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Glacier Peak

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Everything posted by Glacier Peak

  1. Sounds like a troll baiting the community for some drama to me!
  2. Here's all the in game icons: https://homecoming.wiki/wiki/Macro_image_(Slash_Command)
  3. Yeah that pocket tank idea is actually pretty sweet. Keep in mind though it will bring a lot more mobs to the party. I usually keep the alt logged out until I've stealthed through the map to ensure spawn sizes stay tiny.
  4. Confirmation bias! I see it happen to everyone.... (there's a joke in there folks 😆)
  5. Oh yeah that's why I take polarized shades with me, lots of snow where I'm at. Snow blindness is real and terrible!!
  6. Tropic Thunder actually 😆
  7. What color snow is there besides white??
  8. Here's a sort of story / rant about the old times... It was a different time back then. People were paying money for the CoH "service." Time = money back then, so people were paying with both their time and money for their enjoyment. This type of transaction was bound to develop entities who sought to exploit, and there were so many gold farmers in the early days who used to use the 15-day free trial hand outs to farm inf and then sell it for real world currency. It was quickly stomped down, but it was really easy for a player to know if the bad actor was indeed nefarious. The early days were filled with a lot of unrefined processes, everyone was learning how to make the most of their time and money. Farming and gaming are synonymous in my book, and I've seen it all in this game. From Nemesis Mole Machines to Snake Eggs, Kora Fruit and dumpster zone herding. From under map exploits to finding unlimited Cimeroran enemy spawns behind Romulus' castle on the old Cimerora zone map, to bridging and the Cathedral of Pain, to duplicating IOs in the user enhancement bins. Farming rep in PvP and farming PvP recipes before they were fixed drop rates for defeating other players. Folks, this game is in a lot better place than it was in the past, but there will always be something that needs fixed or that can be exploited for personal gain. That is something I'll always remember about this game.
  9. I really wish I could tell you what I have enabled, but here's an old support message I had sent to my email a while back. Edit: Yeah, then my post isn't much help. Maybe there's a GM on who could help answer that.
  10. Any time I have an active support ticket, if any action is taken with it, I receive an email notification indicating so. I believe this is an option I selected in my account settings. In your case, this may fit your desired need.
  11. Man the old posi was long long long! I remember not having my travel power and not being the only one, so the many mission doors across the city were an odyssey to say the least.
  12. What are you looking to focus on? If it's just raw damage migation, Bopper has the build for that on the main page. Are you trying to fight ranged or in melee, or both? That would help explain some of your build decisions.
  13. This thread has everything you need to know about Page 5 farming on Homecoming. Recommend you take a look at the first post from AA.
  14. The activation time and the animation time are two different things. So even if it looks like it takes longer because of the switch between animation draws, it isn't taking the damage any longer to register on the enemy targeted.
  15. If the developers made all these suggested improvements, where would the risk be for players using the set? What would then be the set's weakness? It seems like your suggestion is just plugging all the holes of the set and leaving nothing on the table.
  16. There are already enough Archetypes that can do anything a player could desire in this game. I don't need to be convinced of this suggestion, though I'm confident that in the past almost four years of Homecoming existing, no new Archetypes have been created, and that won't likely change unless a new developer comes along with the time, expertise, and passion shows up
  17. I haven't heard why it's the first slot and only that for the unique Archetype costume parts, but I'm happy to assume it's related to it being the easiest thing to do at the time and no one with the experience needed to make the change that you've described is currently doing so.
  18. I'd offer for your entertainment the Hero Epic Archetypes Peacebringer and Warshade and the Villain Epic Archetypes Arachnos Widow and Soldier of Arachnos to duo with, if you're looking to have a wide variety of build options. All four Archetypes can play well and be near peer to their Archetypes-focused equivalents for melee & ranged, support, tank/taunt, pets, and debuffs. Peacebringers can do anything. They have an ally heal, they have debuffs in all their attacks, they have ranged attacks and shields in Human-form, and the highest base ranged damage modifier in the game when in White Nova (Squid) form - higher than a Blaster even! Their access to White Dwarf and Light Form give players the ability to tank and taunt with little concern, though their lack of positional or typed defense (or DDR) makes for a fair balance to risk and reward. They also have fun little White fluffy pets that instantly suicide the moment you spawn them when in combat. Warshades are pretty different in playstyle, relying on mob density and AoE attacks to shine, so I've been informed. I have not had the pleasure to try one out yet, so take that statement with caution as I could be mistaken. Arachnos Widows are just godmode, plan and simple. You can build one in a way that fits your exact playstyle, particularly the Fortunata variety that focuses on ranged psychic and mez attacks. I haven't played a Soldier of Arachnos yet, but I'm aware that they have access to a great deal of pets, though not as direct-able as a Mastermind's Henchmen are.
  19. Trade with other players or email yourself. The Auction House is the only way to get Super Packs.
  20. Yeah this is exactly my thoughts. It's just so awesome how wide the playstyle can be on this Archetype. I'm actually thinking of using the double Confuse build strategy on my third build slot.
  21. Where are my giant space lasers! This trailer has every super hero movie trope of the modern era: time travel, throwbacks to previous versions of the character, something multi-verse related, giant CGI evil armies - but no giant space lasers?? At least it's got regular eye ball laser 😆
  22. I tried to use the AoE confuse in similar situations, but found that confused enemies were defeated the same speed as non-confused enemies. Meaning it didn't have a noticeable impact on gameplay and left me feeling I wasted a power pick and a few slots.
  23. I'm curious how the choice of both the ST and AOE Confuse powers are going for you. I found Aura of Confusion to be too busy - meaning in most of my experiences where I intend to confuse a target, I focus the magnitude on using multiple applications of Confuse instead of getting multiple targets confused.
  24. The Eden trial was used for farming if you can believe that. It didn't always have a timer. I enjoyed taking my Fire Tanker through the hundreds of Devouring Earth mobs, herding the many floors and burning them all down. The entire thing could be abused and geometry could be teleported through for a long time, like recently patched on Homecoming kind of long time. The trial used to always be bugged due to the NPCs at the end that needed rescued (which make for a delightful Easter egg of sorts in the Dr. Aeon SF). I'm pretty sure it's the only place that you can farm Ambrosia. And boy were those Crystal Titan Origin enhancements awesome! Especially before getting your hands on Hamidon Origin enhancements. They used to only exist between the 40s if memory serves me right. Related note - the Abandoned Sewer Trial used to also be used for farming those Kraken. Edit: Oh Issue 1 is when I started. Exciting times!
  25. That's accurate for a majority of the content in the game. The build I made was meant for solo, 'Master of' content soloing however, so I had specific needs.
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