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Everything posted by Glacier Peak
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Focused Feedback: The Labyrinth of Fog
Glacier Peak replied to The Curator's topic in [Open Beta] Focused Feedback
Can we get some added dialog to Daedalus in Cimerora that references a future desire to build a labyrinth to connect to this dialog: Maybe something like... -
Focused Feedback: The Labyrinth of Fog
Glacier Peak replied to The Curator's topic in [Open Beta] Focused Feedback
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Focused Feedback: The Labyrinth of Fog
Glacier Peak replied to The Curator's topic in [Open Beta] Focused Feedback
I'm having issues right-clicking the Minotaur to check their info. Is anyone else having issues doing that? I can easily click 'Actions' under the target window to check info though. -
Various Icon Replacements
Glacier Peak replied to megaericzero's topic in Tools, Utilities & Downloads
These are awesome. -
Right, so the power grants 100% Damage Strength to Fire Damage attacks and 80% Damage Strength to all other types of Damage for 20 seconds (you see this in the top effect of your screenshot). The other part of the power grants this effect with a 100% chance for 20 seconds on the powers listed in the yellow tag. Edit: To quote @Bionic_Flea from another thread who put it more simply: "all it does is add a "flag". When you use an attack and that flag is active, you get bonus fire damage added. That damage is listed in every attack that could be boosted by fiery embrace." For example: https://cod.uberguy.net/html/power.html?power=brute_melee.battle_axe.gash&at=brute
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Focused Feedback: The Labyrinth of Fog
Glacier Peak replied to The Curator's topic in [Open Beta] Focused Feedback
Anecdotal feedback: I'm excited to have raid leagues! This is going to be a fun event to lead and I'm hoping not much else changes before shipping. 85ft of Stealth seemed to get me past everything except the Minotaur. Those EBs really make the spawns harder than expected. This felt like Legends of the Hidden Temple - only there wasn't an announcer saying "maybe try the other way" whenever I got lost lol -
Click the yellow tag on the far right of the row you screenshotted.
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Focused Feedback: The Labyrinth of Fog
Glacier Peak replied to The Curator's topic in [Open Beta] Focused Feedback
Not sure if this has been brought up or not, but would it be possible to have the orange/green dialog show up under NPC dialog or Cutscene Captions instead of System(?) I believe. -
I like this a lot. The yellow (bug eyes?) look fantastic against the cel shader aesthetic.
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Welcome to the forums - I've seen this feedback in other posts, I believe a few fixes went to addressing the waypoints that are made during RWZ story arcs and TFs to better support the player in finding their mission door. Might still need more... something, based on your feedback. What would you say needs done and for what mission(s)? Could you go in to a bit more detail about that - it may help the team with fixing the issue your experience faster.
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I can empathize, but it's still possible to throw back this experience. Turn off sprint, athletic run, and don't use any movement increasing set IOs, then run across the Hollows. It's nostalgic for sure, but it's also going to take 30 minutes to reach the mission door any nobody is waiting that long on a player anymore. Heck, even back then Taxi bots were a godsend to players. Or if someone on your team had Teleport Friend. Interesting points throughout the rest of your post on the video game industry also.
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Well I thought I'd revisit this thread again after 6 months and see if the number of players that joined us after the license announcement continued or declined. Looks like it's pretty much pre-announcement levels again. Is that good or bad? What do you think? If folks are curious, take a look at the graph of player count in @macskull post second from the top.
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Oh, then that's actually a good point to make! The least laggy server having a delay. Well I was buying these earlier today and I didn't experience this. Then again I did 10 mill inf flat, not an extra 01.
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The Auction House is cross server.
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I think I mentioned this already somewhere on the beta threads, but once the patch hits live, for anyone who loves making macros and wants numbered images here ya go: /macro_image "Labyrinth_Shift_01" "Text" "Command" /macro_image "Labyrinth_Shift_02" "Text" "Command" /macro_image "Labyrinth_Shift_03" "Text" "Command" /macro_image "Labyrinth_Shift_04" "Text" "Command" /macro_image "Labyrinth_Shift_05" "Text" "Command" /macro_image "Labyrinth_Shift_06" "Text" "Command" /macro_image "Labyrinth_Shift_07" "Text" "Command" /macro_image "Labyrinth_Shift_08" "Text" "Command" /macro_image "Labyrinth_Shift_09" "Text" "Command" /macro_image "Labyrinth_Shift_10" "Text" "Command"
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A (newer) Giant Monster Guide by Glacier Peak
Glacier Peak replied to Glacier Peak's topic in Guides
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A (newer) Giant Monster Guide by Glacier Peak
Glacier Peak replied to Glacier Peak's topic in Guides
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A (newer) Giant Monster Guide Giant Monsters (GMs) are all over the City of Heroes, City of Villains, and even the Going Rogue worlds. Sometimes they show up out of nowhere, sometimes players have to do a song and dance to get them to come out and play. Inspired by @Ravenstorm's old Giant Monster guide, I wanted to put together a new guide that makes it easier on the player by sharing all of the publicly available details in one place and the tips and tricks that players can use if they want to make the GM hunting easier. First, in this post I will share some of the tips and tricks that players can use to make the GM hunt easier. Then in the next post, I will start with each individual GM that spawns in the game world (this guide will not include Special Event GMs from Halloween or Winter Events or GMs that spawn during or as a result of a Task/Strike Force or Trial), going in to detail about their background, spawn requirements, general location(s) (I recommend using VidiotMaps for exact locations or patrol paths), their spawn behaviors, and the current rewards granted for defeating them at the time of this writing. I don’t know everything about how GMs work, so if I missed something or posted something factually inaccurate, please feel free to share and I’ll make the necessary changes. Special thanks to the Gold Standard Discord for their review and Homecoming Team for the GM reward data! Change Log: What time is it in game? Are you hunting a GM that doesn’t come out until a certain in-game time? Wouldn’t it be helpful to know what time it is in-game whenever you want? Well you can with these helpful macros! /macro_image "SuperSpeed_Burnout" "City Time" "citytime" /macro_image "SuperSpeed_Burnout" "Show Time" "showtime 1" This displays the official time in game using 24-hr time in the system chat. Players can substitute the Burnout macro image with any they prefer. Additionally, players can type “/showtime 1” to turn on or “/showtime 0” to shut off the time in game display. How do I find the Giant Monster? There are announcements in the Event Message channels (Hero, Villain, Praetorian, Event) in the chat tab. Make yourself a new tab for GM Hunting! Now that you know the GM has spawned you need to start moving through the spawn locations to find it. You can smash Tab (the default target button) or you can use these nifty macros. /macro_image "ChallengeStat_Master_Mode" "Target Search" "target_name [GM Name]" Players can substitute the Challenge macro image with any they prefer. Players can edit “[GM Name]” with their desired GM target name and remove the brackets or they can create additional macros for targeting more frequent spawning GMs (Eochai, Jack in Irons, Arachnos Flier, etc.) See spoiler below for all macros 'Stewardship' - Announcing and Clearing Spawns Thanks to @tidge for mentioning this, I think it is worth including in this guide and is an important responsibility for players to keep in mind as they go about defeating Giant Monsters. First, this is a multiplayer game - while many can demonstrate their uber build and destroy any GM solo with ease, it's also okay to notify other players in game that a GM has spawned. Waiting a few minutes or posting the location or forming a team - these are all good practices when hunting Giant Monsters across the in-game world. Second, GM hunting doesn't stop once you get the rewards! Some GMs will only exist one at a time and will spawn miniature versions of themselves that need cleaned up or else the GM won't spawn again (or the server resets). These include Jurassik (who spawns Rubble), Caleb (who has an entourage of ghosts who need to be defeated to reset the spawn), Babbage (some Clockwork might slip away from the encounter and hold up future spawns), and especially the Croatoa Grim Vale event. Lastly, I would recommend taking a look at the below Giant Monster Hunting: Merits and Good Stewardship post from @tidge that goes in to greater detail regarding the above topic. Giant Monster Mini Pets & Monstrous Aether The following Giant Monsters found in city zones now have a 10% chance of dropping an invention recipe of a miniature version of themselves. This chance is rolled individually per character who received credit and is tied to the same drop table as the Reward Merits. Adamastor Arachnos Flyer Babbage Caleb Clockwork Paladin Council Goliath War Walker Deathsurge Eochai Ghost of Scrapyard Jack In Irons Jurassik Kraken Kronos Titan Lusca Sally Seed of Hamidon (Seedling) U'kon Gr'ai NOTE: Only the zone version of these giant monsters drop the pet invention recipes. These invention recipes are not bound and can be freely traded or sold on the Auction House once acquired. Giant Monsters that drop Reward Merits now also drop up to three (1-3) Monstrous Aether salvage (amount depends on the specific GM defeated). Monstrous Aether Monstrous Aether is account bound and can only be transferred to other characters on the same account and cannot be stored in SG base bins; It can be held one-thousand (1,000) at a time. Monstrous Aether can be converted at any BenevoLabs Hologram vendors into the following: Trade ten(10) Monstrous Aether for one(1) random Giant Monster mini pet invention recipe from any of the listed above. Convert three(3) Monstrous Aether into one(1) Prismatic Aether.
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Looks like we've only got two signed up for this weekend's Indom Badge Run. If we don't get at least 6 signed up, I will likely cancel this week's iteration due to lack of participation. If you need the Freezer Burn badge though, this is the right place to sign up! [1100 PT / 1200 MT / 1300 CT / 1400 ET] Sunday, July 14th - Advanced Mode Imperious Task Force: This badge run will consist of running the Imperious Task Force at the 1-Star difficulty level (Malicious) in order to acquire a difficult new badge. This task force has new enemy mechanics and two unique enemy spawns not found anywhere else in the game (Aereus Colossi and final boss Romulus). Due to this added difficulty, I will run it at -1 Mission Difficulty setting. No special Archetype or builds are required for this run, bring whomever you would like the badge on! Defeats will be likely and we will be going at a leisurely pace, so expect it to take 2-3 hours. We will meet at Imperious, I'll be there 15 minutes early to start inviting people. It will be important to defeat the Cimeroran Surgeons in each mob before they buff up their mobs! Badges: Temporal Strife: Complete the Imperious Task Force Freezer Burn: Defeat the two Aereus Colossi! Sign-Up for Sunday, July 14th - Advanced Mode Imperious Task Force Badge Run: @Glacier Peak Glacier Peak - Ice/Cold Corruptor @Midnyte Midnyte - Dark Melee/Willpower Brute Casualty of War - fire/energy dominator @Burnt Umber Hostia Usta - Fire/Dark Corruptor
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Focused Feedback: New Power Customization Options
Glacier Peak replied to The Curator's topic in [Open Beta] Focused Feedback
You fight her if you're a Villain. I think it was a St. Martial story arc if I remember correctly. -
I'm partial to Carnival of Shadow because the Untouchable pet grants Forge (for more dmg!) and has a single target heal. The other pet has AoE Psi tornado and other Psi dmg attacks which helps melt enemies.