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biostem

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Everything posted by biostem

  1. I am all for more costume options. That being said, the devs seem to be against adding weapons as "mere" costume options - they've implemented various sheathed weapon options, while they could have probably much more easily just made them all standard costume options...
  2. It's not about them needing the license to make changes or anything; It's about giving Homecoming a greater degree of legitimacy and official recognition by the IP holder. Think of it like this - before NCSoft's recognition, Homecoming basically existed as a sort of "pirate server". Now, we're at least slightly more legit than that...
  3. You should probably post this in the general suggestions forum, not one specifically about Architect Entertainment...
  4. It looks like you'll want to seek out Alan Desslock, located at -1298 258 -431 in Mercy island. Thumbtack command for him: /thumbtack -1298 258 -431
  5. I rely on the kb protection IO on my crab spider, and if I'm opening a fight against a group of council, they'll sometimes spam their grenades and I'll still get knocked back. Similarly, my /ninjitsu sentinels only have the auto power to grant kb protection, and sometimes I'll still get knocked back, since that auto power has a lesser value than similar toggles or clicks.
  6. What you can do is use a few binds to make the pets more or less "fire and forget": /bind lalt+lbutton "petcomall goto passive" /macro Def "petcomall defensive" The first bind makes it so when you alt-left click, your pets go to the spot you clicked and ignore everything else. Once they are where you want them to be, click the 'Def' macro button the command should have created, and your pets will enter defensive mode, meaning they will attack anyone that attacks them first. By using the 2, you simply send your pets where you want, click the button, and they'll take care of themselves. You can then focus on your support powers if you don't want to micro-manage them so much...
  7. With basically unlimited renames, there is nothing stopping you from just creating a character, naming them whatever, then simply renaming them later on down the line when you come up with something better. I am far from the most creative person, but with all the resources available online, there is no excuse for someone not being able to come up with something close to the name they originally wanted, short of stubbornness...
  8. I use dictionary.com/thesaurus.com and rhymezone.com to aid in coming up with new & original names...
  9. If that's the case, then I still think it needs a bit more to differentiate it from the blaster version...
  10. I kind of feel like this power's animation doesn't fit in properly. Maybe replace it with bayonet from SoAs or a shorter range version of beanbag round.
  11. Heck, pick anything along with kinetics and most teams will love you!
  12. I don't think it grants the extra regen and recovery like field operative does...
  13. As others have pointed out, it's too similar to the blaster pet found in devices. What if you basically turned it into a less steampunk and more conventional arms version of a Nemesis Jaeger? Heck, even just recolored slightly to grey/silver it could work really well. Another approach could be to allow the power to spawn 2 gun drones, and use the dual pistol ammo types to give each a little flavor.
  14. I think a better option would be to have certain key battles in these story arcs or TFs reward you, upon their completion, with an appropriately leveled generic IO of the player's choice, that way they never lose that effectiveness. Maybe even go the route of the prestige enh's so they provide a somewhat better bonus, but are still overshadowed by higher level/set IOs.
  15. Yeah - they should have added a "pin-down" type power where you fire a volley to immobilize your target(s) in place.
  16. Can the beast mastery pets be made to do any of the emotes? I know I've used the eat emote on my demon MMs to keep them from making their idle sounds...
  17. This may sound silly, but why not just port some of the digitigrade beast feet to the regular legs?
  18. Please don't insert so many images before getting to your point. Most people here are already familiar with the characters/images you posted. That being said, I and many others have indeed suggested a more "business-like" single pistol blast set. I'd rather not have melee attacks included, though, unless you were specifically going for an assault or manipulation set. Beyond that, yes, a single pistol set would be awesome!
  19. Enh drops are always useful, by selling the ones you can't use for inf. Heck, I'd even go so far to say that slotting the enh's that you do get as drops, depending upon your immediate need, may actually be an unwise strategy; Waiting until 22 or so, (when you can slot level 25 enh's), and crafting then slotting generic IOs, is, IMHO, the better approach to take.
  20. There used to be, (and in some circumstances still are), recipes that can drop randomly form certain sources, (see here). That being said, I dislike the notion that you should have to farm specific content in order to just get a chance at a drop. You can look at all the recipes on the AH or wiki, decide which you want, then either work toward earning enough inf or merits to buy them, instead of having to rely on RNGesus instead...
  21. Frequently asked for feature, no ETA or anything like that, though... You can customize your controller/dominator pets, though.
  22. Bind one key to target the nearest alive enemy, something like: /bind r "targetcustomnear alive enemy" Then press f, which is the default key to follow your target. You can even queue-up an attack while you're closing the distance.
  23. Then it kind of sounds like what you're advocating for is the ability to take your APP sooner, (albeit with a slightly different selection of powers and perhaps a bit more customizability).
  24. If there's enough of them crammed into one of those narrow sewer sections with the 2 doorways that are offset from one another, they can still get caught...
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