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Darmian

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Everything posted by Darmian

  1. Ok, Faultline has investigated the Base thing for me, so kudos to them! It all stems from the old base raid code wherein items will become targettable if such cross teams were enabled, and no one wants bits of their base destroyed! At least that's how it is right now.
  2. A further aside to this, SG bases. SG bases simply should be coop zones. Since you can now have Gold/Red/Blue all in the same SG, and all literally standing in the SG base at the same time, not being able to coop with them while there, CF for an ouro crystal mission, is madness. And didn't you used to be able to launch CoP from a base?
  3. Ah,,,once you start attacking him actual Avatars start spawning?
  4. Well, I see a few every now and then, And since I play a lot of dedicated Golds it's the only real zone event GM you can get, so there's that.
  5. Mine run from 19 to 25
  6. BAB needs resolution to that Deadlock story at the least!
  7. If Galaxy were to be realistically returned that would have some knock on effects. (1) narratively it would have to be smaller than original Galaxy, and contain some destruction/ruins. (2) the section of Galaxy we see in the tutorial is of a higher quality design than OG Galaxy, however that is not a complete map, and I don't mean it just has sections, it actually is several floating unconnected bits rather than a single block of map. So there's a fair bit of work there. The section of Galaxy with the crater from the Graves/Twinshot arc IS built into OG Galaxy, so that's a discrepancy too that would need to be accounted for as textures don't match. So a lot of work there actually. (3) the Galaxy tutorial itself would need to be removed, missing meeting the fabulous Blue Spectrum, (though frankly I'd just kill the voice over right now actually), and a swath of NPCs and people across Atlas Plaza would need to be reassigned, the Matthew Habashy arc would have to be removed...there's a big domino effect going on there to do all that. Now, I'm not saying it should not be done, it could be and could lead to massive new things/opportunities, but it most definitely isn't as easy as just "turning Galaxy City back on", and that quite frankly is NOT going to happen, since one of the things done literally last November was the removal of the Galaxy City Gate in Kings Row and the erection of a statue to Galaxy Girl at that very spot. On a quieter note, I'm simply baffled as to why a version of BAB wasn't simply left on his spot in the Echo. Echo Atlas still has its Ms. Liberty. And for old time fun I do sometimes take a lowbie into Galaxy City and go street sweeping there, but I can't level there. Bah.
  8. An LO! From the other side of Portal Corps a glorious GOLD side was detected, and it was most excellent. Oh yes. though low in population, its sheer awesomeness balanced that most righteously. ROFL.
  9. I found this screenshot I took of a run through Dark Deeds in Galaxy City: Part One. You might recognize this as being from the fifth mission.
  10. Peeps, you are all stardust! Keep on shining.
  11. Well, I understand the desire that each mission be a "standalone" to a certain extent, but the intent of the entire series - gimme a sec - - the intent is pretty much laid out there. To write a longer form, almost TV series style thing. So you just finished "Season 1". And that was the challenge really. To write a story that could cover 15, 30, 45 "episodes". So you get a few that are definitely almost standalone, but you get cliffhangers and surprises, and mystery people showing up. And other challenges too. Like . Things like if you visit the Freedom Corps Building in Galaxy City And with things like the SERAPH map, you have to lay the groundwork for some stuff! In Mission 1 of Dark Deeds in Galaxy City: Part Three you are picked up in an Arachnos Flyer, and that's what you step out of on the SERAPH map. And if you go to that exact spot in Steel Canyon, that building is an Exchange Bank! If you decide to continue on, the first one in the next arc has an EB! But thanks for playing! And I try my best to give a decent story, but like many a thing that is subjective. I will say I have grown to love the Meteors as a little super team though! (And there's going to be stuff that won't get resolved - oh, don't get me wrong, the major plot in this series DOES get resolved - because I like to leave hooks for myself in case I want to go back and write some more!)
  12. Ascendant still has it!
  13. BOO! No Emmysky! Boo!
  14. Yeah, that's kinda why I like him there 😄 But IF the Deadlock story were wrapped up, surely his alter ego could hang around there? BaBs could head over to PD and hang with War Witch and enjoy the retirement.
  15. Pretty much. Apart from when the model gets swapped out as a Hallowe'en costume thing, even though it's still him.
  16. Well, it's holistic isn't it? Everything is connected. Back in thedawnatime, before Incarnates, PVErs would brace themselves and head in to Warburg to get those nukes, because you damn well needed them for some things.* Now? Meh. I mentioned elsewhere recently that I dropped one in the end battle of an ITF and frankly it wasn't even noticed in the flurry of Ion Judgements et al. Now, I'm not saying just make the nukes MOAR POWAHFUL, because that's a band aid fix, and doesn't help in the long run, just that things domino out. Anyhoo. And yeah, I can get a Shivan from BB, or I can just buy a Signature Summons and not bother. Similar effect. * I remember a few PVErs that got in PVP that way, survived and then thought, "Yah, I can do that, that's fun!"
  17. Oh lordy. There's a headscratcher.
  18. She's in three if you count Trident base! Four on Valentine's Day!
  19. I think he should get a proper retirement arc, since the Deadlock story didn't have a conclusion. Then he can go where he likes, put his feet up somewhere, and Marauder can take his spot in the back end of Atlas, since he has to work his way into good graces anyway.
  20. As a side note, as someone who tries to write AE stories and so on, and bemoans the lack of maps - yes, it LOOKS like there's a lot, there aren't, and many are nigh useless - I had this reply from Faultline regarding maps for the AE: "This is not difficult but it is very time consuming. Every enemy spawn, hostage and collection location has to be placed by hand. Older maps had generic spawns that translated easily to AE, newer maps are heavily scripted and don't have generic mission spawns. Slices of the city zones obviously have no mission spawns. It takes several hours to place and test the spawn points for a single map, and that's why you don't see a lot of them added to the AE. For the Arena you only need to drop a few player spawn points and call it a day, that's why eight maps could be added in a week." Bold text is my emphasis. So much as it benefited PVPers, it was fast and easy to do this, rather than, as far as I can see, must give PVPers new maps for the Arena. Take it as you will. Frankly, my fellow CO* peeps, if you want people to go to SC/WB or BB, then they either need to be doubled as a PVE zone with new content attached, or simply become a PVE zone with new content attached. Not enough people care (and as mentioned above, some are just hostile to it) and HC needs to leverage the assets it has, and BB and WB are great zones. Personally, if I had to pick one of those options, I'd go for the first, because I don't want to see PVP cut off at the knees. You can disagree and shout at me now 🙂 I won't take offence.
  21. No it isn't. You're producing material to play, as opposed to Fire Farm #9073, and it's quality material IMO, and asking for more slots to do that in is perfectly fine.
  22. Because he's a perfectionist and is probably off polishing it and moving scenes and so on!
  23. Still say it should have been Reunion, since all the other shards are already Anniversary badge titles.
  24. Oh I don't think Longbow are kinda dopey and useless at all. I see...other things going on there 🙂
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