basically embody existing powers instead of the more specialized/unique focus that the Arachnos patrons embody - Mu, Leviathan, Soul, & Arachnos tech...
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What is the relationship between Rogue Isles and The US?
biostem replied to huang3721's topic in General Discussion
Or they have really good lawyers and/or the Zig is made of Swiss cheese... -
Proposal for Regular Content Rewards Buff
biostem replied to Andreah's topic in Suggestions & Feedback
I think this would backfire. I think many people want to play a "fully realized" character in the 50+ content. I think many of us, if not most of us, are veterans from the live days, who have already "paid our dues" the old-fashioned way, and would rather play our 50s that didn't take a lifetime to attain... -
Proposal for Regular Content Rewards Buff
biostem replied to Andreah's topic in Suggestions & Feedback
Sometimes you fail a mission - sometimes you have to read the mission description and adapt your strategy. There are plenty "kill all" missions to go 'round... -
Proposal for Regular Content Rewards Buff
biostem replied to Andreah's topic in Suggestions & Feedback
I'd like to see contacts in all zones created/updated, that offer repeatable "Kill X" missions for enemies that spawn outside in said zones. Further, I'd like to see some areas in 50+ zones, updated to include level 54 enemies, (in the red sections and/or where applicable). -
Steadfast Protection: Knockback Protection is also a good option, since DA is already a resist-based set...
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Also try this approach - Only keep the minimum number of armor toggles on that you actually need. You have to weigh landing a hard hitting attack vs having to use multiple lower-end cost ones as well...
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Also, I get taking fighting for tough and weave, but why take both boxing AND kick? Air superiority is a nice attack, but you don't seem to have foregone any of your MA attacks to fit it in. It seems superfluous...
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Looked again - you don't have any acc's slotted in your attacks?
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Do you have any 50 alts on Homecoming? If so, maybe run a couple TFs or raids to earn 100 merits and buy yourself a Panancea: Chance for +HP & +End. It really helps! Later, consider a Miracle +recovery and even later, a Numina's +rec/+regen. Heck, a Yin TF gives about 25 merits by itself. If you can hold out to 35, you can join Vanguard and get in on a mothership raid as well...
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Frankly, I'm fine w/ keeping AR as-is. I just want a "run-and-gun" set that focuses more on mobility and less flashy, more practical attacks...
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It's tough because some things look good "on paper", but come up wanting in practice. For instance, poison has some very potent debuffs, but in practice, the small AoEs make it a finicky set to use...
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Really nice! Kind of makes me think what a 80s-90s CoH theatrical animated film would look like...
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I would love to see some mechanic where you could move while firing - even if it incurred an accuracy penalty or something. Conversely, it'd be neat to be able to "cancel" any of the attacks with longer animations - maybe even recovering a portion of the recharge time of said power...
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If all else fails, I look for units of measurement associated with the particular powerset(s) I've selected: Amp, Volt, Watt, Newton, Coulomb, Curie, Octave, Decibel, Fahrenheit, etc...
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Personally, I don't think the issue is the empathy set itself - I think the issue is how *some* people take it and only employ the healing abilities, foregoing the set's other benefits and ignoring their secondary, (generally if a defender), entirely. I'm not against buffing the set inasmuch as more emphasis could be placed on just how useful the other abilities are. That being said, it would be cool if recovery and regeneration auras could simply be made into a "affects all teammates" type of ability, so such an empath no longer needs to announce "Gather for RA!"
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What is the expectation for how quickly you should be able to get your T4s? I mean, I have them on a few characters, and I got them by running iTrials, doing TFs, raids, and so on. It did take some time to do, but that seems appropriate to me...