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Everything posted by biostem
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Do IOs unbalance the game? (Spoiler: by themselves, they do not)
biostem replied to FFFF's topic in General Discussion
IOs, IMO, have an ironic sort of dual-effect; They close the gap between what different ATs can accomplish, while at the same time widening the gap between someone using SOs or generic IOs, and set-IOs. The latter definitely give you a leg up in content that was designed before IOs were introduced, but any content that came out afterward still was under-tuned for how players ended up using the set bonuses and procs. -
My replies below IN ORANGE:
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The thing is, the power bars are "standardized" - they all have 10 spots, the indicator for which tray number they are, and a previous/next button. The notion of having non-standard trays came much later, AFAIK. Heck, many modern games offer far less customization than this. Either way, you can simply bind the keys directly, with no power bar necessary...
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The "let's limit clutter" argument went right out the airlock when power customization allowed you to make your powers as obnoxious and non-uniform as can be. Some sort of simple indicator around an enemy's feet a la the sentinel AT ability, perhaps with a simple triangle pointing to whom they are aggro'd against, would suffice...
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What would be great is if all KM attacks had a passive chance at siphoning strength and/or speed from the target at all times, and power siphon simply bumped that up to 100% for its duration, instead.
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Does this just make those little slivers flesh colored? I mean, people have done something similar since like launch, by using other skin tones that are easier to match with the colors available...
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Some of my thoughts:
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Option to remove enhancement visual effects
biostem replied to Klaleara's topic in Suggestions & Feedback
I've encountered a few players who seem to think that if a power isn't available multiple times a fight, then it isn't worth taking. Trying to judge when best to use that power with a base 4 min recharge can be a bit too much sometimes... -
If it is clearly communicated ahead of time, and I agree to that by requesting to join the team, then I only have myself to blame if I do not like that it is a speed run. If it isn't communicated AND I don't ask, then it's kinda 50-50. If it isn't advertised, but I do ask, and I stay, that's entirely on me. I must say, though, that a "speed run" is no less playing than any other form - just because I don't want to sped an hour or more on a single TF doesn't mean I'm not still playing for an equal amount of time or in any less legitimate way...
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This would give you guns and a sword. Alternatively, if you wanted to be a little tougher, you could go with a dual pistols/something/ninja tool mastery sentinel to also get guns and a sword.
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I'm pretty sure it would affect you, but now I'm wondering if that would only be the case when you cast the gun drone, as opposed to while it is out...
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Option to remove enhancement visual effects
biostem replied to Klaleara's topic in Suggestions & Feedback
I don't disagree per se, but if we want to have some sort of indicator that the proc went off, AND we don't want a particular elemental depiction, what else is there? You could use the generic "struggling" animation that I mentioned, but I'm not sure if any other hold effects would override that. Maybe some flat indicator around the target's feet, like the sentinel crosshair effect? -
I want to roll up a horror-themed character in anticipation of this year's Halloween event(s). I have a few ideas, but would love to hear what you guys think. I'm pretty much open to any AT and powerset combination, but I tend to prefer non-repeating sets, (so while a dark/dark sentinel would be thematic, I'd prefer dark/something else or something else/dark, etc). Thanks for reading!
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Option to remove enhancement visual effects
biostem replied to Klaleara's topic in Suggestions & Feedback
They could have also added text prompts, like "DEVASTATION!" above the enemy when it procs. Heck, they could have gone with the generic "struggling" animation that holds like the on in plant control triggers, (sans the actual vines). -
Option to remove enhancement visual effects
biostem replied to Klaleara's topic in Suggestions & Feedback
The devastation one is a tesla electric cage/sphere. I use it on my DP/Nin Sentinel for a mag 6 hold when cryo ammo is toggled on. I don't mind it per se, but I get how it might mess with someone's concept. -
I didn't see any announcements; Is the ToT event even live now, or is this an anticipatory thread?
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The issue is that each power bar, as they are implemented, needs to have the tray # and back/next GUI elements. It would require a lot of work, but they could probably implement some sort of tighter layout which omitted the GUI elements - you'd have to right click then to do any management...
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Option to remove enhancement visual effects
biostem replied to Klaleara's topic in Suggestions & Feedback
They would probably have to add a version that doesn't have the extra effects, since it is "baked in" to the proc. Still, I'd be for this... -
They may be looking at it from a different perspective, i.e. if 10% gets through at 40% def, and only 5% gets through at 45% def, then, in a sense, you have halved that amount of damage that can get through.
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If they were to implement some sort of "fantasy" primary set, with minions using swords, shields, staves, etc, AND they built it from the ground-up to permit some pet customization, a "weapon only" option could cover multiple concepts...
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- 24 replies
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Are you going to take fly at all? If so, and unless you were looking to delve further into the flight pool, I tend to prefer CJ for it's lower end cost and immob protection.
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What’s the most bombastic name in your stable
biostem replied to liveevil2000's topic in General Discussion
I have a beast mastery/thermal radiation mastermind named "Cooke D. Animals"