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Glacier Peak

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Everything posted by Glacier Peak

  1. https://cod.uberguy.net/html/power.html?power=boosts.attuned_thrust_d.attuned_thrust_d This one?
  2. That's in my signature block 😀. Edit: In case you're on a mobile device -
  3. I won't speak for @KaizenSoze, but in my experience, in order to really harness the truly awesome power that can be wielded by an Arachnos Widow, it requires a substantial investment. I'm not just talking about inf either, though with three build slots it might be my most expensive character. There's also the opportunity cost of trying out new things in different situations that players have learned from over years of playing an Arachnos Widow. Time is an investment. Some of us were fortunate enough that players like @KaizenSoze, @Bopper, @Harakh, @Gulbasaur, and others have passed along what they've learned in the form of their fantastic builds and considerations. I didn't know I could solo the ITF on my Arachnos Widow until I read @Bopper builds. I didn't think Elude was a great power until I discussed it with @nihilii. I didn't know how important an Immobilize power was until I read about it in a @KaizenSoze build guide. I thank the Arachnos Widow community for staying active. I know it's the lowest population Archetype on Homecoming. Glad they've shared as much as they have, as I really enjoy playing my Arachnos Widow.
  4. @Ukase I'm with you on this. It's the City of Overkill. Damage creep has never been as abundant as it is now. At the same time, I don't want to impact others playstyle if all I needed to do to disable judgement outside of incarnate content was unslot it from the Judgement incarnate slot. Sort of a 'meet me halfway' situation I think.
  5. It's your responsibility to contact/report the 'suspected' Code of Conduct violation to a GM to adjudicate the situation. GMs rely on the players eyes and ears since they can't be everywhere at once. Beyond that, you're not expected to do anything. Copyright Policy Use of copyrighted characters and content without permission is not permitted when creating characters or Architect content.
  6. I'm looking at the Cold Domination side of your build, so take my comments with that in mind. Infridigate is a wonderful power! I've teetered on how I want to use it over the years as it's utility shines in a lot of different situations; it's able to slot up to 7 different procs, 6 of which have a 93% chance of firing (assuming no recharge is slotted in the power!). It's either a great additional attack in the rotation with added +dmg and -def and -res (when slotting the Achilles Heel proc) or it's two-slotted wonder with a 50+5 Acc IO and the Achilles Heel proc if you're short on slots. The power is a great opener in any boss fight because it sets the pace (with -speed!) for follow on attacks by enabling higher likelihood of the next attack landing thanks to it's -25% def debuff (base %, but yours is nearly -40% for 20 seconds!). It's also great against fire-typed enemies, as it drops a whopping -30% fire dmg on the target as well. It looks like you went the middle ground by getting in the cold proc and adding some great HOs to get the most out of the power before ED. You'll enjoy this power! I'll touch on Ice Shield and Glacial Shield together. These are either LoTG +7.5% rech mules or you can do two-slots if you have the capacity for slots. I'd suggest going with the Gladiator Armor +Def global and/or the Shield Wall +Res in either of the two in addition to the LoTG if you are chasing easy boosts to your resiliency. While the shield's both grant mediocre +def (both positional and typed) and can be enhanced to around 20% +def, I would caution in over investing in that unless you plan to focus on either a support build or using a pet to tank/taunt incoming damage. Otherwise, it looks like what I've got on mine (those are LoTG +7.5%, but I went and +5'd them for the added defense)! Snow Storm... I've been back and forth on this power. It's a fun power to abuse if the target it susceptible to -immob (which is nearly every enemy critter in the game!). Throwing Snow Storm on flying targets is also helpful against Sky Raiders and other flying targets. At the same time, the endurance cost is pretty high (but that is off set easily by Heat Loss) and it's debuffs are already captured by using Infridigate, Benumb, and Heat Loss. If you decide to take it, I would tell you I've had limited success in using it in teams, mostly because targets drop so fast these days because of damage cascading. If you use it on an AV and have a pocket -immobilize power, your Tank friends will thank you! Otherwise if I had to pick a power to drop to find something else, it would be Snow Storm. Frostwork is slotted exactly how I have mine. The +Absorb proc is a global proc, so it will fire while it's in Frostwork regardless of if you cast the power on an ally. Looks good! Arctic Fog in your build is normal in my opinion. The +Def boosts are minor, even when heavily slotted. I tend to slot the whole LoTG set in here for the endurance reduction and minor bump in Def, but you could use those slots elsewhere if you're in a pinch. The two Resistance IOs are interesting - it looks like you're using Arctic Fog defensively, so that +23% res to Fire, Cold, and Energy will stack nicely with Tough's Smashing and Lethal to give you decent cross typed damage resistance coverage. The cool thing about Arctic Fog is that when you attack an enemy, you still retain the 35.5ft of Stealth! This disappears completely when you click a mission objective though. Benumb & Heat Loss is a key power in the set, along with Sleet and Heat Loss. You've slotted Benumb and Heat Loss the same as I have on my Ice/Cold Corruptor build. I consider these exactly how you should do so. Benumb is such a heavy hitter with it's -regen and -dmg. Sleet I think you might be overslotting this one in the build you shared. The +dmg procs are a nice addition, but Sleet is not built as a damage dealing power (unless you make it one with dmg procs!). The benefits you get from the -def and -res (though I should note the Achilles Heel -res proc doesn't stack, it replaces it's debuff on a target already affected by it (think Infridigate if you keep the slotting the same)) will be where you feel the biggest impact. I would offer you an alternative slotting where you could focus more on getting the recharge down so it's ready after each mob is defeated (approx. 15 seconds or so) and stick with the two d-syncs and the Achilles Heel proc. Have fun, Cold Domination is super versatile and comes in clutch in many circumstances.
  7. I got to Romulus, but he kept running and I ran out of patience lol
  8. @Sovera, I and I'm sure others, grasp what devil's advocate means. I assume you read the article where a spokesperson from NC responded to the license announcement. That's more than has ever been said by NC publicly in over a decade about City of Heroes. I think it's beyond a reasonable doubt at this point, so devil's advocate should read the devil's in the details, if not. "NCSoft, too, had its reservations. "We were initially skeptical about their proposal," a spokesperson told PC Gamer. "To our knowledge, a AAA publisher/developer like NC West had never undertaken a non-commercial license of a sunset game. Ostensibly, such an undertaking would be too resource-intensive and risky to justify without benefiting a meaningful number of a game’s fans." Yet NCSoft wasn’t blind to the unusual fervour of City of Heroes veterans in the wake of the game’s shutdown. "This support created unique conditions in which evaluating Homecoming’s proposal about working together as a serious venture was not dismissed."" "NCSoft appreciated the Homecoming leadership’s familiarity with City of Heroes’ lore and game operation; its dedicated staff, sophistication, and vision of where to take the server next. "From there we needed to subject Homecoming to meaningful guardrails in its operation of City of Heroes," NCSoft says. "And take steps to confirm that, as a practical matter, Homecoming was likely to abide by all guardrails we imposed." "Many back-and-forth conversations, "tire-kicking sessions" and contract drafts followed. Whatever guardrails the Homecoming team agreed to, they’re not telling—perhaps as a result of that professionalism that has gotten them this far. In the end, NCSoft was convinced. "Only once we believed they would be capable stewards of the City of Heroes IP did we begin exploring a license agreement," the publisher says."
  9. I've got two builds on my Widow. If I had another fortune to spend, I would have three builds. Each build has a uniquely tailored purpose that it is exceeding good at. The closest thing to a shortcoming or weakness is on my Night Widow, dealing with runners. I have to take an EPP immob to deal with AVs running when I solo them.
  10. Am I mistaken, or couldn't a player also add the power image of Freezing Rain and Tornado to the Macro also? So yeah, it is pretty easy to do. By using the below macro, I made the Sleet power icon with the command as executing the power on the target. /macro_image "ColdDomination_Sleet" "On Target" "powexec_location target Sleet" Only problem is the macro is static, so when the power is on cooldown, the macro still shows the image as if it were up and ready. At least it don't have to keep dropping the location of Sleet or Blizzard!
  11. Welcome, hope you see you in game!

  12. Thanks! I was looking through the above post and it looks like Banished Pantheon are the only ones doing Cold Damage. I figured that was intentional, since there's not a lot of high level mobs that do Cold Damage.
  13. Is there a standard formula for the lore pets to follow?
  14. Just a heads up if you aren't aware... Code of Conduct: Do not cheat or abuse exploits If you find an exploit please report it to a member of staff immediately This includes the use of scripts and programs to automate gameplay This includes trying to deceive or otherwise cheat other players for your own gain https://forums.homecomingservers.com/code-of-conduct/
  15. Someone else saw the announcement in their news feed...
  16. This was a better article than I've seen anywhere else since the announcement. Thanks for linking it. They quoted Homecoming reps and NC spokesperson, articulated the background and context for why it's a big deal, and there was only all the ads on the internet to scroll past lol
  17. @Laucianna I appreciate this discussion and I appreciate you making a suggestion about how to improve an Archetype we all enjoy. I am not against your suggestion - I am only asking that whatever design changes occur are based on empirical data and not an opinion. I think it's great everyone has an opinion, nothing wrong with that. Saying it is fine and providing the design metrics for the Archetype is how I shared my belief that Kheldian's are in a good place. I could also use damage per second or -defense debuffs or endurance costs or activation times - all these things are finite data points that don't rely on opinions. When we use these in our discussions when advocating for changing an Archetype, it removes the individual subjectivity. Again, I am not against your suggestion. I just want to ground my discussion in data points instead of subjective opinion. Totally agree with your last point.
  18. They are good at being able to do everything well, but not the best. They can be built to play close to the best at one thing, but not be equal to or better than. They are the game's equivalent of a multi-tool. That's a super useful Archetype to have and why I enjoy playing it.
  19. They fufill their roles perfectly and meet my every expectation for the Archetype. I can play them as really good at everything and enjoy the content of the game without feeling like I'm missing anything. At least @Laucianna listed DPS from two other Archetypes to provide context. Every other poster literally replied that I have no idea what I'm talking about. That's incredibly disappointing and inappropriate. Attack my argument, but don't attack me. List actual data so we can have a actual discussion instead of this turning to name calling.
  20. @Laucianna Endgame content alone is not a fair metric to justify changing how an entire Archetype works. Making a change like what you've suggested requires balance in another area of the Archetype - fixing an exploit is not the same thing as balancing the trade-off. Where would you suggest this happen?
  21. Why do you think they should match a Scrapper in DPS?
  22. I'm not sure how you came to this conclusion. The in-game inherent description describes the benefit of teaming. No other Archetype inherent benefits from teaming, except for Defenders. Teaming with a Corruptor, Defender, Mastermind, or Tanker provides a +20% Damage boost (stacks with existing effects) to all attacks. Their damage scales are already equal, or in some cases higher than other damage-oriented Archetypes also. Archetype Melee Damage Scale Ranged Damage Scale Kheldian 0.850 (1.000 in Dwarf) 0.800 (1.200 in Nova) Blaster 1.000 1.125 Scrapper 1.125 0.500 Sentinel 1.100 1.100 Arachnos Widow 1.000 1.000 Arachnos Solider 1.000 1.000 Dominator 1.050 0.950 They tie for fifth out of 15 Archetypes for best in Melee Damage Scale while in Dwarf form, behind Scrapper (1st), Dominator (2nd), Sentinel (3rd), and Dominators (4th) - tied with Blasters and Stalkers. While in Dwarf form they have higher max hp, damage resistance, and defense than all other Archetypes except Tankers, Scrappers, Stalkers, and Brutes (tied with Arachnos Widow & Solider on damage resist and defense). What's more, while in Nova form the ranged damage scale is also the highest in the game (in addition to increased accuracy, endurance recovery, and two attacks with farther range than a Blaster standard range (100ft vs. 80ft)). As you know, you can activate Light Form then switch to Nova for a rather tanky squid also! They hit 400% maximum damage total, however - this is equal to all other Archetypes besides Blasters, Corruptors, Scrappers, Brutes, Sentinels, Stalkers, and Tankers who have 500% (or 700% in the case of the Brute). That's where some direct comparisons become somewhat muddy (Aim+Build Up for Blasters not up all the time, Fury needs constant maintenance, etc. Basically everyone would need to chew Reds to get to their cap or have teammates provide +damage buffs). Also take in to account the aforementioned max HP I referenced above. This makes more of an impact when coupled with Dwarf or Nova form, however, in Human form it also acts as a secondary heal. Archetype Base HP Max HP Cap Blaster 1204.8 1847.3 Controller 1017.4 1606.4 Defender 1017.4 1606.4 Scrapper 1338.6 2409.5 Tanker 1874.1 3534 Peacebringer 1070.9 2409.5 Warshade 1070.9 2409.5 Sentinel 1204.8 2088.3 Brute 1499.3 3212.7 Stalker 1204.8 2088.3 Mastermind 803.2 1606.4 Dominator 1017.4 1606.4 Corruptor 1070.9 1606.4 Arachnos Widow 1070.9 2409.5 Arachnos Solider 1070.9 2409.5 Based on these data points, what does "upsetting" mean in this context? And how would you balance increasing the damage to compensate? My point is that there has to be trade-offs to balance your increase in one thing with a decrease in another. Kheldians are not meant to be the best at everything or even at one thing - they are a balanced Archetype that can do everything well (breadth vs. depth as it were).
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