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Everything posted by Glacier Peak
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Arcanum's Spellbinding Holiday Giveaway!
Glacier Peak replied to Arcanum's topic in Events & Contests
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Linux support, super easy! Just did on my new system
Glacier Peak replied to jessica's topic in Suggestions & Feedback
Yeah... it's feedback, I guess? I'm not sure anyone besides the recent necro was aware. -
Wouldn't that be a terrible idea? Edit: This is a terrible idea.
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When I opened a present in Atlas Park on my Level 50, the enemy snowmen were not Level 50. They were zone level appropriate.
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How to access Clubs when on mobile?
Glacier Peak replied to BlackSpectre's topic in Website Suggestions & Feedback
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That is certainly a way to go about it. Have you tried using the Med Pack temporary power from the S.T.A.R.T. vendor? It's 25% of Base Health, recharges every 60 seconds, and you can purchase 100 uses at a time (500,000 inf per 10 charges). Of course, temporary powers may not be suitable in all situations, so having a pocket heal just might be the right answer.
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It pairs well with Ice Mastery on Defender or Corruptor!
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Font of Malevolence High Score Thread!
Glacier Peak replied to Glacier Peak's topic in General Discussion
A NEW CHALLENGER APPEARS! Indomitable wipes out not just their old record, but COMPLETELY shatters all other shards with 1831 (20 players!). \ Courtesy of the league leader @Milrop !!!- 33 replies
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- 3
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- labyrinth of the fog
- avatar of achyls
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(and 2 more)
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Price of Super pack : Lords of winter
Glacier Peak replied to Snakyta's topic in Suggestions & Feedback
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Fair enough - there's always the Captain Mako Leviathan Patron Pool with Hibernate if you're really wanting to have it.
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Things you do when you are feeling evil...
Glacier Peak replied to Troyusrex's topic in General Discussion
Sometimes, I forget the part where that's my problem... ...but then Uncle Ben goes bye bye! -
You should join us on Indom for a GM Hunt! We do them daily at 7:20PM ET.
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There's a map overlay out there that already allow a player to see all potential spawn locations for GMs.
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Caleb does not go away at dawn. Caleb remains until defeated or the server resets. Additionally, another 100 demons can be defeated at any point after the first Caleb is spawned and will allow for a second Caleb to spawn after the first is defeated and the in-game time reaches 2000hrs.
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With incarnate abilities, players can be more overpowered than at any other point in the game's lifespan.
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All-in-one (AIO) liquid coolers are convenient and mine hasn't had any issues in the 6 years since I last built mine. The bigger it is, the more heat it can disapate until diminishing returns kicks in usually around 360ml. Don't skip out on cheap memory prices - the sweet spot for me has been 32GBs for the past 6 years. GPU is going to be the bulk of your costs. No preference, just know it's going to cost you a lot.
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It's the first Tanker I made on Homecoming. It was a fun experience for me. I'd recommend it to myself because of the look, feel, and fun. I renamed him after the Name Release Policy went live to Bone Saw. Edit: I wish Dark Armor had repel resistance though! For the endurance consumption, I kept a good stock of temps to off set. I didn't take the Fear Aura or the other one at the end, but I did take the self rez.
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Dark Armor gets a fun self rez and the only Armor that causes the costume to be obstructed (assuming a player wants mostly low or no fx options) is the damage Aura. It's a good look!
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It's not about rez powers recharging. It's your suggestion, if implemented, making it so toggles are automatically back on without any activation time occurring. That's instantly getting a player back in to the fight. There's no risk to the player at that point. Keep face rolling the keyboard until dead then rez and keep face rolling until dead and rez recharges.
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Sounds more like wanting to just face roll content instead of using gameplay mechanics to succeed. If the player is defeated and wants to self rez, they're making the conscious decision to accept that they could very well be defeated again immediately if they decide to do the exact same thing again. The game's only punishment, if that is even a fair thing to call it, is to defeat a player when they make poor decisions. Use the tools that are already in the toolbox and a player will be fine.