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Glacier Peak

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Everything posted by Glacier Peak

  1. Kheldians getting any more love story wise? Last few pages were good, cleaned up a lot of ambiguity from legacy arcs/content.
  2. Sweet, this is my setup a year ago. I've since added a third monitor and upgraded to an Xbox Series X. Doors make great desk tops.
  3. There's no mention of a gaming chair in the original post, which leads me to believe you truly don't want to be the most l33t gamer! 😎
  4. Welcome to the community! Lots has changed since the game sunset, but the Homecoming team has kept the light on their server and I'm happy with it.
  5. It rained in the WWD SSA. Seems possible to me.
  6. Falling through the Eden trial tunnels or the Dark Astoria intro arc...
  7. Both are met in the arc Caretaker is referring to.
  8. I would say it's the right balance. I have intentionally soloed all of the new HC arcs since launch because teams don't have patience anymore to read through. I mentioned in another thread about natural pauses in story telling - back in legacy 2004 days, players stopped fighting because they had no endurance or needed to recover health so they'd take a knee and Rest. Or their travel power was way slower and they needed to take multiple transit points to get to the mission door, so teammates had ample time to read the clues and NPC dialog as it showed up in their chat.
  9. Was there a Shadow Shard antagonist who was sealed away with magical runes...?
  10. Folks have been discussing how a lot of the new story content has been laid on thick with dialog and exposition. Some players express appreciation for it, others say it's annoying or too verbose. Is this something that will continue the trend or take a different route regarding player story telling? Thank you for taking the time to make this thread by the way!
  11. I share that concern, but at the same time I've enjoyed the story depth. I'm constrained, however, by the speed of modern gameplay. Most teams barrel through content because it is just easier to do than when the game was first released. There were natural pauses in gameplay to hit Rest between mobs. There were reasons to wait until everyone had reached the mission door. That sort of thing is hard to plan against in mission development because while the game can still be played that way voluntarily, most teams are not interested in nostalgia trips and want to get through the content as fast as possible.
  12. I'll ignore the personal remarks and offer my curiosity was on what you consider positive developments in the story arcs as a way to begin a discussion. You described in the original post what you don't like, I thought it was rational to ask what you did like.
  13. Short answer is no, but you can play story modes which are player versus non-player. I actually just started back playing this game, so much fun. Definitely recommend playing with friends or you'll be on a steep learning curve.
  14. It was just before dawn.... They came out of nowhere... **mumbles intelligebly*** ... and then they took our gold and gone to the Americas! I was lucky enough to partake in and post on the original thread of Unique Dragon.
  15. I'm noticing a trend... Is there anything you like that HC has done story arc-wise @BurtHutt?
  16. I'm not sure where I can find the quote, but it was explained to me that damage is a positive number and negative damage (healing) is a negative number in terms of values in the system that calculates for this game.
  17. Healing is actually just negative damage.
  18. Great direction! I wanted to make a sand themed character as well. Here is my work in progress... Defender Storm/Storm.
  19. Yeah your classic avatar looks even better!
  20. That's actually an ice block in the background - I took that in the Winter Forest zone through Pocket D. It's lots of layers over like 60 frames, then flattened in to a gif. I think that's all that was done.
  21. I did something similar with my avatar, added some subtle glints of color. Fun stuff.
  22. I've stripped billions of Inf off of my builds that weren't up to my expectation - learning the hard way that playstyle and team communication win out the majority of the time. Basically what I'm saying is, bring more friends than foes and you can play whatever you want.
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