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biostem

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Everything posted by biostem

  1. Does that tech exist? Would it not allow the team leader to select the mission? You'd basically have to turn all content in TFs/SFs with some sort of minimum level requirement - I can't see them implementing this. You are not going to force people into a preferred playstyle, short of implementing such draconian policies that nobody will want to play...
  2. All that'd do is redirect new accounts to wolf, warrior earth, or radios in PI...
  3. So they weren't buffing or healing anyone else? They weren't using *any* of their attacks? Even a level 1 player can contribute "something" if they're willing to put in a little effort...
  4. Kind of working off of the same idea for a carbon-fiber look, but with more of a Judge Dredd/90s vibe, I present "Shadowmace":
  5. Not a perfect solution, but I wonder if they could implement some sort of "tags" system, where a team leader can indicate certain characteristics of their team, (such as "Speed running", "Power-leveling", "Farming", "Door-sitters OK", etc). These would just be informational, but it'd at least give some indication of the team leader's intent. And if they really want to make it full-featured, players could have the option to filter for or against certain such tags. The only caveat would be that they may have to provide some recourse if, for instance, a leader set the "Farm" and "Door-sitters OK" tags on, but kicks someone for doing just that...
  6. But Jane Fonda don't got junk in the back of her Honda.
  7. You should be mixing your primary and secondary together to create said attack chain, though...
  8. It would definitely be a wonderful addition if the game could save/remember all your window locations - it really bugs me, for instance, when the inspiration window randomly gets placed like in the middle of the screen, (seems to happen every time I do a Tinpex/Apemage, especially)...
  9. Going somewhat for a "plain-clothes" look, I present to you "Arsenal Ann":
  10. It's all about leadership; A good leader will communicate to their teammates what is expected - I'm not talking about barking orders, but making it clear that, for instance, players of all levels are welcome on their team, but they must actually fight and not just stand by the entrance. A good leader will recognize if the team is in over their heads and will attempt to direct the team's efforts more effectively, or barring that, adjust the challenges they face to be more in line with what they are actually capable of. Conversely, a bad leader will bark orders, demand total obedience, and have no patience for others that don't fall in line. Stranger yet, a "meh" leader oftentimes is very powerful individually, and really doesn't care what the rest of the team does, barely communicates, and pretty much just soloes the content, only really caring about the star so they can set whatever mission they want and kick people if they take too long to exit...
  11. Yes, and? It's still a very low probability that they'd encounter another portal-having Earth. It's kind of like all the reasons stated in the Fermi Paradox as to why we don't see aliens...
  12. I mean, if there are potentially billions or trillions of alternate universes, and only like .0001% of them develop portal technology, that could account for why we haven't run into others, **yet**.
  13. Inspired by/Based upon @Player2's design here, I present to you "The Bojutsu Ballerina":
  14. Not everyone takes them, or even APPs/PPPs, for that matter, and even if they did, their recharges are much longer. It'd also exclude any of those ATs sub-35.
  15. Interrupt!!!!
  16. Well, there'd be some announcement like "Calling all heroes! [Enemy group X] has issued threats against the inaugural trip of the new tram line in [insert zone here]. Please speak to [contact name] for further information", and only when someone talks to said contact does the event begin in earnest...
  17. That part would be pretty simple - there's a new tram line installed where the event takes place along, (players cannot access it) - maybe the event "celebrates" its inaugural trip carrying passengers or something, and some villain group is taking advantage of the publicity to make a statement or such...
  18. You could also explore a lot of "what-if" scenarios, via dimensional portals, like what if Statesman & Lord Recluse never had a falling out, or what if the Rikti were successful with their invasion...
  19. I made a "Stinkerbell" who's basically a skunk-fairy. 😛
  20. That's a really nice costume and clever use of pieces! I may have to... ahem... "borrow" elements of that design!
  21. So if you don't have a hold or immobilize, you can't participate? Would there be a temp power or perhaps other things characters without control abilities could do to participate? Maybe have targetable "stuck brakes" on each car that can be attacked to slow or stop the car? Maybe have some debris or emergency brakes along the track that could be attacked to influence the behavior of the monorail cars?
  22. Are there even rat models in-game? If so, bring 'em on, (as alternate FX options)!
  23. If they could iron-out MM pet customization, they would "solve" so many requests & powerset suggestions...
  24. Here's one I think would be cool to implement: "Vermin Blast" - Basically using a combination of Beast Mastery, Poison, and attacks drawn from other sets, this would primarily be a toxic-damage set, and would make liberal use of FX like flies & fleas auras to sell the concept... 1. Venomous bolt (uses Envemon's animation) - Minor toxic damage with a chance of applying the "Diseased" effect, which applies a minor defense, resistance, regen, and heal debuff, (lower than other sets' debuff values to balance against the multiple effects of this debuff). 2. Swarm of Flies - Uses Call Swarm's animation - Minor toxic DoT, but if the target is diseased, it consumes the debuff and instead deals all its damage up-front. 3. Toxic Breath - Uses Neurotoxic Breath's animation. Deals moderate toxic DoT in a cone, with a chance of afflicting targets hit with the diseased debuff. 4. Noxious Flock - Uses the animation from Call ravens, accompanied by some fly/flea FX, which deals DoT to targets in a cone, and consumes the diseased debuff to slow the targets and continue the DoT further. 5. Aim 6. Paralytic Venom - Deals moderate toxic damage and holds the target, (uses Paralytic Poison's animation). 7. Infected Avian - Uses the animation from Call Hawk, dealing heavy toxic and lethal damage and inflicting the diseased effect. 8. Noxious Orb - Uses Neutron Bomb's animation. Ranged AoE that deals heavy toxic damage. If at least 1 enemy in the AoE is diseased, it spreads it to all other enemies in said AoE. 9. Plaguewalker - Requires you target a defeated enemy. Once cast, it "converts" said enemy body into a Plaguewalker, which uses an Arachnoid enemy model as a temporary pet, which also uses their non-web attacks. Uses Elixir or Life's animation.
  25. We do not need to further divide the playerbase. What does need to be answered is to what extent, if any, the devs want to steer/encourage/mandate players toward particular playstyles. As it stands, (and please keep in mind I'm not judging the morality of these approaches), farming/PL-ing are "encouraged" insofar as they provide the most rewards for the least effort/time investment. If you want to direct players to other manners of play, you'd need, at the very least, comparable rewards...
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