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biostem

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Everything posted by biostem

  1. Some old ideas mixed with some new ones: "Lux Arcana"
  2. Ad hom - when you can't argue the points.
  3. LOL! Edits out derogatory and baiting language, then accuses others of cowardice. Classic move!
  4. Now address my other points...
  5. Yeah yeah... We've heard this song before; They're meanies for not implementing what someone wants, they're meanies for giving an answer to a question, (if that answer isn't what you wanted to hear), and if they take action in response to a person bringing up an issue they made a decision on and said was over... 🥱
  6. The Tide Djinni:
  7. That one time in the mire...
  8. Another option is to include the costume or likeness of the person you want to remember in an AE mission - even if it had the minimum to depict said person/character, since you can utilize custom NPCs there...
  9. Kind of a related question - if someone created a SG base, and shared the access code, does that persist when they go offline? Maybe people could create their own memorial SG bases for those they wish to remember, and simply post the access code in a section of these forums...
  10. I think you touched on some salient point, @Greycat; It's one reason why I suggested having a separate, instanced area where any and all memorials can be placed without impacting the rest of the game. Further, and this is where I think things get contentious - exactly how fondly remembered or popular must someone be to get such treatment? If someone near and dear to me passed away, but only played a handful of times, are they any less deserving of being immortalized than someone who everyone knew and played all the time? If you had the "endless memorial hall", then all requests could be honored, but out in the open world, who or by what criteria is person A granted such special status, but person B is not?
  11. In reading some of the various sets, whilst deciding what character to create next, I noticed a few oddities with how some sets are described. Do you think any of these pointed to some additional aspects or components of these sets that were never implemented, or just artistic flourish/liberty? Example 1 - Gravity Control: "This power set allows you to manipulate the forces of gravity to control your foes. Enemies have little defense against Gravity powers." > I do not recall gravity control having any special acc bonus or -def mechanic. Do you think the "Enemies have little defense" part is just flavor, or was the set going to have other effects/debuffs? Example 2 - Ice Control: "You can draw moisture from the air to create icy formations. With these abilities, you can control ice with remarkable precision to dominate your foes." > What makes ice control have "remarkable precision"? Again, it's not more accurate than other control sets, IIRC...
  12. Even if you kept the exact same animation, and just replaced the gout of flame with a generic muzzle flash effect, it'd be a big improvement for those not wanting to use a "frankengun"...
  13. Insert compulsory "shrinkage" comment [here]...
  14. I don't know if it's just me, but after watching the trailer, the character models and animations are falling squarely in the "uncanny valley". I mean them no ill will, but I'm going to have to pass on this one...
  15. My only concern is that, at some point, wouldn't things get a bit... crowded? I figured if we had a central location for such tributes, and since as an instanced area it could be expanded as needed, it would offer the best of both worlds...
  16. Maybe they could use a door in Echo Plaza to connect to a sort of "Memorial Hall", which can include such tributes...
  17. I don't think suggesting something on these forums necessarily precludes them from ever being implemented. I think it's more like "hey I made this thing, you should implement it" as not a path they can take...
  18. I think this hits the nail on the head - for me, at least, CoH offers a degree of familiarity, flexibility, and comfort that's hard to get elsewhere, but at the same time, that can lead to boredom and/or tedium. Taking breaks is a good piece of advise others have offered. Similarly, you may want to look at something like Epic games - I'm not endorsing the publisher, but they do offer free games every week, (and not just for some trial period), so it may be worth looking into. There are also other good F2P games out there, or, heck, even some other CoH servers that implemented new and different powersets/ATs...
  19. The benefit of the fear effect is that it pretty much works on every enemy. That, IMHO, is enough to make such a set, if not worth actually implementing, at least worth contemplating. The problem is that each attack after the first would basically break the effect, (even if it further extended it). It'd be like a weird sort of cross between a hold effect and a sleep effect. I wonder if such a set would be better implemented to have some powers apply fear, whilst others consume it to produce other effects - maybe you could temporarily summon a "nightmare" or other form of "fear entity" by consuming said effect...
  20. Other than the drones, seems more "sciencey" to me...
  21. Necro-mancy, or necro-the other thing???
  22. There are various scarred or otherwise diseased/injured face options - just scroll down the list. If you wanted something specific for when you were injured or defeated, you'd need to create a separate costume for that and switch when applicable...
  23. Take an existing character you enjoy, and use one of their alternate builds to just go wild! Create a build that you'd never consider before, and try some different approaches; Maybe try to make that blaster into the tankiest melee character possible, or how about a melee controller with all the fighting attacks? Experiment, and switch to the main build to help fund it or if it doesn't work out...
  24. Void-Blade Melee Basically, this set would use as many of the blade attacks from psi melee, only dealing negative and cold damage. Each attack has a chance of applying the "Desolation" debuff on targets, which slows the target and applies a tohit debuff upon them. 1. Lesser Void-Blade (uses psi blade's animation, only with a slightly lower damage value, but also a slightly quicker recharge), deals minor cold + negative energy damage. 2. Void-Blade Thrust (uses the quick-version of Assassin's psi blade) - deals minor cold & neg damage. 3. Void-Blade Sweep (uses psi blade sweep's animation), deals moderate cold+neg damage in a cone. 4. BuildUp 5. Whirling Void-Blade (uses broadsword's whirling sword animation) - deals moderate cold+neg damage in a PBAoE 6. Taunt/Confront (depending on the chosen AT) 7. Extricate Void-Blade (uses the crack whip animation from demon summoning) - deals moderate cold+neg damage in a PBAoE 8. Greater Void-Blade (high cold+neg damage) 9. Executioner's Void-Blade (uses the long version of psi blade's assassin's blade), deals high cold + negative energy damage. Special: If a target is already afflicted with "Desolation" and the target has less than half health remaining, this power recharges instantly.
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