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Everything posted by Glacier Peak
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Why I think Corruptors are taking a back seat to Defenders
Glacier Peak replied to Solarverse's topic in General Discussion
Oh this is so good, I'm glad I waited three years for a response. Next Diantane in the making. -
Jack moves in Croatoa. The Grim Vale event is also exactly what the suggestion is describing.
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Clarity Suggestion for Labyrinth of Fog
Glacier Peak replied to Projector's topic in Suggestions & Feedback
I feel like that's what the Timebound Artificer does. Standing at the door to the Labyrinth in the Midnight Squad room. He tells players the whole deal, maybe that's not enough detail for some or they go past him not realizing that's what it's for. -
"Street" Giant Monsters and guaranteed elimination
Glacier Peak replied to Techwright's topic in General Discussion
That's pretty close, it's more like 38,000 Fire Damage spread out over 1 second and I believe it's additive depending on where the player is within the 150ft radius of the power if I'm reading this power entry correctly: https://cod.uberguy.net/html/power.html?power=hellions.building_explosion.backdraft&at=minion_grunt Apparently Dillo, Gryym, and Twinshot all have a powerset called "OneShot Powers." -
Changes to the game/IOs SOs
Glacier Peak replied to Living Brain 3000's topic in Suggestions & Feedback
That's the first I've read that, but I'm sold! Yinhancements lol -
Changes to the game/IOs SOs
Glacier Peak replied to Living Brain 3000's topic in Suggestions & Feedback
Don't touch my Yin enhancements! -
"Street" Giant Monsters and guaranteed elimination
Glacier Peak replied to Techwright's topic in General Discussion
I appreciate your continued attempts at conveying your frustration and seeking an accommodation to address your concerns in the form of modifying the game. I am strongly against your recommendation and hope that common sense would prevail before such changes are given thought by the Homecoming Team. -
barrier reef giving extra toxic defense
Glacier Peak replied to Ridiculous Girl's topic in Bug Reports
Is Toxic Defense a relatively new typed defense?- 9 replies
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- barrier reef
- marine affinity
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(and 1 more)
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Can something be done re DXP on Indom please?
Glacier Peak replied to Scarlet Shocker's topic in Indomitable
I don't discount your experience. I've scratched my head as I try to remember when to turn it off and when to turn it back on so I don't miss contacts. I'm happy either way, but until something changes that's what I can do as a player to mitigate the down side. -
Go for it - I was sharing both for anyone's use and for the popmenu if desired to have accompanying images.
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Can something be done re DXP on Indom please?
Glacier Peak replied to Scarlet Shocker's topic in Indomitable
I use the disable XP option when I don't want to out level content. -
I'm in the process of leveling mine. I'll follow this thread closely and post my feedback/results. Edit: I'm also completely unfamiliar with either powersets. It's been fun learning though!
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This is a work in progress, as I can't account for why it is occurring. Running a Cathedral of Pain earlier, the Aspect of Rularuu would trigger his nophase power outside of the normal window of using it. https://cod.uberguy.net/html/power.html?power=objects.cathedral_force_field.force_field&at=boss_rularuucop My working theory is something related to Marine Affinity.
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Solo Act (TF setting/Badge idea)
Glacier Peak replied to EmperorSteele's topic in Suggestions & Feedback
Yes -
There were nine people in the raid because that is the reality of Indomitable in the early hours of the day. We also run them in the evenings and as pick-up events. I see players in the zone and I say let's do this. Then we do it. Reading in to why things are the way they are without having the data that the developers see is speculative, so I won't begin to guess why things are the way they are. All I can say is to please join me on Indomitable and experience it the way I am describing. I don't see this on Indomitable, but I won't discount your experience and say it doesn't happen. I'll tell you what doesn't matter - players can sing praise to the developer who made the zone or castigate them as out of touch, but at the end of the day, they decide what the reward values are and whether they need changed. And seeing as how the developer has spoken on this top in this very thread, I'll defer you to their post and conclude my banter on the topic of rewards. There are daily Labyrinth raids on Indomitable, the least populated server, almost a month later after the Page was released. Whether that is a honeymoon period or players enjoy the content and like running it, I couldn't conclude which without seeing player data.
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Base Prestige? It's been turned off and all base items are now free. No reason to have Prestige. Why can't it the game go back to monthly subscription? Well that's simple - that would be altering the deal and the powers that be don't want to alter it further than it was...
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I haven't done a costume upload in a while, so here's a big dump of my characters... Caribbean: Water Blast / Marine Affinity Corruptor Bonesnap: Dark Armor / Battle Axe Tanker Sand Pharaoh - Storm Summoning / Storm Blast Defender Gameplay - Robotics / Cold Domination Mastermind Spellbind - Illusion Control / Energy Assault Dominator
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For anyone interested in using the awesome images related to the Labyrinth for future macro_image use: Red Mote of Violence: Temporary_LabyrinthMoteRed Yellow Mote of Cowardice: Temporary_LabyrinthMoteYellow Blue Mote of Despair: Temporary_LabyrinthMoteBlue Green Mote of Greed: Temporary_LabyrinthMoteGreen Violet Mote of Jealousy: Temporary_LabyrinthMoteViolet Orange Mote of Fury: Temporary_LabyrinthMoteOrange White Mote of Apathy: Temporary_LabyrinthMoteWhite Conqueror of the Labyrinth: badge_i28_accolade_labyrinth Greek Philosopher: badge_i28_history_labyrinth Malevolent Intoxication: badge_i28_defeat_labyrinthaether Slayer of the Minotaur: badge_i28_defeat_labyrinthminotaur Hidden in the Fog: badge_i28_tourism_labyrinth Phantom Gladiator: badge_i28_defeats_fog_gladiators Lab Rat: badge_i28_tourism_labyrinth Draught of the Fog: Inspiration_Labyrinth And the numbered Level Shift images: Labyrinth_Shift_01 Labyrinth_Shift_02 Labyrinth_Shift_03 Labyrinth_Shift_04 Labyrinth_Shift_05 Labyrinth_Shift_06 Labyrinth_Shift_07 Labyrinth_Shift_08 Labyrinth_Shift_09 Labyrinth_Shift_10
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Where does HC come down on historical characters in AE/MA?
Glacier Peak replied to mechahamham's topic in General Discussion
When in doubt, give a GM a shout. -
It took years to get that Hamidon strategy down to a simple, anyone can do it series of commands. It still took years of time to perfect so that players can run it in 30 minutes to an hour. Giant Monsters were actually designed for multiple 8 person teams when they were originally released in to Hazard Zones before they could be soloed in minutes. The strategies for the Minotaur are in their impetus and will continue to be refined as the community finds more efficient ways to defeat it and take advantage of the rewards in the zone. As I said in my first reply to this thread, the Minotaur is not the conclusion of this zone, it's just one of enemies that provide a reward to players while they're in the zone. Fogs drop Reward Merits too! Having been on a Minotaur defeat yesterday where 3 players knew what they were doing and the other 6 were new, and being even Level Shifted with the Minotaur, I'd say that's pretty indicative of where the strategy is headed since it's already so easy to do. These were pick up teammates, not a coordinated effort in advance. It took 30 minutes to explain how the zone worked and what needed done. Then we did it. Now those new to the zone players will understand next time and it will go even faster. Do you understand now? Paraphrasing from Cobalt here, but the Minotaur's HP scales to size of 12 players at minimum, even if you have less players on the team. That scaling reduces his regeneration by an amount to offset the increased HP total (to keep his regen the same). Without the level shifts, the Minotaur is just a Level 54 AV, which is easy enough for a team of 8 to handle (or less). Edit: Screenshot
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If I'm not getting 90% (capped) proc chances, slotting the proc in the power is a waste. I'm pretty sure just by looking at your screenshot, those procs aren't going to be firing very much.
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Welcome to the community. Don't feel rushed to level up - the Indomitable shard has 100% XP boost and fewer players than other shards. That's not bad if you don't like queues, lag, and drama. I don't see a lot of supergroups on Indomitable, but I do see a lot of the same players with their own SG/VG for storage purposes. If you're looking for weekly weekend content ran at any level, there are Theme Teams, Steady Indomitable Red and Gold side teams, and Indom Badge Runs. There's also a great deal of content ran in the evenings each day, most are geared towards late game content.
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Still missing the message it seems. No point in continuing to respond if you are not willing to read through the response. It is clear that the rewards for the Labyrinth are well-balanced and offer players far more than just XP, including Reward Merits, influence, badges, and more for those who are willing to seek them out. Good luck with this suggestion.
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Thanks for the thumbs down. When Hamidon is defeated, it grants 80 Reward Merits (on first defeat). If you are comparing defeating the Hamidon and expect the same rewards for defeating the Minotaur, you are comparing apples to car batteries. The more apt comparison is another Giant Monster, such as when U'Kon Gr'ai is defeated, it grants 6 Reward Merits (comparable to other Giant Monsters like Deathsurge, Caleb, the Arachnos Flyers, Eochai, Jack in Irons, Paladin, Jurassik, Kraken, Kronos Class Titan, and Babbage). This comparison is strictly regarding defeating the Minotaur - however, the suggestion is completely missing the fact that the entire zone has an increase in both experience AND influence for all players, by 25%. Does any other content in the entire game increase influence granted to players zone wide? So take that in to account and come back to me with a response that can articulate a comparison that includes all of the rewards offered to players.
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Feedback is feedback. Since you added some suggestions to address your concern, I'll respond to these with my opinion. The defat of the Minotaur is not the conclusion of the raid, it is not the end of the Labyrinth of Fog. The rewards for the Minotaur are balanced for how easy it currently is to defeat. At the same time - what are you comparing it to? Hamidon raids? Mothership raids? Coming from the least populated server, we have on more than five occasions, defeated the Minotaur with less than 7 Level Shifts and fewer than half a league of players. Due to the ease of collecting Fog defeats to stack Level Shifts, the ability to instantly teleport anywhere in the zone where a leaguemate is located, and due to the 200 locations that the Fogs can spawn, and simply due to more players knowing how to run a Labyrinth of the Fog league, this portion of the raid is far easier than when it was released a few weeks ago. All that to say I don't agree the Minotaur defeat rewards should change. I will also add that each Fog defeat grants a Reward Merit itself and there are currently five Giant Monsters that spawn every 3-4 hours on the Violet floor which enables further Reward Merit collection. I can understand the reasoning behind this suggestion, however, this runs counter to the established design of the Labyrinth - being lost and not being able to defeat enemies with a player's league would result in less players participating in the raid. This suggestion can already be achieved by players selecting to prompt team teleport in their settings. So players can maintain a +10 Level Shift and immediately defeat the Minotaur on respawn? No thanks. I can support this somewhat. There is a base temporary power crafting station in the Midnighter Club for players to use if they desire additional stealth. I've observed 85ft of Stealth is sufficient to move past all mobs, outside of those who ignore stealth (Eyeballs and Drones). I'm confused about this - this sounds like the League UI you're describing and not necessarily about the Labyrinth of the Fog zone. Players can already change around leaguemates, make players leaders, move players around, speak in League chat.