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Glacier Peak

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Everything posted by Glacier Peak

  1. Dr. Stribbling's story arc 'Troubled Times' can be completed in 6 minutes (once you get the hang of the dialog choices) and awards 20 Reward Merits upon completion (without diminishing returns). That's 200 Reward Merits per hour if you want to chase those Merits. https://homecoming.wiki/wiki/Dr._Stribbling
  2. So much to lose, so little to gain - going the route of post-origin story and set in the past by 60 years. Giving the studio an off ramp if it bombs? What's the angle here? Time travel makes character development irrelevant and life and death meaningless from a story perspective. I'm calling it now - the Marvel Cinematic Universe will get it's universe rebooted and then younger actors will take over and the cycle will repeat - just like in the comics.
  3. Kheldons? Like Kheldian Mafia bosses? "I'm gonna make you a lobster you can't refuse"
  4. Without straying too far off topic.... Infrigidate is an incredible power in an incredible powerset. Even without taking in to account the flexibility of damage procs (or the fantastic Achilles -res proc), this power is an out of the box permanent debuff on target (recharges in 15 seconds, debuffs lasts 20 seconds). It drops a target's base defense by -31% on Defenders (-25% on Corruptors and Controllers, and -18% on Masterminds) - and this is enhanceable even further. It's secondary effects also floor the Recharge Rate of attacks by -70% or more. Then there's the -22.5% Fire Damage Strength or more that is particularly helpful in the early levels fighting Hellions or Igneous enemy mobs. Finally, it has tremendous -MovementSpeed debuffs that help keep runners in place instead of down the hall. And it is the best power in the game at Level 1. No other power is better at Level 1. If a character is Level 1 and they have this power, they are better than any other character at Level 1. Fight me. 😄
  5. Small plug for my weekly Indomitable Badge Runs - for anyone who needs the Arena All-Star Accolade, I am running a badge event to acquire all needed badges. First come first serve, however, I will stay until everyone who signs up gets the accolade! PvP Badges Week 3: The Arena badges are next for the final PvP week! Tournament Victor and Pentad Victor take the most time, so we will be doing these first and once everyone has those two, we will proceed to the other three Arena badges. If you want to switch badgers after each attempt, you are more than welcome as needed. We will meet inside the Pocket D Arena area, I'll be there 15 minutes early to start inviting people. ***I'm locking the player count at 8 for sign up purposes for this run to ensure I can respect the two hour time estimate for players who sign up. Anyone who is willing to wait until after all the other folks who signed up early have acquired the badge are welcome to join up after. Arena Victor: Win any rated or unrated match in the Arena Arena Duelist: Win a rated or unrated Duel match in the Arena Tournament Victor: Win a rated or unrated Swiss Draw match in the Arena Arena Survivalist: Win a rated or unrated Battle Royale match in the Arena Pentad Victor: Win a rated or unrated Pentad or Septad match in the Arena Arena All-Star: You've earned the Arena All-Star badge by winning all of the above types of Arena matches
  6. Wet and waterfull ITF! A lot of Piranha heads out there 😄
  7. Oh and I will also add that the following week is currently open to any ideas or Badges that folks want to go after. I can rerun the Arena All Star Accolade badge run for folks who need those tricky arena match badges too (it seemed to be the most popular Indom Badge run we've done, happy to run again if other characters need it).
  8. It's that time of the week again - time for the weekly Indom Badge Runs! We've got some space this week and we're not doing anything too difficult either. Feel free to sign up for one, two, or all three as you need. [1100 PT / 1200 MT / 1300 CT / 1400 ET] Sunday, July 21st - 'The Various Badges' Badge Run: This badge run will consist of running various badge missions/defeat requirements for three specific badges. The first is the No One Left Behind badge which is difficult when solo, but with a team should be much easier! The second is Call of the Void, because it's an awesome badge and will be easy to snag on a team. The third is a trickier badge, 4 of the 6 we will defeat in the Abandon Sewers, then the other two we will snag through the Positron Task Force(s). Defeats will not be likely and we will be going at a leisurely pace, so expect it to take 2 hours max. We will meet in Ouroboros, I'll be there 15 minutes early to start inviting people. (Thanks for suggesting this @Midnyte!) Badges: No One Left Behind: Rescue all of the injured Rogue PPD in The Only Way mission for Roy Cooling. (Thanks for saving 5 instances of this badge run @Midnyte) Call of the Void: Defeat 100 Void Hunters. (Vigilante mission "Cloud of Odorous Smoke set to -1/8 Mission Difficulty Setting). Epidemiologist: Defeat the notable leaders of Vahzilok - Pathogen, Malady, Salamander, Newt, Cortex, Grey Matter, Dr. Vahzilok, Doc Buzzsaw & Dr. Meinst. Sign-Up for Sunday, July 21st - 'The Various Badges' Badge Run: @Glacier Peak Glacier Peak - Ice/Cold Corruptor @Midnyte @Parallel Midnyte @Cece - Offbeat - Mind/Kinetic Controller @Milrop - TBD @Burnt Umber Illusion/FF controller ***Abandoned Sewers Vahziloks Elite Bosses Spawn Locations***
  9. Article talks about it being a period piece set in 1960 New York City. Additional cast members have been announced as well. https://variety.com/2024/film/news/fantastic-four-setting-1960s-new-york-city-kevin-feige-marvel-1236049964/amp/
  10. Lower the mission difficulty. Invite teammates. Use inspirations. Attack one enemy then run away and heal, continue until ambush defeated. Grab Base Temps and/or S.T.A.R.T powers buffs.
  11. Lower the price and demand will increase.
  12. 1-Star or higher Lady Grey Task Force, final mission. Concept art of Rikti species and buildings. You can also see the Rikti homeworld underneath the ship you're teleported to.
  13. Hey spoilers! 😆
  14. I think both Jaunt and Translocate use their own unique teleport animation that are tied to the animation time(?)
  15. There is always a smart one, the context I believe was Pv2 powers...
  16. They were - back on live @Ravenstorm made them. https://homecoming.wiki/wiki/Giant_Monster_Guide Example:
  17. What did you learn from your repeated failures? Anything worth sharing to the rest of the community?
  18. Oh wow! I can't believe I forgot about this. I appreciate you adding the link in. The biggest offender in my experience is the Grim Vale spawns that might wonder off or never make it to the battle. I'd like to include this in my original post if you're okay with that.
  19. The team leader can lower the difficulty of the missions. Teammates can apply -def effects. Hold the Paragon Protector prior to activation. S.T.A.R.T vendor offensive amplifiers. Accuracy inspirations. Psi damage also gets through the resistance buff of MoG. The team could target through one player to ensure focused damage output one Paragon Protector at a time. It looks like all of the above either combined or in part, could help make those 45 seconds of MoG go by a lot quicker.
  20. I haven't watched this series since Season 2 - but it's because I liked it and wanted to consume it entirely from premier to finale because I'm terrible with remembering world building details and would have to rewatch anyways to remind myself what happened.
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