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Glacier Peak

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Posts posted by Glacier Peak

  1. I am still more than satisfied with the story content that was pushed out last issue and being fixed this issue. The hero and villain arcs have so many new mechanics and story lore in them. Even the npc and enemies are designed well. The reality that the game is back is really awesome and even more so knowing that the past two years have brought such great content from volunteers on Homecoming feels really promising. 

    • Like 2
  2. 48 minutes ago, Techwright said:

     

    I agree, regarding the use of the Medal of Honor, especially in light of episode 4.  To suggest that kind of action from an MoH receiver degrades the real people.  As to 3, however, I'm onboard with that.  There have been 19 recipients of 2 medals of honor (as of 2015, the date of my source), so it stands to reason there's the potential, however rare, for a triple recipient.

     

    Regarding the audience acceptance, that's a bigger hurt, and I choose to deal with it in another thread I'll start.

    Well put @Techwright

  3. Happy with the episode and series. Not a fan of the show using the nation's highest military honor as a point of character motif multiple times (awarded three times?? come on!). I mean new Cap served his country honorably, that should be good enough for the audience IMO. Other than that I'm excited to see where the shield goes now. 

  4. 5 hours ago, WanderingAries said:

    Hehehe, this isn't even my main VM machine and I've done it once or twice in the last couple years. I forget what it was I was doing, but it wasn't VM either. f remember capping it out a long time ago when I was testing how many accounts I could have open at once (CoX, Live Servers). The answer was roughly 2Gb per account. 😄

    Yeah, I could understand a couple virtual machines or hosting a server. Not even main rig! Well that's not a bad rig regardless. 

  5. Repost from the Off Topic thread.

     

    System Specs:

    Case: Corsair Carbide 275R

    Mainboard: Gigabyte Z370 AORUS Gaming 5

    CPU: Intel i7-8700K

    CPU Cooling: Corsair HYDRO SERIES H150i PRO RGB 360MM AIO

    Hard Drives: Corsair Force MP500 120GB M.2-2280 NVME SSD & Western Digital Black 1TB M.2-2280 NVME SSD

    Memory: Corsair Vengeance LED 32 GB (4 x 8 GB) DDR4-3000 CL16 Memory

    GPU: MSI GeForce GTX 1080 8 GB GAMING X 8G Video Card

    Case Fans: Corsair ML 120MM x6

    Power Supply: Corsair RMx (2018) 750W 80+ Gold

     

    Peripherals

    Monitors: (Left) LG 25UM56-P 25.0" 2560x1080 60 Hz Monitor

                     (Center) Acer Predator Gaming Z321QU bmiphzx Curved 31.5" WQHD (1440p x 144hz)

    Mouse: CORSAIR Dark Core - RGB Wireless Gaming Mouse (Upgraded to a Pure Pwnage Ultra Light Custom)

    Keyboard: CORSAIR K63 Compact Mechanical Gaming Keyboard (Upgraded to a 65% TKL Ducky One 2 Mini)

    Monitor Arm: WALI Premium Single LCD Monitor Desk Mount Fully Adjustable Gas Spring Stand for Display

     

    Screenshot_20230511_204022_Gallery.thumb.jpg.433e1d231e49524a2b44c6944359a2ca.jpg

    • Like 1
  6. Ya know, I never see a need for those temp p2w buffs when I'm already at the fire defense cap and ageless is perma. No need for any extra recov, regen, def, resist, acc, or dmg... oh yeah so dmg.. why would you turn off insp drops that are free and dropped in great supply during farming and can be used to combine in to reds with the keybind? 

     

    Edit: Oh I forgot, I think 600% as a combination of the following is where I hit capped dmg anyways on my Brute farmer, what with my global dmg set bonuses, enhancement boosts, incarnate, and BU or FE running, reds poppin on top of 85% fury make it too easy to hit damage cap anyways. 

  7. 1 hour ago, DougGraves said:

    He also shaves.  The trick is he uses heat vision to shave himself (using a mirror) and also to make the cuts and holes in his clothes for tailoring them.

    My point was that there is always something writers/artists will do - that readers must suspend disbelief to appreciate.

     

  8. I think each writer/artist takes certain liberties in those nitpicky things. Like, Krypton is destroyed and Superman just happens to have a perfectly fitting uniform? That couldn't have been tailored on Earth, since the clothes are invulnerable(?). Oh wait, a flying man with laser vision who can live in the Sun... maybe I should just suspend disbelief 😁

  9. I think my main badger is sitting around 1375(?), but now I am actually getting to enjoy my badge runs. It's funny, but I am intentionally taking my time, even soloing content so that I can read through mission stories and dialogue. I know the 'Master of...' badges are going to be a real grind (unless I can find a good badging group), but other than that, the rest of my badges are just real easy, but time consuming.

    • Like 1
  10. Wow what an achievement! I've been making my way through all of the task/strike forces in the game, but I haven't got up to the higher tiered ones yet. This makes me both excited and nervous to try on my Ice/Cold Corruptor (I doubt I'll go for the +4 like you though, that is just masochism! 😁)

  11. 1 hour ago, PeregrineFalcon said:

    I just logged off of Brainstorm where I was running around with my Gravity/Storm Controller. This feedback specifically concerns the changes to Singularity and Arcane Bolt. Note, I have a Sudden Acceleration KB to KD slotted in Singularity.

     

    So first I would drag, or teleport, Singularity into a group. Then I would cast Tornado right on top of Singularity. The entire group would be flying away, because of Tornado, and then pulled back in because of Singularity. So I would just stand there watching while the entire group was constantly flying out and then back in, while Singularity and Tornado killed them.

     

    Sometimes I would lock a group down and use my controls until Arcane Power flashed over my head, then I would use Arcane Bolt. When it's empowered it's the highest damage attack my Controller has. While I didn't monitor damage numbers, using it obviously increased my damage output.

     

    Overall, I'm very happy with the improvements to both Singularity and Arcane Bolt.

    That's actually a great powerset combo to use these changes with. I'd like to test it myself, but if you happen to know, do the enemies have time to attack or is there no window for this due to the constant knocking around?

  12. 5 minutes ago, scottocamp said:

    Very glad to hear the update is not going live until the development team is comfortable with the Sorcery Pool changes.

     

    My formalized feedback:

     

    1.  Mystic Flight is great.

     

    2.  Arcane Bolt buff and the proc mechanism make it a better and more interesting power.  Would love to see the proc rate based on the number of Sorcery powers owned.  But that may be too complex to put in place.  But it would be awesome if the Bolt was stronger the more invested you were in the Sorcery Pool.

     

    3.  Spirit Ward is certainly better and I like that it is a toggle.  But I believe it would be a much more interesting and sought after power if it also buffed the caster.  This would give the power more value for folks that play solo.  Would also encourage teaming with others and the use of pets.  And I think it would be a somewhat unique power in that you have to remain relatively close to the pet or ally being buffed to be able to maintain the buff on yourself.   I think the concept of a "mystical bond" between the caster and the ally/pet would make it well suited for the Sorcery Pool and this would distinguish the power from all the other available ally buffs.  The endurance cost associated with the power would also seem more justified with a buff to both the caster and the ally.

     

    4.  I am okay with whatever happens to RoP.  I would prefer a 90 second duration with a much smaller magnitude of mez protection and perhaps a smaller amount of resistance.  I would also prefer that the power be able to take recharge enhancements.  Seems better if players have as much control over their builds as possible.  But I also recognize that a locked in recharge is helpful to lower level characters and would require less slotting.  And that a shorter duration seems more palatable to the development team.  Break Frees don't seem to drop that often for me as inspirations; so a frequently available, resistance-enhanced break free is not a bad power to own.  But the reality is that RoP will no longer be pulling folks toward the Sorcery Pool by itself.  It won't be the same draw that it used to be.

     

    5.  Which leads me to Enflame.  I think Enflame should become the cornerstone power of the Sorcery Pool.  A moving damage patch that can be applied to either an ally or a foe is a really cool and amazing power.  I am glad that the power is now functionally better but I think it would be a much bigger draw for the Sorcery Pool if it could become significantly more powerful.  At present I would not use it on any builds.  It just doesn't do that much.  But the thought of being able to weaponize a pet is super exciting to think about.  I don't currently use pets all that much.  Rarely ever even use the Lore Pets.  But putting both a Spirit Ward and an Enflame toggle on a pet and letting that pet run amok would be something I would certainly change a build to accommodate.  That would make Enflame a fun power to use - if Enflame was impactful enough to actually make use of.  The synergy with Spirit Ward would also be cool.  How the power is made more powerful doesn't really matter to me.  It just needs to be better before it can become something that will draw folks to Sorcery and offset the duration reduction of RoP.  The current buffs to Arcane Bolt, Spirit Ward and Enflame are a decent offset to the RoP nerf - but I don't believe the overall effect will be to move the needle much on the popularity of the Sorcery Pool.  To make the Sorcery Pool more appealing and more popular and still reduce the effectiveness of RoP, then I believe going big on Enflame is the answer.   And the game is already filled with wacky and over-powered attacks.  Adding one more is not going to cause the same balance unease that RoP seems to cause.  Basically Enflame should be the Sorcery equivalent of detonating a henchman.  That would be very unique and very appealing to a lot of players I think.   I would be excited to use a beefed up version of Enflame.  I am okay with leaving the fear component on the power when placed on a foe - but only if the power was significantly better in the damage that it caused.  Right now having the foe run around mindlessly and cause minimal damage is just frustrating.  But the big draw for me would still be weaponizing pets.

     

    Thank you for all the work re-tooling this power pool.  I think the Sorcery Pool has great potential.  Look forward to all of this going live.

     

    This is great feedback! I am thinking that Arcane Bolt could have the circles that appear on the menu bar under the auto powers to show once enough is built up for full effect, or as you said, just have it increase for the number of powers picked in the pool (similar to Fighting Pool). 

    • Like 1
  13. Apologies if these points have already been discussed...

     

    Activating Mystic Flight builds up Arcane Power (so does using Translocation... and activating Fly... and wow it seems like any power I use it builds Arcane Power) - is this a known issue or is it working as intended? EDIT: I see after rereading the patch notes that this is working as intended, though the patch notes indicate a "small chance" for any power to add Arcane Power - it "feels" like any power ALWAYS adds it.

    Spoiler

    image.png.fab4baa755900e8a7bfacf5b0cbb7182.pngimage.png.13dd99c1ef32d18b271df4a8ae5335e6.pngimage.png.16d149146b6e84f72382b443ea5002ec.png 

     

    [Subjective opinion] The GFX from Enflame is pretty overpowering. Going in to pool power customization, if there were less graphically pronounced or really just fewer particles maybe?

    Spoiler

    image.png.22e2baeec9bf94441f511d326b77bc58.png

     

    I didn't realize this in the last few builds, but I can use Mystic Flight in conjunction with Afterburner (assuming Fly is toggled) is achieve the highest speed cap. I love that these powers can remain active, but only take the highest buffs.

     

    Last one, Rune of Protection - wow! I never took this power before, no reason not to, just never did.

     

    I can't believe it doesn't have a crash! AND it takes resistance IOs! Holy cow, I can get it to over 30% resistance to ALL for 40 seconds! And mez protection! Good lord this is an amazing power.

     

    Glad I jumped on to the beta server to test it out instead of reading through the patch notes and jumping in to my armchair! 😁

    • Like 2
    • Haha 1
  14. 1 hour ago, Virtual Green said:

    Great name and costume, JB!

    Maybe give him some actual pirate pants?

    Yeah I was trying to figure maybe like an undead pirate-esque look and a second costume of a "before-the-veil" look (as an aside, I have been playing a lot of Sea of Thieves lately 😁)

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