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Everything posted by biostem
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If you remove the forced shapechange of Nova & Dwarf, then what they essentially become is bio armor's offensive or defensive modes, only with more steps and greater restrictions. As loathe as the devs are to take this route, maybe offer an exclusive this-or-that option, where you can take a nova toggle that buffs damage, tohit, and recovery but doesn't change your appearance or lock out other powers, while having lower buff values than the current one, for balance purposes, then do something similar with dwarf...
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I'm pretty sure you need to be in the mission to receive completion credit - it's the same as when you don't get mission completion XP for not being in the mission instance...
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I wonder how difficult it would be to add the Coralax "hair" & gloves/hands as costume pieces players can use, (not to mention the shoulders and hip/waist parts): And the Red Hybrid looks more like kelp/seaweed:
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Remove SOs replace with built IOs from Vendors?
biostem replied to scarlet_f's topic in Suggestions & Feedback
If you don't want to build/craft IOs, you can buy them from the AH. No need to undercut the market. SOs are still viable - I've used 50-53 SOs on characters that I either don't want to deal with a "complex" build or if I don't want to invest in one of their secondary builds as a sort of experiment, (using drops I've accumulated through normal play)... -
We are once again asking about Mastermind pet customization
biostem replied to JetMalakai's topic in Suggestions & Feedback
I'm no programmer, but from what little I do understand, the appearance is "baked-in" to each power and relevant upgrade - so you'd need some way of replacing the call to the relevant character model... -
More Trials/TFs/SFs Designed for Smaller Teams
biostem replied to ZacKing's topic in Suggestions & Feedback
Conversely, they'd have to do something to prevent full teams from roflstomping them - how do you make the rewards attractive enough for small teams to run the content, but not for full teams to grind them endlessly? Could the game dynamically adjust the content AND rewards? Maybe it could cap it at 4-5 players? -
We are once again asking about Mastermind pet customization
biostem replied to JetMalakai's topic in Suggestions & Feedback
Well, nobody "needs" 10 costume slots, but being that customizing your appearance is such a big part of the game, I can understand why someone wouldn't want to have to give up costume slots for their minions. Personally, if it's the *only way* to achieve henchman customization, then that's fine by me, but I can see why others may be against such an implementation... -
We are once again asking about Mastermind pet customization
biostem replied to JetMalakai's topic in Suggestions & Feedback
I wonder what it is that prevents that "other server" from simply pointing to a saved costume file instead of requiring an existing slot be used... -
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As the title states, I'd love to see 2 separate things added: 1. A way to invert face patterns, so the parts that currently get the color wouldn't, and the parts that are currently skin, get the color instead. 2. Similar to how psychic powers or radio waves/radar/sonar are frequently depicted, I'd love to have some "emanating circles" aura options. Bonus points if it can optionally emanate only arcs in 1, 4, or more directions! Imagine if the parts that are currently skin got the color instead...
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So, we have power pools focused around making you or others less noticeable, (concealment), and more noticeable, (presence, except for pacify). I think it'd be great if we had a power pool that centered around misdirecting or otherwise misleading your enemies. To that end, I present "Misdirection": 1. Distraction - A simple power that has your character throw a rock or some other object at a targeted location. This power, (possibly via a pseudopet), generates a short lived taunt effect that lures enemies to the targeted location. 2. Forged Credentials - This click power, for a very short period of time, makes a single targeted enemy friendly to you. 3. Falsified Orders - This power, which targets a specific enemy, very briefly marks them as hostile to their allies, thereby getting them to attack said enemy, (kind of the reverse of a confusion power). Would only work on LTs or lower. 4. Clever Disguise - This toggle power would work similar to stealth, effectively making enemies non-hostile to you. 5. Infighting - This AoE power would work similarly to a confuse power, causing a group of lower-tier enemies to fight among themselves.
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Whitecap why? (aint nuthin but a heart break...)
biostem replied to luxlorica's topic in General Discussion
Rad blast gets irradiate at 2, elec blast gets short circuit at 10, and, yes, several others get a PBAoE T9... -
With the release of the marine support set, it got me thinking - we can certainly make some very skimpy outfits for our characters, but what about a more tasteful smimsuit that *doesn't* look like someone simply wearing bodypaint, (mainly referring to female characters, here). There's the pair of shorts that could work, but I'd love to see it get some nice patterns, and perhaps some tops that actually look like cloth over the character's top, (the barbarian one is more like lingerie, IMO)...
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Whitecap why? (aint nuthin but a heart break...)
biostem replied to luxlorica's topic in General Discussion
There are many PBAoE powers in the blast sets that these ATs also get access to, yet there doesn't seem to have been a peep made... -
New Mastermind powerset: Elemental summoning
biostem replied to Jay24's topic in Suggestions & Feedback
I'm not against an elementalist MM primary. The issue isn't even the models to use - it's attaching the AI and upgrade schemes. If there's one thing CoH will never want for, it's ways to create a character model that fits a theme... -
It's far simpler than you're making it out to be; it's because the game draws heavily from 80s-era pop culture - look at "The Warriors"...
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They'd almost have to take up a chest detail or cape slot to work...
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If I had to guess, I'd say it's because it's ever so slightly bulkier than the base chest and has those corrugated shoulders...
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Why not just visit the forums? 😉
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They should do something like Pocket D, there there's some random enemies and civilians...
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As a work-around, couldn't you create a base on 1 character, share the entry code *only* with your alts, then have the main SG on that alt?
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Well... someone wants to live on "The Grid"! 😉
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They could give the powers that weird split-second hold like sentinel fire blast's blazing blast power has. I don't think it'd be that good, and may in fact break many other things...
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I think it's be too complicated to try and track what powers which enemies used recently, to produce specific effects. I'm not against the idea, but I think it'd need to be a bit more straightforward in its implementation... Let's start with the basics: 1. What damage type would it deal? From my understanding, when matter and antimatter meet, the resulting annihilation produces large amounts of radiation. In CoH, radiation deals energy damage, so let's go with that. 2. I like the annihilation effect - it's kind of similar to beam rifle's disintegration effect. When an antimatter blast hits a target, give it a chance of triggering said "annihilation effect". This could deal a small AoE burst of energy, potentially knocking enemies back/down, or perhaps reducing their damage resistance. 3. Besides the effects mentioned above, what would differentiate this set from other blast sets? Kirby dots?