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Everything posted by biostem
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Then I'd probably go with an energy/energy blaster. You could then take the Mace Mastery PPP for an energy shield, and perhaps boxing, tough, and weave if you wanted to further bolster his durability.
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Training Options: Powers vs Enhancement Slots
biostem replied to Perma-Newbie's topic in Suggestions & Feedback
I could, perhaps, see this as an option after like level 35, where a character could be reasonably expected to be well fleshed out... -
Further, this doesn't take into consideration things like being stealthy due to subtle psionic abilities that make others simply not notice you, or something like optical camouflage or maybe even some sort of limited phasing that makes you harder to detect; it's not always about size or camouflage patterns as we find IRL. Similarly, what if the very small character glowed brightly, or maybe was extremely hot or cold, and gave off highly detectable/noticeable radiation? Or, what if *my* character can detect life or maybe just the differences in temperature or composition between someone hiding and the background or environment they are hiding against/in...
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Some other "great ideas": > Bright colors on your costume? -stealth > Sharp lines/edges on your costume or any glow effects? -stealth > Any exposed skin? -defense -damage resistance +damage taken from environmental hazards > No eye protection? +chance to be blinded > No mouth accessory/gas mask/filtration system? +damage take from environmental hazards and instant death in any space zone or those without air >Heels/stiletto shoes? +chance of falling down >No helmet? +chance of being stunned >No reinforced gloves? +chance of breaking your hands when punching Are we playing a superhero game or do we want this to be a real life simulator?
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So if we limited powersets to only certain origins, that'd be good because it's different than how things are now? You think being smaller wouldn't have any bearing on your ability to sneak or otherwise evade detection? No, the idea is that your powers determine what you can or cannot do, not your height, weight, gender, or origin. NOT restricting things based upon real-world limitations, (real or imaginary), is the more imaginative and inventive path to take, and one that was chosen by the original dev team...
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IIRC, it's the fashion gloves with the studs option, which goes nicely with the sleeves, (gunslinger or similar, I think), which also has the studs, so they blend together nicely.
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YW! This may be a good read for you, if you're at all interested...
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Suggestion: Macros That Activate Powers Display the Cooldown
biostem replied to RiktiHater's topic in Suggestions & Feedback
Here's the problem with that - the macro that gets created when you use the macro command isn't actually a power - it's just a button to trigger the effect; It doesn't check if the power so-called has a cooldown or even if said power can actually be activated - it's only the system log that would display that info. You'd have to fundamentally change the way it works to sort of make a call to the relevant power, then query it, and finally to display the cooldown, if the power is in fact still on cooldown. Why not place the power in a slot that's easy for you to see, then instead use a powexec command that calls the power by slot number, instead?- 10 replies
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To be as concise as possible, I think the issue you're running into is that the game basically calculates whether you've hit or not the moment you activate the power, so even if you've missed, you still have to go through the animation for the power. On top of that, if you're performing an assassin strike from a hidden state, there's a period of time where you can interrupt the power, so even just tapping a movement key can kind of cancel the power. Lastly, it is possible you're fighting an enemy with a high perception that sees through your stealth, or you're missing, which could break your hidden status.
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I was messing around and this design just kind of struck me. I call him "Crooked V" (see if you can figure out why 😝) Also, if you look at his face and relax your eyes a little, you'll see a little monster screaming to be let out...
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Cocaine bear vs cocaine hippo... bring it on! Our most dangerous threat are the crack squirrels, though...
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QOL add new travel options from the S.T.A.R.T vendor
biostem replied to Warspite's topic in Suggestions & Feedback
The point is that the P2W/START powers aren't supposed to fully replace actual travel powers you have to invest a power pick in. On top of all that, and as others have stated, the Void Skiff and Hoverboard powers aren't compatible with existing animations. -
Hitting Enter should accept Terms of Service
biostem replied to adran06's topic in Suggestions & Feedback
Except I don't think the game keeps track of any prior acknowledgements. By having it the way it is now, you *have to* very deliberately agree each time. Irrelevant. YOU are responsible for things you agree to, and as the saying goes "ignorance of the law is no excuse"...