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biostem

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Everything posted by biostem

  1. Blasters and Dominators are the hybrid ranged-melee ATs. We already have numerous melee-only ATs. Sentinels are the "stand there and take it while dealing damage at range" AT. The "medium range" aspect reflects the reduced distance of their attacks, (typically 60' instead of 80').
  2. Within the "Darkness Control" powerset, there's the power "Haunt". I get that it summons 2 shades that attack the target, but what exactly does the "Haunted" sub-power actually do? It seems to grant a large taunt effect to the designated target. Is this to get the shades to go after it, to make enemies prioritize the shades over you, or something else entirely? Thanks for reading!
  3. Why do people seem to keep posting about how they want to make CoH less CoH-like? Clean up the existing textures and maybe spend that limited dev time on things like more powersets, more customization, and so on, instead...
  4. A few I'd love to see: 1. A thrown weapon blast set, (probably different variations of throwing knives - single target, cone, etc). 2. A "fantasy" MM primary, with the T1's consisting of 2 axe & shield warriors, the 3rd being a mace & shield cleric, the T2's being archers/rangers, the 3rd being a wizard/mage or heavy warrior using titan weapons, and the personal attacks could be a mixture of existing attacks to match a typical wizard's spells, (power bolt for magic missile, lightning strike, fireball, etc). 3. An "Integrated Weaponry" blast set - basically use the various blast animations from the Praetorian Clockwork units. 4. Some sort of "swashbuckler" assault set, that consisted of a sword in 1 hand and a single pistol in the other.
  5. I realize nothing is as easy as one would think, but there is obviously some bit of code that makes note of what pets you have and what upgrades have been applied to them, when you zone, (since to outside observers all your pets die when you zone). Why not co-op that and allow a MM to simply "collapse" their pets then resummon them as desired?
  6. So there are a few options to help alleviate the situation: 1. If you're willing to invest in 2 prerequisite power picks, (so 3 powers total), you can get Rune of Protection from the Sorcery power pool, which grants status protection. It isn't a permanent fix, but is available fairly often and can be used both proactively to prevent status effects or reactively to break you out of them. 2. You can cover some of holes in your mez resistance via the Leaping pool; More specifically, combat jumping can help with immobilization and acrobatics with knocks and holds. 3. If you are willing to tough it out until 50, you can unlock the Clarion power for the Destiny Incarnate slot you'll eventually get. If you rank it up just so, you can get its duration to match its recharge, so you'll never be without status protection that way, and it'll also buff nearby allies. EDIT: Another option is to mail yourself a few break frees - You can then access the mail system and retrieve them as needed.
  7. You do not "own" the threads you post there, only the posts you actually create. Why should the thread creator be able to restrict who can comment or reply to them, as long as said responders aren't violating the overall forum rules?
  8. Only the soldiers of arachnos/fortunatas must begin villain-side. Even then, you can easily travel to pocket d and talk to null the gull to switch sides at any time.
  9. It's all about communication. You aren't going to get anywhere by trying to force people to play a certain way. You can attempt to sway people over to your way of thinking, or you can be super selective about whom you invite and in what way said team will conduct themselves. Good luck getting anywhere in either case. Personally, I'll try to chime in and politely get people into a shared mindset, but beyond that, and if things get too bad, I'll either excuse myself from the team or kick the offender if they are too far out of line.
  10. It's like the trolley problem, only with super powers!
  11. I've also found that, while you cannot use an ampersand, you can use " 'n ", which almost nobody uses, so I've never *not* gotten a name I used that with...
  12. The 2-colored energy blades was an odd design decision, but regardless, providing an OPTION that uses only 1 color for the blade so the other could be used for the handle would be wonderful!
  13. I forgot about dual blades. I think they also have the sheathed weapon option now. In the costume creator, there's a weapons section, and next to them there should be an icon of 2 swords side by side or crossed, with one representing them shown and the other they remain hidden.
  14. From the stuff currently in Beta, which can be found here: Storm Blast The changes detailed below make Chain Lightning more consistent of an attack, and the AoE output more consistent while keeping both ST and AoE performance the same as previous. Chain Lightning: Chain decay per jump is 0.18, down from 0.20 Chain decay caps at 0.64, up from 0.60 Chain fork is now 1,1,1,1,2 instead of 2,2 Sentinel fork is now 1,1,2 instead of 2,2 Chain delay is now 0.3, up from 0.2 Chain radius is now 10', down from 15' Damage scale now 1 and 0.04x4 over 2.2s, up from 0.827 and 0.10x4 over 2.2s Recharge 16s, down from 20s Accuracy improved to 1.15, up from 1.0 Category Five: Eye Wall targets up to 16, up from 10 for non-Sentinels Eye Wall is summoned after a 3s delay, down from 5s (same duration, so it now fades out slightly sooner too) Now has 100% proc rate for Storm Cell procs if summoned while active. Storm Cell: Now has 100% proc rate for Category Five lightning if summoned while active. Split between Lightning Split/Focused/Spread is now evenly 33.33% each, instead of 50%/25%/25% Lightning (Split) damage scale now 0.7, up from 0.6 Lightning (Focused) damage scale now 1.0, down from 1.2 Lightning (Spread) damage scale now 0.4, up from 0.3 Lightning Lockout is now 1s for all, down from 4/3/2s (Focused/Split/Spread) Knockdown and End Drain stats for all lightning normalized to 50% and 5%, respectively, regardless of which version hits. Proc Chances: Gust now has 35% chance, up from 20% Hailstones/Jetstream now has 50% chance, up from 40% Chain Lightning/Direct Strike/Cloudburst now has 70% chance, up from 60% Direct Strike (slow) now has 90% chance, up from 80%.
  15. Right now, broadsword, katana, titan weapons, and assault rifle. The current beta adds pistols, beam rifle, and dual pistols.
  16. You can't replicate the illusionist dress/gown. You can get a nearly perfect juggler/fencer costume, though. That being said, (and I don't mean this to sound critical of your idea), but the Carnie parts are kind of overused, IMHO. Still, if it fits your concept, and it brings you joy, then go for it!
  17. Lemme just... hang a lampshade on this entire situation, and let's agree not to shine a spotlight on such a questionable interaction!
  18. I hear ya! Not only on the belt, but other places as well. Like I said, though, besides the Goldbricker belt and the officer one, which IIRC were ported over from NPCs, we really don't get any "cosmetic-only" weapon options. I mean, I'd love to have shields ported over as back options, even if they don't have any functionality, and some of the claws weapons would look great for savage melee, but they simply don't seem to be going that route...
  19. I am all for more costume options. That being said, the devs seem to be against adding weapons as "mere" costume options - they've implemented various sheathed weapon options, while they could have probably much more easily just made them all standard costume options...
  20. It's not about them needing the license to make changes or anything; It's about giving Homecoming a greater degree of legitimacy and official recognition by the IP holder. Think of it like this - before NCSoft's recognition, Homecoming basically existed as a sort of "pirate server". Now, we're at least slightly more legit than that...
  21. You should probably post this in the general suggestions forum, not one specifically about Architect Entertainment...
  22. It looks like you'll want to seek out Alan Desslock, located at -1298 258 -431 in Mercy island. Thumbtack command for him: /thumbtack -1298 258 -431
  23. I rely on the kb protection IO on my crab spider, and if I'm opening a fight against a group of council, they'll sometimes spam their grenades and I'll still get knocked back. Similarly, my /ninjitsu sentinels only have the auto power to grant kb protection, and sometimes I'll still get knocked back, since that auto power has a lesser value than similar toggles or clicks.
  24. What you can do is use a few binds to make the pets more or less "fire and forget": /bind lalt+lbutton "petcomall goto passive" /macro Def "petcomall defensive" The first bind makes it so when you alt-left click, your pets go to the spot you clicked and ignore everything else. Once they are where you want them to be, click the 'Def' macro button the command should have created, and your pets will enter defensive mode, meaning they will attack anyone that attacks them first. By using the 2, you simply send your pets where you want, click the button, and they'll take care of themselves. You can then focus on your support powers if you don't want to micro-manage them so much...
  25. With basically unlimited renames, there is nothing stopping you from just creating a character, naming them whatever, then simply renaming them later on down the line when you come up with something better. I am far from the most creative person, but with all the resources available online, there is no excuse for someone not being able to come up with something close to the name they originally wanted, short of stubbornness...
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