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Everything posted by gameboy1234
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This is a fair point and one reason I think SS should get a blanket increase in damage. An increase would "make up for" all the mobs resistant to Smashing (and there's a lot) while it would also act as a sort of bonus damage against mobs that are not resistant to Smashing.
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SS and Rage: 1. Increase SS base damage. Reduce the buff in Rage and remove the crash. 2. Increase SS base damage. Make Rage a large buff like it is now, but make the recharge unenhancable and remove the crash. 3. Increase SS base damage. Make Rage into a short duration buff like Aim with even higher +Dam and +Acc and remove the crash. I kinda like the "Make Rage like Fury" suggestion but I wonder if it would be OP (or just wonky to implement) on Brutes.
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Ah so that's why. I didn't know that, thanks for the explanation.
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never thought this game would depress me, but it does
gameboy1234 replied to Carbie48's topic in General Discussion
This is something I was going to recommend. If you don't know how to play the game and want to figure it out, running missions from contacts solo is the best way to work through it. Scrappers and Brutes probably work best for this, they're high damage and have good defenses so you can solo much more easily. This also allows you to actually read the mission text too, which is actually pretty fun and often good, if a bit wordy. I have solo toons that I use just so I can read all the content. I don't do that on teams, because most everyone knows it by now and they're expecting a quicker experience. Also learn to use the P2W vendor. There's some important stuff there. Like extra attacks will help you when you're low level and don't have too many attacks yet. Special items like a Jetpack is indespensible for when you have no travel power yet. Special run powers can help with role play or just getting around. Also the XP boosters are really handy for when you just want to level fast. After about level 6 check out The Hollows and Perez Park, two zones that connect to Atlas Park (there is no Tram there, so you have to go to the actual zone entrance). They have additional content that you might want to try out. Some of the content is hard and you might need to ask for help. Have folks join for just one mission if that's all they want. Don't run Death From Below too much. I'd run it once on a new toon before starting on regular contacts. At least until you exhaust the contacts and know what they do, don't pass them up. Better to solo and get some experience actually playing the game. And finally the Help channel in game is a good source of help if you just need a quick question. -
Usually when playing I try to concentrate on numbers, boosting my own effectiveness (IOs, etc.) and my own skill. I like to feel that I'm contributing to a team and also getting most out of the character I'm playing. I like to notice where things could be better and plan out how to address this. Using Hasten to recharge slow but powerful abilities. Or using IO Sets or Procs to boost performance. I'm almost always during down-time looking through the Auction House getting ideas for what might be added to a build, even if I can't afford it yet. Then I get an idea for a cool costume or a cool character name and I make an alt. That'll start over the process of trying to learn the new toon, discover its faults and where it needs improvement and where I should focus. Then I'll get another idea and start another alt. It's play, get idea and start an alt, play more, start an alt, play, alt, play, alt, play, alt, etc. I have a lot of alts. I call this "playing City of Heroes."
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Also an old Champion player, sorry it took so long for me to find this thread.
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Released: Stab Stick Grabbed: Bio Weapon X
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Just happened to notice this, sorry if it's a repeat The text of the Defeat badge, before you complete the badge, says "Defeat 100 Embalmed ones to earn this badge." Probably should be Embalmed Ones with a capital O.
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issue 27 [Beta] Patch Notes for May 7th, 2021
gameboy1234 replied to Jimmy's topic in [Open Beta] Patch Notes
Ah, got it. I think of those as "instances", didn't know the CoH name for them. Thanks @Cinnder -
issue 27 [Beta] Patch Notes for May 7th, 2021
gameboy1234 replied to Jimmy's topic in [Open Beta] Patch Notes
What is a phasing volume? -
issue 27 Patch Notes for April 27th, 2021
gameboy1234 replied to Jimmy's topic in Patch Notes Discussion
WOW! This is the feature I didn't know I wanted but I totally needed! Thanks for implementing this. -
GM_Bot Introduces Revolutionary Graphical Enhancements!
gameboy1234 replied to GM Bot's topic in Announcements
/petcom_name GM_Bot att def There, fixed it for you. Get back to work. -
Focused Feedback: Power Changes (Release Candidates)
gameboy1234 replied to Arcanum's topic in [Open Beta] Focused Feedback
This is a super good idea. My bots have the same problem on live right now. My character just plain runs much faster than back in the day with Sprint, and the bots can no longer keep up. I am constantly leaving them behind just moving around normally. If all pets could have their normal running speed increased to match what Sprint gives players now, that would be awesome. -
Focused Feedback: Travel Power Updates (Build 1)
gameboy1234 replied to Arcanum's topic in [Open Beta] Focused Feedback
You can't trade Afterburner for for anything at all? But all you use it for is a LotG set mule? What about Hover, is that already in your build? -
Focused Feedback: Travel Power Updates (Build 1)
gameboy1234 replied to Arcanum's topic in [Open Beta] Focused Feedback
I like EM a lot. With EM, I don't need to slot Swift or Fly for flight speed. I can leave Fly at one slot and put an EndRdx in there, and I can one or two slot EM with EndRdx and I'm pretty happy. Almost at the flight speed cap. I assume a few IO set bonuses will get me all the way to the cap, even without trying to slot for it. This means I can save slots and put them elsewhere, and use Swift for something else. I just tested it this way and it's pretty useful to build like this. The cap is 102 mph with Afterburner, Fly and EM running. Time from north tram in IP to NW corner of the zone was about 1 min 47 sec (Swift had one level 40 Fly SO , but AB, Fly and EM were unenhanced). The time for the same trip with SS and SJ both running was 2 min 20 secs (both of those were completely unenhanced). Fly w/ EM and AB is pretty darn fast. I added one level 40 Run SO in Swift, and one Run in SS and one Jump in SJ, and I got a time of 1 min 56 secs for the same distance. That's pretty close, but still short of *unenhanced* Fly + EM. Of course EM requires another power pick like Air Superiority but still it's pretty decent. -
Yup just noticed this. Besides the speed boost, the effect that makes you not float around but stop immediately when letting go of a movement key is gone too. I noticed I was still be charged End though, and its toggle button indicated it was running. Clicking EM off and then on again fixes the problem.
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Focused Feedback: Travel Power Updates (Build 1)
gameboy1234 replied to Arcanum's topic in [Open Beta] Focused Feedback
This was a brand new character on Brainstorm that I auto-leveled to 30 with the cheat menu. So no accolades, temp powers, day jobs, etc. All the powers are completely unslotted. So these are base values only. I'll try to test later with some SOs. Base Powers, nothing toggled on (not even Sprint) Run Speed: 19.33 mph Flying Speed: 24.41 mph Jumping Speed: 32.14 mph Max Jump: 10.67 ft W/ Fly: Flying Speed: 56.66 mph W/ Fly and Afterburner: 71.00 mph W/ Super Jump + Super Speed: Run Speed 69.44 mph Jump Speed: 67.80 mph Max Jump: 121.87 mph -
Focused Feedback: Travel Power Updates (Build 1)
gameboy1234 replied to Arcanum's topic in [Open Beta] Focused Feedback
I added that, but I think it crossed with your post. Yeah I picked up on that when I tested it. -
Focused Feedback: Travel Power Updates (Build 1)
gameboy1234 replied to Arcanum's topic in [Open Beta] Focused Feedback
I just gave this a quick test on Beta. Traveling from the north tram in IP to the northwest corner of the zone and back. Super Speed + Super Jump: 2 min 20 seconds Fly: 2 min 33 seconds. I was able to use Afterburner twice in that time. These times are VERY similar in my mind, Fly was only moments behind what someone with SS+SJ would do, and the travel in IP is nearly ideal for SS anyway. I think in practical terms these differences aren't that big of a deal. (And something I didn't realize but Afterburner is now a free power with Fly, so these two should not really be comparable in the first place.) Also the interaction of Hover and Fly animations is kinda yucky, and the Hover animation at fly speeds doesn't look good. But if you're traveling long distances you just shut it off? Or are there other reasons to run Hover while you're traveling? Maybe convenience, constantly having to adjust that one toggle could feel rather cumbersome. -
Focused Feedback: Travel Power Updates (Build 1)
gameboy1234 replied to Arcanum's topic in [Open Beta] Focused Feedback
Don't forget that Fly+Afterburner is two power picks. It should be equivalent in speed and utility to something like taking Super Speed+ Super Jump. Especially now that a travel power is just one pick and not two, any Travel Power + A Power that enhances that travel power should be the same, or around the same, in terms of utility and convenience for the player. I ran two travel powers on many toons back in the day (including a MM with Teleport + Hover, no 15s bs for me, I just stayed in the air as long as I wanted). The new powers are great, but I think we have to keep in mind that there are some other options players have and ways of comparing powers need to be thought of in terms of the current powers, not how we used to do it way back when. -
Focused Feedback: Travel Power Updates (Build 1)
gameboy1234 replied to Arcanum's topic in [Open Beta] Focused Feedback
Want to +1 this as well. Personally I hate being invisible because then no one can see my costume. Having a slider for how invisible you are would be ideal, but even a click button to toggle between "Really invisible" and "Not too invisible" would be ok. -
Focused Feedback: Travel Power Updates (Build 1)
gameboy1234 replied to Arcanum's topic in [Open Beta] Focused Feedback
I just want to nth this, squared. This would be a super option to get rid of those annoying extra trays that we can't do anything with. -
Weekly Discussion 84: Kinetic Melee
gameboy1234 replied to GM ColdSpark's topic in General Discussion
Not terrible ideas, but as other have posted might need some work. Yin stance could be changed to "whenever a to-hit roll is made against you" you gain a damage boost. Like Brute's Fury. You could describe this as not getting hit but "redirecting energy back towards the enemy," seems like it might be martial arts ish. And Yang Stance, I like the idea of debuffing enemy damage (which is what I think Power Siphon does now). It not only protects you, it also protects your team if they pull aggro or get hit by a cone, for example. Powers which benefit a team are good, so I'd like to keep this as debuffs enemy damage when you score hits on the enemy, rather than switching it to your personal damage resistance. -
Weekly Discussion 84: Kinetic Melee
gameboy1234 replied to GM ColdSpark's topic in General Discussion
Yes! Right, this is pretty reasonable. To make Power Siphon work better with the existing animations, making its effect last longer so that it works well with the existing animation times seems like an excellent suggestion. I do like the existing animations. Not everything needs to animate with the speed of Claws or Spines or whatever. But the powers in a set should be tuned to work well with the whole set, and that includes animation times and not just sticking to arbitrary formulas. (The original devs seem to have had a blind spot in this regard.) I'd even go as far as to remove the animation from Power Siphon altogether. Just have a VFX on the player's fists or something. Zero cast time and zero interrupt time. Make its effect last a skoosh longer and that might be it.