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Glacier Peak

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Everything posted by Glacier Peak

  1. Brawl and Group Fly.
  2. All good, happy hunting!
  3. I asked the same question to the Homecoming Team and one of the developers said it does not have an internal power associated with it. It's a specifically hard-coded macro.
  4. It's not a power, it's a command. That's what it says in the wiki. The Architect Comlink is a macro of a command.
  5. The slash command is /architect, however, you need the Mission Engineer badge to use it outside of an AE building. https://homecoming.wiki/wiki/Mission_Engineer_Badge
  6. "Invisible" wasn't mentioned in the original post or any subsequent post. The post asked for Stealth, "real stealth" and the responses were based on that. Perhaps the intent of the question did not take in to account the nuance of how Perception and Stealth mechanics work in this game, so the right question was not asked. For example, the power "Shinobi" from Blaster Ninja Training grants +35.5 feet StealthRadius PVE (self only) - same goes for "Field Operative" from Blaster Devices which grants +35.5 feet StealthRadius PVE (self only). The "Celerity: Stealth" IO slotted in the Sprint power grants Blasters +30 feet StealthRadius PVE (self only). Use Shinobi + Sprint slotted with Celerity: Stealth to get +65.5 feet of stealth. As a comparison, the power "Stealth" from the Concealment Pool grants Blasters +55 feet StealthRadius PVE (self only). Blasters are not getting any higher stealth from any other powers outside of temporary base empowerment craftables by themselves. Ask someone on the team for "Grant Invisibility" and you'll also get another +55 feet StealthRadius PVE (self only). Then take in to account the amount of Perception that certain mobs have in-game. Some will see through any amount of stealth.
  7. This page will be your friend: https://homecoming.wiki/wiki/Macro_image_(Slash_Command)
  8. Power Analyzer does it.
  9. Police Band?
  10. Even Google is struggling to keep up with this poster.
  11. I have soloed all content in this game outside of the things teammates are required to start (incarnate trials, MSR, Hami, etc.) with my Ice Blast/Cold Domination/Ice Mastery Corruptor. I have every souvenir, collected nearly ever badge (outside incarnate content and Master of stuff), and played the same character for over five years now. This anecdotal evidence implies any other Archetype and powerset combination could also do so under the same constraints.
  12. Add the desired /vis_scale # as a launch parameter in the Homecoming Launcher. Edit: Looks like this won't help!
  13. Indomitable just pushed past 1400! Exact number TBD, awaiting screenshot from league leader.
  14. Wow! What's the equivalent time lost if only 1-slotted for 50+5 Recharge IO compared to 2-slotting them?
  15. If you fail the 25-minute timer, does the mission fail and you have to redo it or do you proceed to the next mission?
  16. It sounds like you're really digging in to the way powers works to get the most out of your build - I would recommend visiting this site to get the details that aren't always reflected from the in-game power info: https://cod.uberguy.net/
  17. Hero contact: https://homecoming.wiki/wiki/Agent_Hassell Villain contact: https://homecoming.wiki/wiki/Lord_Schweinzer
  18. It's not too late. You can unlock a contact (on both Hero and Villain side) that allows you to pick any Safeguard or Mayhem mission without doing the 5 prerequisite missions. You just select which one you want then you run it. To your second question, yes they count (there is a certain distant that it stops counting though - dunno the distance).
  19. Badge defeat guide says: Typically the best way to fight these is during Mayhem missions. They do appear in some high end redside missions, but some may prefer doing mid level mayhem missions (Brickstown /IP/Talos) for Paragon Police as they are a rather difficult enemy group at higher levels.
  20. There's also Dark Mastery with a Mag 4 Single Target -Immob if you don't want to have to spam it so much.
  21. There is not. The Homecoming team has indicated they do not support changing the aggro cap beyond what they've already done.
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