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Glacier Peak

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Everything posted by Glacier Peak

  1. I'm going to go ahead and bring it right back though because it's a discussion that was started by you, so I assume it was worth discussing to begin with. Instead of creating what ifs or possibly could haves scenarios, let's just rely on what the Code of Conduct actually says: Conduct Guidelines Do not abuse or harass others This includes players, Homecoming staff, and players or staff from other communities If someone wants you to leave them alone, you must leave them alone Obey the content guidelines (see below) at all times This includes messages and actions in-game, on the forum and on Discord So as long as the behavior isn't violating the above guidelines, it's not harassment, griefing, or otherwise frowned on behavior. Can we agree on that?
  2. That's a hard no, that is incorrect. And just to be clear, that's not my word, that is based on the Code of Conduct. If you can point to a spot in the Code of Conduct where it says what you considering griefing is actually griefing, then I'll accept that. When a player goes to a PvP zone, they accept the conditions of they may be attacked, defeated, and otherwise be engaged in the PvP mechanics of this game.
  3. Definitely something about the curve of that... grassy knoll that is worth a highlight! 😄
  4. Greatly appreciated! It wasn't boring on live when it took some creativity to access! 😆
  5. Oh you don't say. I'm either misrembering or getting two things mixed up. I've had a few PvP suggestions myself, but the toughest conundrum to resolve is the participation aspect. If a player doesn't have anyone to play against, it's not PvP. Not that this game mechanic is at that point, heck I can find others who are interested in PvP as frequently as I can find folks interested in roleplaying, base building, AE testing/ content play thru, power leveling, or really any other game mechanic. But the robustness of the population is directly related to its success. You can't fight yourself! (I mean you can, if you dual box for badges or something).
  6. If you are taking notes through this journey, I'd recommend to you to add an asterisks next to BS, to the effect of "Run the Nemesis Mole Machine Mission on -1/1, No AVs." Otherwise you'll have to defeat four AV health capped mole machines that, while don't do you any damage, don't reward you any influence or xp either.
  7. Items of Power were great reasons/incentives to base raid. The unique ones especially so. I get the thrust of the argument you are making, there are no incentives to conduct PvP in this game in its current form aside from player-driven events/community initiatives.
  8. A suggestion I made last year after slogging through these things.
  9. Each Patron has two unique story arcs and two copy arcs that all four share, but they change a few names and words to make them seem different. The two unique arcs from Ghost Widow and Sirocco have good story and fun enemies. Black Scorpion has the fastest story arc to unlock the Patron pool, but he also has the longest story arcs (and awful Mole Machines). Mako is more or less similar to Black Scorpion.
  10. Off the top of my head, Nova Praetoria has some great draw distances and light shading when the graphics are cranked to max. Another good backdrop would be the Echo: Dark Astoria Moth Cemetery. And for those who remember breaking in to the Blue Hologram room under the Arena on Legacy, it is a unique area that is accessible by clicking any interior arena door. Edit: Apologies for a lack of screenshots! Please accept my Pocket D tour guide video in my signature as my submission 😅
  11. Boomtown is getting remodeled/rebuilt in game. May be worth setting him up near the old Freedom Phalanx HQ building.
  12. I would rank this as equally likely as turning in to a Rikti Monkey after using Secondary Mutation. Good work!
  13. Side note! I started playing Shadow of the Tomb Raider back when it was first released, but there were so many bugs and technical issues that at one point the game save corrupted itself mid-play through and I couldn't reload it (I too was in the 90% range for completion!!) so I haven't returned to it since then. I even purchased the season pass/DLC thing. I really enjoyed the atmosphere/environment and I love Tomb Raider games, but I can't stand paying $60 for a broken game that gets fixed/is playable two years after release.
  14. I'm really not looking at/for content promises, specifically for the reasons you mentioned. My post is more focused on the HC project itself, something like a roadmap update. Content is always superb, I can wait and test and enjoy when that comes - I was more curious about the whole direction of the HC project. At the same time, I am cognizant of this being an all volunteer venture and I shouldn't expect anything. I am just basing my expectation/hopes on past examples of quarterly/semi-annual updates on the 'State of the Project' we had seen in 2019, 2020, and 2021. Edit: Oh and please don't trouble yourself/the team with getting updates for updates for updates. I can be patience! I am not making any demands! I know it probably sounds like I am asking for when an update will be made, and the easy answer is "when it is announced." I suppose my intent for this thread was more as an observation.
  15. I'm looking at this from the perspective of a player that doesn't experience this ever on my primary shard. I don't see how it would benefit me. If it's a QoL improvement that only affects one server, or it only occurs during specific times of day, I feel more inclined to offer alternative suggestions for folks who are bothered by the problem you're suggesting be alleviated. Not saying the suggestion is a terrible idea or that it shouldn't be implemented, just that I'm not convinced it would be something that is useful to the entire player base. I'm just one player and forum poster though. There are hundreds(?) of other forum posters and thousands(?) of other players with opinions.
  16. Oh shoot, you asked a question I didn't address - okay so what I do is I play a little of everything, a little (well a lot lately) of Halo Infinite, a lot of Satisfactory (was on a No Man's Sky kick after playing Subnautica and a friend bought me Satisfactory to try), really just stuff I can pick up and put down when I feel the need and the experience is the same each time I come back to it. I play a lot of video games with real life friends, so there's rivalry and camaraderie. I also supply myself with hobbies if my work schedule allows. I just finished a major life milestone, so now I've got more free time and it's hard to decide what to do. I've also picked up watching Anime after a friend recommended some series (Full Metal Alchemist, Demon Slayer, Cowboy Bebop, My Hero Academia, Mobile Suit Gundam, Trigun, One Punch, Gurren Lagann...). Lots of good stuff and an abundance of stuff that makes me cringe, but it's a cool gate way to Japanese culture. And I also try to do other stuff like running because that's relaxing to me.
  17. Great question. Too much of a good thing can be a bad thing. I like to think of it like chocolate cake. I could eat a slice once a week and enjoy it. If I had to eat a slice once a day or worse, once with every meal, I'd quickly grow spiteful of its decadence. What I do is pick up other games and hobbies, come back when I'm either motivated by a concept (because at the end of the day, nothing really matters in this game if you're not having fun with the character you're playing) or a theme, or to try out something that I've had in my long term game goals folder - like getting outside of every zone or discovering bugs in game play. If the worse thing you do is put the game down for a few months or even for good, you can know your contributions to the community and the fun you had was good while it lasted. Or you can come back when you've got a hankering! It'll be here until it isn't, and that's not the worst thing in the world.
  18. What a strange evolution of this thread since I was last here 😄
  19. Aren't these messages planted in to the player's psyche by the aspect of Ruralru? Not their actual thoughts...?
  20. I'd say an argument could be made for the Arkham-series Batman killing people (or at least the player's can be certain some are killed).
  21. Yeah that is interesting speculation. I'm more curious about the state of the project-type of update. Like "here's what we've accomplished/here's where we are headed." Though again, I have no expectation this type of announcement would be made any time soon. Only basing my post on past updates from the HC Team.
  22. Just like everybody who plays, I enjoy that the game is back (almost three years now!!). And I want to be clear that there is no rush to make things happen and I am happy with the state of the project. So the point of the post is that I am curious about what's next for the Homecoming community (not specifically content). Something like the updates we've received in the past about the state of the project / future direction. Seeing as how its a volunteer project, I don't have any expectation that there would be an update from anyone any time soon, but I support long-term stability like most folks and these types of announcements are usually how that approach has been taken in the past on Homecoming. Last major announcement was posted in April 2021:
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