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Glacier Peak

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Everything posted by Glacier Peak

  1. I don't see what the problem or issue that this suggestion is trying to address.
  2. Ah, I didn't realize you wanted to be able to attack an enemy or mob, but not to be attacked by them. That would be insanely overpowered in CoH, and really in any game.
  3. Ring of Fire is a magnitude 4 Immobilize. Fire cage is a magnitude 3 Immobilize. https://homecoming.wiki/wiki/Magnitude
  4. Well written reply, thank you!
  5. Great stuff! Even anecdotal scoring still helps narrow down the fastest. Thanks
  6. My college tuition was twice as expensive as the last generation's college tuition. And it means less in the degree saturated job market. And I had to grow up with school shootings. My house is twice, nearly three times as expensive as the last generation's house. My food, gas, utilities, insurance, car payment, medical bills, entertainment of any kind - are all twice as expensive as the last generation's. Of course that wouldn't be a problem if my wage kept up with things. So I have to work twice as hard, have two jobs, and less free time in order to have the same things as the previous generation. Oh, and I won't be able to access any social safety nets when I retire because it will be insolvent or pension because no employer offers that incentive anymore. This is why I play a make believe super hero game 🤪 Edit: And traveling to Europe is way more expensive!!
  7. Minitaur type tracking was the easier thing to do first - the Benefactor tracking was the harder thing if I remember right.
  8. Add range enhancements to your snipe.
  9. Thanks for the insight!
  10. Again, even at the lowest period of user activity on the forums (around 0200 PT/0300 MT/0500 ET), there's still a huge number of guests.
  11. Looks like we're getting a high guest count again. Certainly not close to the 5,000 plus that I noted in the original post three years ago, but I've seen it higher than 500 during non-peak hours.
  12. https://forums.homecomingservers.com/forum/63-website-suggestions-feedback/ 😁
  13. The real magical power is seeing this thread reach this many pages.
  14. Oh yikes. That's too bad. I'd really like to see that data that explains how Indomitable has changed unique player population since January this year due to the change in XP rates. In my anecdotal opinion, it's been a flat line - no change really. Mostly just farmers who are in AE to powerlevel faster, then transfer away.
  15. I ended up just doing two builds on the same Widow - one as an unkillable Night Widow and the other as a super damage dealer Fortunata. Both builds combined easily cost me over a billion inf 🫠
  16. It's a bit forced, I'll agree. I've had to use the no xp function so frequently on new characters from Level 1 through 15. It's really easy to out level contacts in that range. On the flip side, after Level 35, it really smooths out the abrupt xp requirement spike for furthering leveling, especially for post-50 Incarnate levels. Middle ground maybe give players a 0.50 xp rate and/or 0.25 xp rate temp at S.T.A.R.T?
  17. What a storied life! The only other voice actor who had the same impact on my childhood was Kevin Conroy.
  18. You either die a Hero (then use Revive!) or live long enough that damage becomes irrelevant.
  19. Quick! What's the last part we need to say to banish this necropost-icon??
  20. Yeah, now that you mention it - both Tactical Training: Assault and Leadership Pool: Assault give 60.55% Resistance (Taunt, Placate) respectively to Arachnos Widows. Double up and a player can resist them 100% - great point!
  21. I'm finally getting around to respec'ing my Fortunata and I come to find out that Arachnos Widow Fate Sealed is not providing Placate or Taunt Resistance, (see screenshot below). Unless Placate and Taunt are not control effects (read: Status Effects), this seems erroneous. Edit: Seems like this is normal design behavior if taking in to account other powers that Arachnos Widows can take to achieve 100% mez res to Placate and Taunt via both Tactical Training: Assault and Leadership Pool: Assault. Still though, I believe the Mez resistance scales with player Level. And I believe the % Mez resistance should be higher (34.6% instead of 25.71%) for a Level 50, (unless mez resistance experiences diminishing returns?). https://cod.uberguy.net/html/power.html?power=teamwork.fortunata_teamwork.fate_sealed&at=arachnos_widow Edit: Tagging the community's resident Arachnos Widow experts: @KaizenSoze, @Bopper, @Booper, @tidge, @Voltak, @Harakh, @Linea, @Gulbasaur
  22. Wrong sub forum - Corruptors don't get Symphony Control. You're looking for the Controller sub forum. Edit: Thanks Moogly!
  23. Look on the vidiot map in the zone where the contact gave the player the mission.
  24. Alright folks I'm going to have to ask we get back to the topic of this suggestion.
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