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Glacier Peak

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Everything posted by Glacier Peak

  1. When you stare at something long enough, it gets harder to see the little things. Thank you for pointing this out! I'll swap the card with corrected text when I'm back at my computer.
  2. Well said. But even then, before content gets to open beta, it's gotta go through closed beta or experimental, before which it has to make it past pre-alpha and internal developer tool kit testing. And even before that, it has to go through conceptual development feature review for approval by the Council. [Speculation] Anyways, point of this thread - I'm always happy to see folks who have time and interest test things out. Edit: I'm pretty sure it's also awarded for open beta testing too. If I remember how I got mine correctly...
  3. They have: Update (December 12th): AE Contest, Dev Choice, Bug Hunters, and more! By Jimmy December 13, 2020 in Announcements Thank You to Testers! Now that Issue 27 has been live for a few weeks, we wanted to take a moment to thank the testers who helped ensure we had a stable and polished release with their time, feedback and bug reports. [Names of beta testers] You've all been sent at least one Bug Hunter badge. You can find it in your account mail in-game (the same place where Super Pack items appear). Please be aware that each Bug Hunter badge can only be claimed on one character, so choose wisely 🙂 Participation in the testing process is hugely important for ensuring a solid release, so we really do appreciate the time that everyone has put in. If you're interested in earning a Bug Hunter badge for yourself, be sure to join in with the testing of future patches!
  4. Successful Indom Badge weekend again!
  5. I got the 2TB as well back on a cyber Monday sale. Love how storage is dropping in price, both volatile and non-volatile. If only GPUs would do the same!
  6. Fair enough. I like to share in the discovery with others.
  7. As I said two years ago in this thread:
  8. Really love the server room. Are the server racks static but the map itself change? It feel weird seeing them in Manticore's mansion lol
  9. Column has hole at the top. Both sides of this area have the same column (opposite side of cave top).
  10. Don't forget to update the NPC dialog to 50% XP and 25% Inf boosted, vice the current dialog:
  11. Can we get some added dialog to Daedalus in Cimerora that references a future desire to build a labyrinth to connect to this dialog: Maybe something like...
  12. The recipes are already on the Auction House. Go to Recipes, then Other, then scroll down.
  13. Should ol' Minotaur be able to damage Untouchable pets?
  14. I'm having issues right-clicking the Minotaur to check their info. Is anyone else having issues doing that? I can easily click 'Actions' under the target window to check info though.
  15. Right, so the power grants 100% Damage Strength to Fire Damage attacks and 80% Damage Strength to all other types of Damage for 20 seconds (you see this in the top effect of your screenshot). The other part of the power grants this effect with a 100% chance for 20 seconds on the powers listed in the yellow tag. Edit: To quote @Bionic_Flea from another thread who put it more simply: "all it does is add a "flag". When you use an attack and that flag is active, you get bonus fire damage added. That damage is listed in every attack that could be boosted by fiery embrace." For example: https://cod.uberguy.net/html/power.html?power=brute_melee.battle_axe.gash&at=brute
  16. Anecdotal feedback: I'm excited to have raid leagues! This is going to be a fun event to lead and I'm hoping not much else changes before shipping. 85ft of Stealth seemed to get me past everything except the Minotaur. Those EBs really make the spawns harder than expected. This felt like Legends of the Hidden Temple - only there wasn't an announcer saying "maybe try the other way" whenever I got lost lol
  17. Click the yellow tag on the far right of the row you screenshotted.
  18. Not sure if this has been brought up or not, but would it be possible to have the orange/green dialog show up under NPC dialog or Cutscene Captions instead of System(?) I believe.
  19. I like this a lot. The yellow (bug eyes?) look fantastic against the cel shader aesthetic.
  20. Welcome to the forums - I've seen this feedback in other posts, I believe a few fixes went to addressing the waypoints that are made during RWZ story arcs and TFs to better support the player in finding their mission door. Might still need more... something, based on your feedback. What would you say needs done and for what mission(s)? Could you go in to a bit more detail about that - it may help the team with fixing the issue your experience faster.
  21. I can empathize, but it's still possible to throw back this experience. Turn off sprint, athletic run, and don't use any movement increasing set IOs, then run across the Hollows. It's nostalgic for sure, but it's also going to take 30 minutes to reach the mission door any nobody is waiting that long on a player anymore. Heck, even back then Taxi bots were a godsend to players. Or if someone on your team had Teleport Friend. Interesting points throughout the rest of your post on the video game industry also.
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