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Glacier Peak

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Everything posted by Glacier Peak

  1. Spoilers ahead... I'm on mobile so the spoiler feature doesn't work. As I said in my post and Lemming mentioned as well, 6 of the 7 colored floors secret rooms (7 total, but only 6 work right now) are fixed locations that can be accessed through the same door every single time as many times as a player wants to visit it. All of these secret areas award the exact same badge. White, Green, Violet, Blue, Red, Orange, Yellow There's also one floor-agnostic, (meaning it's can potentially be accessed from any floor), secret area in the Labyrinth which is accessed by successful RNG, that awards the same badge as the other floors. This is the random one.
  2. What? The mini-pets can't be targeted and follow the owner. How is there confusion about whether they are Hamidon Buds? And why is the suggestion to take them away from players?
  3. Requiem should have his pink squid form from the comics.
  4. In time for Halloween!?
  5. Been there! But it's part of the fun IMO - I think I enjoyed searching for the secret rooms more than actually finding and seeing what they are. Edit: "Been there!" meaning I can relate to what was written.
  6. The secret/ unique rooms are tied to certain doors on each floor. Same doors every time. There's another secret room that is really an outlier that doesn't follow that rule, but like @EnnVee mentions, they all award the same badge currently.
  7. I admit, I sell items for 5 inf more often than not because I can't be bothered to look at what the item previously sold for. I'm not hurting for inf streams and it's just less clicks to get to the cheese. I do this with purples, pvps, aethers, boosters, the whole nine yards! I don't think I could give someone enough influence to click all of my email items for me. I'd literally give it all away if someone would be willing to accept the carpel tunnel.
  8. Welcome back!
  9. Welcome back!
  10. Wait 15 minutes (and don't let it die) and they will reward you with a Draught of the Fog inspiration.
  11. This is an exaggeration and misleading and you've cited two instances that are neither what you described previously as quoted. The Rikti ship can be countered by using the Hamidon Essence toggle from the LGTF. The attack from Hopkins in the Manticore TF is not a one shot attack. You said, and I quoted: The words you say have meaning. And now you've doubled down on the "most high end villains" sentiment. No, most high end villains don't do enough damage to kill a lot of characters many times over with just basic attacks with no warning and no way to avoid or survive them. That is completely false and an exaggeration. You're clearly experiencing difficulty and are frustrated, but advocating for a change in game difficulty based on this is ridiculous. Use the tools that players have to mitigate defeat. Ask for help, I'm more than happy to show you on Indomitable. Unless a player is intentionally making the game difficult for themselves, there is no excuse for players who choose not to avail themselves of the tools in this game. It's not meaningless, it's reality. Get on City of Data and show me a power that is designed to one shot a player. Stop exaggerating and misleading the player base and articulate factual data so that if a developer wanted to address this issue, as you've provide feedback on so many times, they can look at it instead of seeing the same line over and over. Yes, wrong,. Adapt, learn from defeat. You've clearly experienced defeat enough to know there are things happening to your character that you should avoid in the future when fighting that enemy or enemy group. If a player is at 255 Health and they're normally at 1606 Health, they should use any of the possible options to mitigate incoming damage such as, breaking line of sight, moving out of distance from the next attack, communicating they need help in chat, using inspiration to address the damage, using temporary powers to heal themselves or their own powerset to do so if a self heal is available, using their Incarnates if available, accept defeat and use a power that makes them stronger after like Revive or Power of the Phoenix, use Hibernate or Phase Shift, pop Rune of Protection, summon a Signature Pet Tank summon to take aggro off the player. And these are all things that can be done during the fight - afterwards players can change their builds to address the issue, or just simply learn what to avoid and prepare for it in the future, then communicate that with their team to ensure defeat doesn't happen again. I know this is just exaggeration because you're frustrated, but I'm not sympathetic to this at all when players can purchase any recipe or IO they want using the rewards they earn in game. 500 billion influence? You can't be serious and it's not worth my time to respond to this part further. Good - this game only works when other people play it. I'm more than happy to invite you to participate in any content or run through something you're challenged by so you're more confident and can enjoy this game more. My global is @Glacier Peak.
  12. And since the upgrade feature was added by Homecoming, it's much easier to take the same enhancements all the way to Level 50.
  13. But there's more XP on these shards - Double XP on Indomitable specifically!
  14. Yes to this suggestion.
  15. I would really enjoy doing a Shardtober! Halloween costumes or something like that even. We've done theme team ToT weekends before too.
  16. This is such an exaggeration and rather misleading too, that I have to respond - please don't feel attacked. Can you name one enemy that instantly defeats a player in one attack. It had better be a special boss fight or circumstance that you cite, because there is no such attack that can defeat a player in one attack in normal content. There are game mechanics where players will receive a HUGE BOLDED COLORFUL MESSAGE that pops up across their screen indicating they should probably move away or break line of sight and if they choose to ignore it will be attacked and likely experience defeat. This isn't many - this is unique. There are a handful, less than a dozen, few - not MANY. Ah there's the qualifier - pulling back on the broad brush strokes and submitting to my previous point. Players that ignore the game's mechanics and face roll their keyboards should experience the likely outcome of their decisions. Players who observe the game's mechanics and their own weaknesses should be rewarded. Returning to the "many or most" to try and make a point is just wrong. Players have ample opportunities to counter the game's mechanics to their benefit. Those who choose not to are making a conscious effort to experience defeat as much as possible. Or just ask for help? No, no, no neither of these things needs done. Pop an orange or purple, invite a teammate who has buffs or debuffs, hit and run, use temporary powers like a warburg nuke or envenomed daggers or summon a signature pet, adjust the strategy of attack, ask for help. For the love of this game, please don't make it even easier when players already ignore the simplest of game mechanics and instead say it's too hard because they are unwilling to take a mere moment to observe what is happening on their screen and respond with rational actions. Better yet - learn from defeat, understand that one enemy should be attacked first, or even to use fold space to maximize the AoEs of teammates, or just literally anything instead of complaining and choosing not to learn from defeat. There is an actual tutorial for Invention Origin enhancements. They can be crafted anywhere in the game, at any time. Players can purchase the needed recipes instead of waiting for drops. If players don't want to wait for recipe drops, they can purchase them or use Reward Merits at a Merit Vendor. They can be stored in player bases or in-game emails. It is very possible and very accessible. How can Invention Origin enhancements be made even more accessible than that!?
  17. Can you add to your original post either a link to how to add these in to the Homecoming game folder or state how to do so in your post.
  18. This! In fact, this is also why I am enjoying Marine Affinity so much. It's breaking my mental-modeling and forcing me to try out a power, slot in in certain ways, use it in different circumstances, and find the best ways to maximize it's purpose. That is something I have really missed!
  19. Space Marine - Beam Rifle/ Water Affinity !
  20. Disney just doesn't want the fans to be happy! Look they've already taken down the video - it's a conspiracy! (sarcasm)
  21. Nope, that's how it works. A player could buy them already attuned off the Auction House if that's really needed. If you think that's bad, I'm currently doing a Yin-Enhancement priority build that requires many unslotters to function as I level it up. If the power can't slot a Yin-Enhancement, I use either an SO or leave it blank.
  22. If a player is set on running group content solo, they can avail themselves of the bountiful options and temporary powers which make such endeavors child's play. Lower the difficulty, use different tactics like hit and run attacks, wait until the player is high enough level then exemplar down with better powers and boosts, use Base temporary powers, S.T.A.R.T temporary powers, holiday temporary powers, high tier inspirations, Warburg rockets, temporary pet summons like Shivans, Signature Summons, and Back Up Radio pets.
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