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Glacier Peak

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Everything posted by Glacier Peak

  1. I meant no disrespect - they're incredibly useful and I appreciate the work that goes in to them.
  2. https://homecoming.wiki/wiki/Epidemiologist_Badge
  3. Players must be in the arena when the Minotaur is defeated in order to receive the badge.
  4. The overlays of each zone contain three letter words for the enemy groups in each designated area. It's not exhaustive, but it's a useful hint.
  5. I'm not sure, there may be some old map on the Wiki that shows it.
  6. Current spawns are the red squares. The Yellow Arrow would be the proposed location for the above post.
  7. Suggestion: Add Dr. Meinst and Doc Buzzsaw, and Dr. Vahzilok to the Abandoned Sewer Network. Specifically, add Dr. Meinst and Doc Buzzsaw as a pair to the vicinity of the Skyway Sector map marker like the other Vahzilok Elite Boss rare spawns and if possible, add Dr. Vahzilok (as a weakend Archvillain that follows the current story for the Villain) as a rare spawn to his Abandoned Lab location. The Elite Boss Dr. Meinst is currently available to defeat in both 'The Graveyard Shift' story arc and the 'Death From Below' trial. The Elite Boss Doc Buzzsaw can only be defeated in the first Positron Task Force. The Archvillain Dr. Vahzilok is found at the end of the Hero 'Vahzilok Plague' story arc and at the end of the second Positron Task Force. Rationale: It is fun defeating the other six Vahzilok Elite Bosses down in the Abandoned Sewer Network. If there's an unwritten rule about no zone spawning Archvillains, I would be satisfied with just the aforementioned Elite Bosses. Edit: Having an AV spawn in a zone would devalue the experience of fighting them in the climactic conclusion of the aforementioned Task Force and story arcs. And canonically, Dr. Vahz is in the Supermax prison in Brickstown.
  8. I've been finding Steam Spray to be a great cone - hits hard and fits the powerset theme well, but like you said, it doesn't do anything unique that other powers from the set can do. Great points about Aqua Bolt and Water Jet for rotation to maximize Tidal Forces.
  9. Not sure either, but I always pop my "Experienced" temp power charges AFTER I hit 50, because I get the most value out of it. Using Experienced charges, playing on Indomitable, using the Windfall temp, and fighting in the Labyrinth of the Fog - I get through my first few Incarnate powers pretty quick.
  10. I could've sworn I've seen this with other global procs as well.
  11. Oh they got it alright 😆
  12. It stacks.
  13. Purchase and craft it as a recipe instead of paying over 4M inf for the crafted enhancement. Convert it from another IO from the set. Use 50 Reward Merits to purchase the Recipe from a Merit Vendor. (Seems like a waste of Reward Merits to me...)
  14. I think the Praetorian EATs got cut because there was goldside fatigue. There were other zones in development for Praetoria, but same challenge. That being said, those would've been fun to try!
  15. Or Indomitable! Sweet 100% XP boost 😁
  16. I'll put this down for future iterations and tag you when it's scheduled. In the mean time, I'm going to be putting the Weekly Indom Badge Run on a hiatus while I participate in the Steady Indomitable Weekly Team that's starting it's second iteration this week and runs during this normal time slot.
  17. It's the same line of thinking as these magic gems: Really the only suggestion I've seen on this sub forum recently that could make sense from the "magic perspective," meet the outlier/niche request from the original post above, and potentially require little background animation work since it already exists in enemy attacks, is this suggestion - which two members of the Homecoming Team gave their like reaction to:
  18. Why does Atlas Park have a Blimp AND an attack helicopter?
  19. Careful, you'll illicit name calling from the OP if you offer an alternative to the poster's suggestion.
  20. ... I'm not sure I understand how a player is supposed to play the game without levelling up That's correct.
  21. @Galaxy Brain had a spreadsheet a while back that described common enemy damage types. Might be about five years old, but general point of reference. https://docs.google.com/spreadsheets/u/0/d/1arWBGWuwGCWqSrkLgnWK26xNTrILUO_QNKn8034A3L0/htmlview#gid=0
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