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Glacier Peak

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Everything posted by Glacier Peak

  1. I get the original post is someone's personal opinion, so instead of just outright saying their comments about the Medicine Pool are wrong, I'll provide readers with additional context to decide whether that pool selection is right for them. I posted this somewhere else originally, but regardless, for the Medicine Pool provides the player: Aid Other: the opportunity to provide a single target heal to an ally when the primary and secondary powerset of the chosen Archetype does not grant such a power. It accepts Healing Invention Origin sets, which if desired can provide additional set bonuses that may be sought after, and can be made to provide a comparable healing value at lower levels to passing a teammate a Respite inspiration, when slotted for Heal. This could be a power choice beneficial to players interested in improving the survivability of their pets in early gameplay or as a power choice to slot Healing IO set bonus procs (much like Health from the Fitness pool). Players can already choose to remove the Interrupt period by selecting Field Medic, so that is an option if a player desires it. Adding additional range (more than doubling the range from 25ft) would put it at over half of the base range of the Single Target heals from Empathy (Heal Other + Absorb Pain) or Pain Domination (Soothe + Share Pain) all the while costing half the endurance of those powers. Injection: the opportunity for non-debuff powersets to acquire a debuff power against an enemy or a non-buff powerset to offer a buff to an ally. The debuff applies a 15 second -10% ToHit, -10% Recharge Time Rate, and a -10% Damage, which can be coupled with a near capped proc-ability chance (87% chance to proc) of 5 of the 6 Invention Origin sets available to the power. That means Injection can debuff as described before, and do 187 points of combined Ice, Negative, and Smashing damage, and -55% recharge if slotting all -recharge procs, (assuming a player adds five slots to Injection for all these procs). The ally Status Protection can also stack with each application. Aid Self: the opportunity to, much like Aid Other, provide a self heal when the primary and secondary powerset of the chosen Archetype does not grant such a power. It accepts Healing Invention Origin sets, which if desired can provide additional set bonuses that may be sought after, and can be made to provide a comparable healing value to consuming a Respite inspiration, when slotted for Heal. It also grants the player resistance to stun effects. There is synergy when a player chooses to select Field Medic as well, which provides an unenhancecable long duration (though only 8.1 seconds) endurance gain over time. For players who select a powerset without a self heal, this power grants additional resiliency by recovering from damage taken during combat quicker. This power is slightly weaker in terms of healing value than the temporary power available from the S.T.A.R.T. vendor which is not interruptible, however, it is enhanceable, recharges five times faster, and grants the user additional benefits when used with Field Medic. Resuscitate: the opportunity to provide a single target resurrection to an ally when the primary and secondary powerset of the chosen Archetype does not grant such a power. It accepts Healing Invention Origin sets, which if desired can provide additional set bonuses that may be sought after. This power has a rather long activation time (7.33 seconds), which to me implies it was designed to be used after cessation of combat as opposed to Resurrect from the Empathy or Pain Domination powerset pools, or even the Resuscitator temporary power from the S.T.A.R.T. vendor. It fully heals (100%) of the ally's health when used, as opposed to 30% health with the temporary power Resuscitator. Field Medic: the opportunity to provide a 25% increase in healing strength* on self for 60 seconds, in addition to permanently removing the interrupt in Aid Other and granting the aforementioned boost to endurance on Aid Self. This power increases the healing strength* for all other healing powers, not just the Medicine Pool powerset. It allows players to channel their knowledge as a Field Medic to become a more effective healer.
  2. That's where my comment on beta when the enemies were going through testing came from. The Warrior's got an insane damage scale boost in some of their attacks. I said the following: Is that 2.92 a typo? That's a large jump from 0.25... Current damage scale of 0.25: Boss Crushers swings for 96 points of Smashing Damage Lieutenant Crushers swings for 45 points of Smashing Damage. New damage scale of 2.92: Boss Crushers swings for 1,125 points of Smashing Damage Lieutenant Crushers swings for 527 points of Smashing Damage.
  3. Imagine caring about DPA in a thread about aesthetics. 😆
  4. Been collecting a few new ones since May, figured I'd post since I broke 1600!
  5. There's a 5 bonus limit on how many of the same set bonuses can be added to a character. https://homecoming.wiki/wiki/Enhancement_Set_Bonuses#The_Law_of_Fives
  6. I'm confused. I've spawned the Winter Lord after server reset on Indomitable at 88 Snowbeasts defeated and 47 presents opened. I've done it other times at over 200 Snowbeasts defeated and hundreds of presents opened (multiple full loops around all present spawn locations). I've also seen it where it never occurs after an entire day and multiple badge toons collecting Toy Collector, only to realize it spawned in an area (like inside a aircraft hanger in Cap au Diable) and all my effort was wasted. Of all the Giant Monsters to spawn, this one is just a head scratcher.
  7. It's the only single target attack from Martial Arts that doesn't have an alternate animation!
  8. It's odd, but I have two of those exact same folder directories and every time I want to change a pop menu I relearn how confused I was and some how still am about where I put things.
  9. That Watcher guy about to get renamed!
  10. What is the problem this is trying to address that can't already be done?
  11. Welcome to the forums! I agree! Also, you may have better luck posting this feedback here: https://forums.homecomingservers.com/forum/45-suggestions-amp-feedback/
  12. No one! Rewards aren't dropped if enemies defeat each other.
  13. Better than Diantane posts. Even though I usually can guess how your stories end.
  14. If you really want to play like a Blaster on a Corruptor, take the Ice Mastery Ancillary pool and enjoy Build Up, where you can slot over 100% recharge reduction and still get 90% proc rate on Gaussians Chance for Build Up.
  15. Fantastic content Monty! Easy to see UI and plenty of room left over on the screen for all the action and hijinks. Audio quality of teammates was goldilocks (not to loud, not too quiet) and the overall video length lended itself to digestible in one sitting or easy to watch entire length if it's live. The only addition I would recommend is giving the audience a sense of progress or idea of what you're doing (i.e., me and my gang of villains are going to fight the good guys or I'm leveling up my character with my friends and just chilling). This could be implemented in the video title or in an on-screen banner.
  16. Ah yes, the zombie threads begin now that the Homecoming team is on holiday. 🧟‍♂️
  17. I wasn't a fan of NetEase's other game "Once Human" so I haven't tried out this one. The art style for both games makes me feel like I'm staring at A.I. generated content with no soul.
  18. I enjoy watching modern YouTube or Twitch streams of City of Heroes. Players today know how to adjust UI and position themselves so that their audience can feel like they're a part of the experience. In the old days of 240p and awful video compression software, it was akin to watching a car going through a car wash from outside the car.
  19. Popeye and Tintin about to enter the public domain in the U.S. on January 1st, 2025. https://apnews.com/article/public-domain-2025-popeye-tintin-e71ca89b7a430e68e66a7c6ce45a98eb
  20. Thank you all! Exactly what I was looking for.
  21. Makes sense. The fact that the set gets such great resists from Toroidal Bubble and White Cap jumps me in to the thick of things incentivized me to have a decent heal in my back pocket.
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