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Everything posted by biostem
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Five ideas to make missions more tolerable
biostem replied to temnix's topic in Suggestions & Feedback
I would like some visual directional indicators for glowies, (if for no other reason than if you are hearing impaired)... -
IMHO, these debuffs shouldn't be looked at in a vacuum; The question is whether those debuffs contribute to the overall goal of keeping you alive and defeating your opponents. The hard part, here, is determining just how much of those goals they actually help with. Frankly, I select sets based upon what fits a particular character's theme/concept or what about teh set as a whole interests me in playing it...
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Five ideas to make missions more tolerable
biostem replied to temnix's topic in Suggestions & Feedback
The thing is, mission objectives *should* be a bit hazy, if there's a good in-universe reason for it - like a contact that doesn't have all the information on the enemy they're sending you against, or enemies that change their objectives "on the fly". What they should do, however, is to increase the mission rewards for each "curveball" they throw at you... -
Five ideas to make missions more tolerable
biostem replied to temnix's topic in Suggestions & Feedback
The "blue pancake cave" notwithstanding, most missions are actually quite straightforward - Kill all, Kill named boss & surrounding group(s), collect X glowies, escort an NPC out. Yeah - this ain't a "Next-Gen" game, but if you're here for that, then you're doing something wrong. In general, could things like finding glowies use some TLC? Of course, but I don't think your suggestions are the best way to go about doing that... -
I'd love to be able to incorporate some "small arms" into the mix on some of my Scrappers. To that end, I present "Pistol Mastery": 1. Pistols - (As per the Dual Pistols attack), deals minor lethal damage with a -DEF debuff, (treated as if you had none of the ammo swap toggles running). 2. Suppressive Fire - Acts as if you had cryo ammo active, so deals moderate cold damage and holds the target. 3. Pin-Down - Uses the animation from Empty Clips, deals minor lethal damage in a cone, and immobilizes targets hit. 4. Shootist's Eye - Toggle similar to Focused Accuracy, (perhaps with a slightly lower end cost since it's further down in the set). 5. Hail of Bullets - As per the Dual Pistols attack of the same name, acting as though you had no special ammo toggle running, so you'd get the +DEF buff.
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Cones are one of the few areas where I do actively build for +range, since it really improves their general usability...
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Not gaudy enough! Needs more spikes!!!
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Trickshooter's Force Shield Powerset Suggestion!
biostem replied to Trickshooter's topic in Suggestions & Feedback
It'd be interesting if this set utilized the absorb mechanic, with certain powers allowing you to target allies, with the catch being that you can only replenish X amount of absorb points per "tic", so spreading it among too many allies thins out the protection. Perhaps this set could have a "Build Up"-like power that replenishes a large amount of said absorption points. It'd also be interesting if your status protection was tied to said shield(s) being intact - so them getting depleted leaves you vulnerable. Perhaps have a passive that grants a small amount of base status protection, and perhaps also increases the base rate this absorption is replenished... -
I just wish they'd fix that bug that prevents the back/underside of many of those cloth pieces from being colored unless you select "Apply to All", (or w/e that option is called)...
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Savage melee/radiation armor also makes for an interesting combo - you'll never want for end/recovery and get tons of recharge buffs. The only thing you'll need to learn/adjust to is when to use up those stacks of blood frenzy, or when to let one stack drop off so you don't consume all 5 stacks and exhaust/lockout said buff for a little while...
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High Level Roadmap / More Mid Level Content / New Player Stuff
biostem replied to Troo's topic in Suggestions & Feedback
"Delay of gratification" and all that - you could get fully IO'd out without having to spend tons on the market, if you are patient and willing to slot a little at a time... -
It would be cool to see some Hellions/Circle of Thorns crossover.
biostem replied to Azari's topic in Suggestions & Feedback
What we colloquially call "demons", at least in the CoH setting, may actually originate from vastly different planes/dimensions. Further, the method or terms under which they have been brought to Primal Earth and in what ways they serve their new masters, (unless they entered our world of their own volition), differs greatly, etc. In short, I envision the Hellions serving as little more than potential sacrifices or vessels for which the CoT can bring forth more ancient members of their lineage or just to harvest some additional magical energy... -
High Level Roadmap / More Mid Level Content / New Player Stuff
biostem replied to Troo's topic in Suggestions & Feedback
That's why my advice is to go with level 25 generic IOs, then replacing those, (either in the same build or on one of your other builds), with various set or other such specialized IOs/HOs/SHOs/D-Syncs/Etc, as you go. Nothing unobtainable and certainly not overly expensive... -
Should folks who contribute get something extra?
biostem replied to Troo's topic in Suggestions & Feedback
Then the issue becomes "Joe donated $1 and got the same reward as me, who donated $100". Maybe a badge that says "I donated to Homecoming and all I got was this badge". 😛 -
High Level Roadmap / More Mid Level Content / New Player Stuff
biostem replied to Troo's topic in Suggestions & Feedback
My take is that anytime a group of developers puts any kind of "roadmap" out there, even if qualified with "nothing in this is guaranteed", people will expect said roadmap be dutifully and rigidly adhered to. I'd rather see smaller, much more attainable milestones set, then worked toward until completion - nothing grand or overarching, (at least not that's disclosed or sets some false expectations). -
You may want to post in this thread, as this one here is for assistance in coming up with a costume for one of your characters. Cheers!
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I'd probably want to be a gravity/force field controller; Imagine how useful you'd be in day-to-day life or the private sector. Heck, you'd be a hit at parties, (unless dispersion bubble, also cures people of intoxication or any other "effects" they may be indulging in). Throw in the medicine pool and a nice APP/PPP, and you'd be prepared for any circumstance...
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Here's a good overview of each Alpha slot ability. The damage boost is Intuition's tertiary ability, so you need to get up to the 3rd rank/tier to actually receive the damage boost...
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That' the great thing about the Sentinel version of SR - extra recovery!
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I really like Intuition in the Alpha slot because it can boost damage, range & holds, (dark blast has one, and you can get a 2nd in your APP/PPP).
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What are you comparing your damage output to, though? What enemies are you fighting? What's their level compared to yours? Do you have incarnates unlocked? If so, which ones do you have slotted? There are a lot of factors besides your enhancements that can factor into this...