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Glacier Peak

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Everything posted by Glacier Peak

  1. There were nine people in the raid because that is the reality of Indomitable in the early hours of the day. We also run them in the evenings and as pick-up events. I see players in the zone and I say let's do this. Then we do it. Reading in to why things are the way they are without having the data that the developers see is speculative, so I won't begin to guess why things are the way they are. All I can say is to please join me on Indomitable and experience it the way I am describing. I don't see this on Indomitable, but I won't discount your experience and say it doesn't happen. I'll tell you what doesn't matter - players can sing praise to the developer who made the zone or castigate them as out of touch, but at the end of the day, they decide what the reward values are and whether they need changed. And seeing as how the developer has spoken on this top in this very thread, I'll defer you to their post and conclude my banter on the topic of rewards. There are daily Labyrinth raids on Indomitable, the least populated server, almost a month later after the Page was released. Whether that is a honeymoon period or players enjoy the content and like running it, I couldn't conclude which without seeing player data.
  2. Base Prestige? It's been turned off and all base items are now free. No reason to have Prestige. Why can't it the game go back to monthly subscription? Well that's simple - that would be altering the deal and the powers that be don't want to alter it further than it was...
  3. I haven't done a costume upload in a while, so here's a big dump of my characters... Caribbean: Water Blast / Marine Affinity Corruptor Bonesnap: Dark Armor / Battle Axe Tanker Sand Pharaoh - Storm Summoning / Storm Blast Defender Gameplay - Robotics / Cold Domination Mastermind Spellbind - Illusion Control / Energy Assault Dominator
  4. For anyone interested in using the awesome images related to the Labyrinth for future macro_image use: Red Mote of Violence: Temporary_LabyrinthMoteRed Yellow Mote of Cowardice: Temporary_LabyrinthMoteYellow Blue Mote of Despair: Temporary_LabyrinthMoteBlue Green Mote of Greed: Temporary_LabyrinthMoteGreen Violet Mote of Jealousy: Temporary_LabyrinthMoteViolet Orange Mote of Fury: Temporary_LabyrinthMoteOrange White Mote of Apathy: Temporary_LabyrinthMoteWhite Conqueror of the Labyrinth: badge_i28_accolade_labyrinth Greek Philosopher: badge_i28_history_labyrinth Malevolent Intoxication: badge_i28_defeat_labyrinthaether Slayer of the Minotaur: badge_i28_defeat_labyrinthminotaur Hidden in the Fog: badge_i28_tourism_labyrinth Phantom Gladiator: badge_i28_defeats_fog_gladiators Lab Rat: badge_i28_tourism_labyrinth Draught of the Fog: Inspiration_Labyrinth And the numbered Level Shift images: Labyrinth_Shift_01 Labyrinth_Shift_02 Labyrinth_Shift_03 Labyrinth_Shift_04 Labyrinth_Shift_05 Labyrinth_Shift_06 Labyrinth_Shift_07 Labyrinth_Shift_08 Labyrinth_Shift_09 Labyrinth_Shift_10
  5. It took years to get that Hamidon strategy down to a simple, anyone can do it series of commands. It still took years of time to perfect so that players can run it in 30 minutes to an hour. Giant Monsters were actually designed for multiple 8 person teams when they were originally released in to Hazard Zones before they could be soloed in minutes. The strategies for the Minotaur are in their impetus and will continue to be refined as the community finds more efficient ways to defeat it and take advantage of the rewards in the zone. As I said in my first reply to this thread, the Minotaur is not the conclusion of this zone, it's just one of enemies that provide a reward to players while they're in the zone. Fogs drop Reward Merits too! Having been on a Minotaur defeat yesterday where 3 players knew what they were doing and the other 6 were new, and being even Level Shifted with the Minotaur, I'd say that's pretty indicative of where the strategy is headed since it's already so easy to do. These were pick up teammates, not a coordinated effort in advance. It took 30 minutes to explain how the zone worked and what needed done. Then we did it. Now those new to the zone players will understand next time and it will go even faster. Do you understand now? Paraphrasing from Cobalt here, but the Minotaur's HP scales to size of 12 players at minimum, even if you have less players on the team. That scaling reduces his regeneration by an amount to offset the increased HP total (to keep his regen the same). Without the level shifts, the Minotaur is just a Level 54 AV, which is easy enough for a team of 8 to handle (or less). Edit: Screenshot
  6. If I'm not getting 90% (capped) proc chances, slotting the proc in the power is a waste. I'm pretty sure just by looking at your screenshot, those procs aren't going to be firing very much.
  7. Welcome to the community. Don't feel rushed to level up - the Indomitable shard has 100% XP boost and fewer players than other shards. That's not bad if you don't like queues, lag, and drama. I don't see a lot of supergroups on Indomitable, but I do see a lot of the same players with their own SG/VG for storage purposes. If you're looking for weekly weekend content ran at any level, there are Theme Teams, Steady Indomitable Red and Gold side teams, and Indom Badge Runs. There's also a great deal of content ran in the evenings each day, most are geared towards late game content.
  8. Still missing the message it seems. No point in continuing to respond if you are not willing to read through the response. It is clear that the rewards for the Labyrinth are well-balanced and offer players far more than just XP, including Reward Merits, influence, badges, and more for those who are willing to seek them out. Good luck with this suggestion.
  9. Thanks for the thumbs down. When Hamidon is defeated, it grants 80 Reward Merits (on first defeat). If you are comparing defeating the Hamidon and expect the same rewards for defeating the Minotaur, you are comparing apples to car batteries. The more apt comparison is another Giant Monster, such as when U'Kon Gr'ai is defeated, it grants 6 Reward Merits (comparable to other Giant Monsters like Deathsurge, Caleb, the Arachnos Flyers, Eochai, Jack in Irons, Paladin, Jurassik, Kraken, Kronos Class Titan, and Babbage). This comparison is strictly regarding defeating the Minotaur - however, the suggestion is completely missing the fact that the entire zone has an increase in both experience AND influence for all players, by 25%. Does any other content in the entire game increase influence granted to players zone wide? So take that in to account and come back to me with a response that can articulate a comparison that includes all of the rewards offered to players.
  10. Feedback is feedback. Since you added some suggestions to address your concern, I'll respond to these with my opinion. The defat of the Minotaur is not the conclusion of the raid, it is not the end of the Labyrinth of Fog. The rewards for the Minotaur are balanced for how easy it currently is to defeat. At the same time - what are you comparing it to? Hamidon raids? Mothership raids? Coming from the least populated server, we have on more than five occasions, defeated the Minotaur with less than 7 Level Shifts and fewer than half a league of players. Due to the ease of collecting Fog defeats to stack Level Shifts, the ability to instantly teleport anywhere in the zone where a leaguemate is located, and due to the 200 locations that the Fogs can spawn, and simply due to more players knowing how to run a Labyrinth of the Fog league, this portion of the raid is far easier than when it was released a few weeks ago. All that to say I don't agree the Minotaur defeat rewards should change. I will also add that each Fog defeat grants a Reward Merit itself and there are currently five Giant Monsters that spawn every 3-4 hours on the Violet floor which enables further Reward Merit collection. I can understand the reasoning behind this suggestion, however, this runs counter to the established design of the Labyrinth - being lost and not being able to defeat enemies with a player's league would result in less players participating in the raid. This suggestion can already be achieved by players selecting to prompt team teleport in their settings. So players can maintain a +10 Level Shift and immediately defeat the Minotaur on respawn? No thanks. I can support this somewhat. There is a base temporary power crafting station in the Midnighter Club for players to use if they desire additional stealth. I've observed 85ft of Stealth is sufficient to move past all mobs, outside of those who ignore stealth (Eyeballs and Drones). I'm confused about this - this sounds like the League UI you're describing and not necessarily about the Labyrinth of the Fog zone. Players can already change around leaguemates, make players leaders, move players around, speak in League chat.
  11. Hope you have a nice life together and every year is better than the last. Emails are such wonderful partners.
  12. I'd like to jump in here and give unsolicited feedback on the feedback that is being fed back or back fed. 17 pages in a suggestion and feedback thread without lock is pretty impressive, well done.
  13. Yeah, I figured folks would probably have this week's badges on their main badger, but I also thought it would help if anyone want to go for the Accolade to have these. You're welcome to bring any character. Funny aside, I actually got these badges solo a while back because I thought it was the same as every other GM encounter. Took a ton of effort and inspiration (from the Auction House) to do so.
  14. See you all on Saturday! Saturday, August 17th - Seed of Hamidon (Germinator Terminator and Full Spectrum): This run will consist of running the Seed of Hamidon zone event in First Ward. No special Archetype or builds are required for this run, bring whomever you would like the badge on! Expect it to take up to 30 minutes. We will meet in First Ward, I'll be there 15 minutes early to start inviting people. These two badges are needed for the new accolade 'Between Realities,' so I figured it would be helpful to anyone who is trying to get that. Badges: Germinator Terminator: Defeated The Seed of Hamidon in First Ward Full Spectrum: Defeat at least one of each of the following type of Seedling during the Seed of Hamidon zone event in First Ward: (Bulwark Seedling, Contaminating Seedling, Hematic Seedling, Maturing Seedling, Respiring Seedling). Note that Tellurian Seedlings and Malignant Seedlings do not count. Sign-Up for Saturday, August 17th - Seed of Hamidon (Germinator Terminator and Full Spectrum) Badge Run: @Glacier Peak Glacier Peak - Ice/Cold Corruptor @FrauleinMental Fraulein Mental - Mind/Kin CTRL @Midnyte Forever Midnight - Night Widow @Burnt Umber TBD Cece Milrop
  15. Rouge Isles Villains Edit: Added the color for effect.
  16. To be clear to everyone, the Hamidon mini pets ARE NOT TARGETABLE. That's why this suggestion is a head scratcher to me. Why take away something from someone who earned it or otherwise acquired the Hamidon mini pet just because you can't be bothered to tab target? Edit: Bind your tab button with the below and we all get to keep using our Hamidon Bud mini-pets. /bind Tab target_custom_next notteammate notmypet
  17. This suggestion sounds like a terrible idea to me and I don't support it then.
  18. I'm not seeing what you're describing in the Rikti attacks you're referring to. They do Energy and Lethal Damage, but what does that have to do with one shotting a player? Are you saying that the damage is dealt consecutively instead of concurrently? https://cod.uberguy.net/html/power.html?power=rikti.rikti_sword.rikti_sword&at=boss_grunt https://cod.uberguy.net/html/power.html?power=rikti.rikti_greater_sword.greater_rikti_sword&at=boss_grunt
  19. Yeah, my pre-edit had all, but then I remembered one is broken and one is the Endless Colonnade, so made the edit.
  20. Spoilers ahead... I'm on mobile so the spoiler feature doesn't work. As I said in my post and Lemming mentioned as well, 6 of the 7 colored floors secret rooms (7 total, but only 6 work right now) are fixed locations that can be accessed through the same door every single time as many times as a player wants to visit it. All of these secret areas award the exact same badge. White, Green, Violet, Blue, Red, Orange, Yellow There's also one floor-agnostic, (meaning it's can potentially be accessed from any floor), secret area in the Labyrinth which is accessed by successful RNG, that awards the same badge as the other floors. This is the random one.
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