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Glacier Peak

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Everything posted by Glacier Peak

  1. Lower the price and demand will increase.
  2. 1-Star or higher Lady Grey Task Force, final mission. Concept art of Rikti species and buildings. You can also see the Rikti homeworld underneath the ship you're teleported to.
  3. Hey spoilers! 😆
  4. I think both Jaunt and Translocate use their own unique teleport animation that are tied to the animation time(?)
  5. There is always a smart one, the context I believe was Pv2 powers...
  6. They were - back on live @Ravenstorm made them. https://homecoming.wiki/wiki/Giant_Monster_Guide Example:
  7. What did you learn from your repeated failures? Anything worth sharing to the rest of the community?
  8. Oh wow! I can't believe I forgot about this. I appreciate you adding the link in. The biggest offender in my experience is the Grim Vale spawns that might wonder off or never make it to the battle. I'd like to include this in my original post if you're okay with that.
  9. The team leader can lower the difficulty of the missions. Teammates can apply -def effects. Hold the Paragon Protector prior to activation. S.T.A.R.T vendor offensive amplifiers. Accuracy inspirations. Psi damage also gets through the resistance buff of MoG. The team could target through one player to ensure focused damage output one Paragon Protector at a time. It looks like all of the above either combined or in part, could help make those 45 seconds of MoG go by a lot quicker.
  10. I haven't watched this series since Season 2 - but it's because I liked it and wanted to consume it entirely from premier to finale because I'm terrible with remembering world building details and would have to rewatch anyways to remind myself what happened.
  11. When you stare at something long enough, it gets harder to see the little things. Thank you for pointing this out! I'll swap the card with corrected text when I'm back at my computer.
  12. Well said. But even then, before content gets to open beta, it's gotta go through closed beta or experimental, before which it has to make it past pre-alpha and internal developer tool kit testing. And even before that, it has to go through conceptual development feature review for approval by the Council. [Speculation] Anyways, point of this thread - I'm always happy to see folks who have time and interest test things out. Edit: I'm pretty sure it's also awarded for open beta testing too. If I remember how I got mine correctly...
  13. They have: Update (December 12th): AE Contest, Dev Choice, Bug Hunters, and more! By Jimmy December 13, 2020 in Announcements Thank You to Testers! Now that Issue 27 has been live for a few weeks, we wanted to take a moment to thank the testers who helped ensure we had a stable and polished release with their time, feedback and bug reports. [Names of beta testers] You've all been sent at least one Bug Hunter badge. You can find it in your account mail in-game (the same place where Super Pack items appear). Please be aware that each Bug Hunter badge can only be claimed on one character, so choose wisely 🙂 Participation in the testing process is hugely important for ensuring a solid release, so we really do appreciate the time that everyone has put in. If you're interested in earning a Bug Hunter badge for yourself, be sure to join in with the testing of future patches!
  14. Successful Indom Badge weekend again!
  15. I got the 2TB as well back on a cyber Monday sale. Love how storage is dropping in price, both volatile and non-volatile. If only GPUs would do the same!
  16. Fair enough. I like to share in the discovery with others.
  17. As I said two years ago in this thread:
  18. Really love the server room. Are the server racks static but the map itself change? It feel weird seeing them in Manticore's mansion lol
  19. Column has hole at the top. Both sides of this area have the same column (opposite side of cave top).
  20. Impressive!
  21. Don't forget to update the NPC dialog to 50% XP and 25% Inf boosted, vice the current dialog:
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