Jump to content

Glacier Peak

Members
  • Posts

    5835
  • Joined

  • Last visited

  • Days Won

    32

Everything posted by Glacier Peak

  1. Paste without formatting! 😆
  2. If you do end up teaming, you might try dropping super speed and subbing it with Athletic Run instead. Then you could grab Frostwork and slot Preventative Medicine: Absorb proc in it. This will go off even if you don't cast Frostwork. Aside from that, you could look at the Acc/Rech D-Sync enhancements for Benumb if slots are tight.
  3. Give your feedback anyways. It's the internet, who cares what people think about you. If you think it will make this game better for the community, let it be said. There's thumbs down emotes or the reply button for folks who disagree, there's thumbs up, and really any emote I guess, for anything else. There's gifs and memes and pretty much anything this website allows within the Code of Conduct - loquacious communication (two ways) is a healthy metric for a community. Personally, I think it's a waste of everyone's time for a person to say that they don't like something without testing it. It's like reading the patch notes and saying you're going to leave the game unless they change something - it's just childish. But I'm okay with people giving that feedback - that's their prerogative. So is me disagreeing with that. Edit: Of course, like Moogly said, Focused Feedback is a bit different.
  4. Your build looks proc-heavy and you've got acc/to-hit accounted for. 6 slotting Infrigidate with procs seems kind silly when your Benumb isn't slotted for recharge and Sleet is barely thrown a bone. I don't think you could be hurting for endurance with Heat Loss slotted the way it is, so I'd stick with Core Musculature. I guess if you said what the build is for others could better identify how to help you.
  5. There's not two distinct communities. You're wrong. Years of Homecoming development have shown they listen to player feedback. The transparency is obvious to anyone who has done any testing on the beta server in the past five years. Just because you don't get your way doesn't mean they don't listen.
  6. That's what production costs were for Endgame back in 2019! Holy cow.
  7. Is the plan to start out another group from Level 1 or keep playing the same characters?
  8. Worthy Opponent Well done all! Aside from me dying a few times, everyone else was fantastic. Big shout out to those who showed up and answered the call when we were short a few. Solid tanking, great pulls by @FrauleinMental and the teleports were on point the whole time. I thought it was going to take us two hours, but it was only 45 minutes!
  9. I did not apply any sarcasm to my response to you. I think if you took the time to get on to the beta server, you would receive answers to most of your questions by playing through the content. I'm not a dev, I couldn't begin to tell you why this was added or what connection it has to the greater story. Why screenshots? Because I don't have access to video clips, so you're best served by logging in to the beta server and looking at the powerset animations yourself. I don't have the answers for you on lore. These are new features and content that I haven't played. The point of this thread is to raise awareness of beta testing new content to find bugs or make changes before it gets published to the live servers.
  10. It can be discovered while in the zone. It's explained through exploring the new zone and it's mechanics. 🐮 Blame Odyssesus? There's screenshots in the original post of some of the powers in this powerset. Otherwise it's available to try out on the beta server.
  11. You've made no attempt to address the fact that this has been brought up countless times on this suggestion forum. Have you read through those posts and found something not already thought up, or that's entirely unique that would change Homecoming’s stance on the aggro cap? Nope.
  12. Is that 2.92 a typo? That's a large jump from 0.25... Current damage scale of 0.25: Boss Crushers swings for 96 points of Smashing Damage Lieutenant Crushers swings for 45 points of Smashing Damage. New damage scale of 2.92: Boss Crushers swings for 1,125 points of Smashing Damage Lieutenant Crushers swings for 527 points of Smashing Damage. Edit: Might wanna also look at Shatter on Crushers. Shatter damage scale increased from 1.96 to 2.28. That was already their hardest hitting attack. It gets a substantially expanded arc and a bigger damage scale increase?
  13. Seeing as how Issue 26 - Homecoming and Issue 27 - Second Chances are pretty explanatory Issue titles, can anyone on the Homecoming team share the meaning behind this Issue title? If I may venture a guess, it's in reference to the license agreement with NC Interactive?
  14. Looks like only the 'Buff Pets' category allow summon while in Shapeshifted "Coyote" or "Black Panther" power.
  15. For anyone who loves making macros and wants numbered images, looks like we've got them on beta now. For reference, these are currently listed image filenames as: Labyrinth_Shift_01 Labyrinth_Shift_02 Labyrinth_Shift_03 Labyrinth_Shift_04 Labyrinth_Shift_05 Labyrinth_Shift_06 Labyrinth_Shift_07 Labyrinth_Shift_08 Labyrinth_Shift_09 Labyrinth_Shift_10
  16. I'm sure they'll be just as exciting as all the current Accolade powers I ignore and/or forget having because a minor 30 second buff once every 30 minutes isn't really meaningful. You can't tell me Mark and Recall isn't a cool accolade power, there's nothing like it in this game.
  17. Oh my - I just realized... I'm feeding myself to Blarf!?
  18. I think I may be misunderstanding this - those legacy salvage that Blarf drops - they have been seeded on Homecoming for some time. Players can already buy them on the Auction House. This screenshot is on live:
  19. Bug: These don't show up in the Hologram Matrix Accolade power: Pet: Mini Kheldian Black Dwarf Pet: Mini Kheldian Dark Nova I've tried switching alignment, they still don't show up.
  20. Bug: Traitor to Paragon City is using the Strike Force Command Badge image (see screenshot below). Feedback: I would like the duration to use the 60 seconds precedent used by all other accolade powers. If the goal of this accolade power is strictly to break free of enemy status effects without using teammate buffs or inspirations, I would be satisfied that 30 seconds is all that is needed. I cannot think of any enemy status effect that lasts longer than 30 seconds. Feedback: I believe I fed/pet Blarf 25 times in order to acquire this badge - is there an exact number or does it vary? If it's random, I support that as long as it remains under 100 feedings.
×
×
  • Create New...