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Glacier Peak

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Everything posted by Glacier Peak

  1. As a big fan of your last hunt... .... I'm looking forward to this event!!!!
  2. Yeah... it's feedback, I guess? I'm not sure anyone besides the recent necro was aware.
  3. To all those that go unnamed, who work without expectation of recognition, and who continue to persist in this community years after many have since left.
  4. Wouldn't that be a terrible idea? Edit: This is a terrible idea.
  5. When I opened a present in Atlas Park on my Level 50, the enemy snowmen were not Level 50. They were zone level appropriate.
  6. My clubs are listed at the VERY bottom of the main landing page.
  7. That is certainly a way to go about it. Have you tried using the Med Pack temporary power from the S.T.A.R.T. vendor? It's 25% of Base Health, recharges every 60 seconds, and you can purchase 100 uses at a time (500,000 inf per 10 charges). Of course, temporary powers may not be suitable in all situations, so having a pocket heal just might be the right answer.
  8. It pairs well with Ice Mastery on Defender or Corruptor!
  9. A NEW CHALLENGER APPEARS! Indomitable wipes out not just their old record, but COMPLETELY shatters all other shards with 1831 (20 players!). \ Courtesy of the league leader @Milrop !!!
  10. Fair enough - there's always the Captain Mako Leviathan Patron Pool with Hibernate if you're really wanting to have it.
  11. There's a good way to do that now - turn off the power.
  12. Hopkins
  13. Sometimes, I forget the part where that's my problem... ...but then Uncle Ben goes bye bye!
  14. You should join us on Indom for a GM Hunt! We do them daily at 7:20PM ET.
  15. There's a map overlay out there that already allow a player to see all potential spawn locations for GMs.
  16. Caleb does not go away at dawn. Caleb remains until defeated or the server resets. Additionally, another 100 demons can be defeated at any point after the first Caleb is spawned and will allow for a second Caleb to spawn after the first is defeated and the in-game time reaches 2000hrs.
  17. With incarnate abilities, players can be more overpowered than at any other point in the game's lifespan.
  18. All-in-one (AIO) liquid coolers are convenient and mine hasn't had any issues in the 6 years since I last built mine. The bigger it is, the more heat it can disapate until diminishing returns kicks in usually around 360ml. Don't skip out on cheap memory prices - the sweet spot for me has been 32GBs for the past 6 years. GPU is going to be the bulk of your costs. No preference, just know it's going to cost you a lot.
  19. It's the first Tanker I made on Homecoming. It was a fun experience for me. I'd recommend it to myself because of the look, feel, and fun. I renamed him after the Name Release Policy went live to Bone Saw. Edit: I wish Dark Armor had repel resistance though! For the endurance consumption, I kept a good stock of temps to off set. I didn't take the Fear Aura or the other one at the end, but I did take the self rez.
  20. Dark Armor gets a fun self rez and the only Armor that causes the costume to be obstructed (assuming a player wants mostly low or no fx options) is the damage Aura. It's a good look!
  21. It's not about rez powers recharging. It's your suggestion, if implemented, making it so toggles are automatically back on without any activation time occurring. That's instantly getting a player back in to the fight. There's no risk to the player at that point. Keep face rolling the keyboard until dead then rez and keep face rolling until dead and rez recharges.
  22. Getting back in to a fight shouldn't be instantaneous. That would mean defeat has no meaning. Just like debt has no meaning with Patrol XP in the game.
  23. Sounds more like wanting to just face roll content instead of using gameplay mechanics to succeed. If the player is defeated and wants to self rez, they're making the conscious decision to accept that they could very well be defeated again immediately if they decide to do the exact same thing again. The game's only punishment, if that is even a fair thing to call it, is to defeat a player when they make poor decisions. Use the tools that are already in the toolbox and a player will be fine.
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