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Maxzero

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Everything posted by Maxzero

  1. Honestly my pets are pretty much in 2 states: full health or 1 shot. Whats a 280 point (that's with +100% healing), 2 sec cast heal going to do? Pet will be dead by the time I finish casting. The whole idea behind the build is that it's not like other MMs where you trail behind your henchmen like some overprotective mother. I am playing in more of a Controller style where the Pets are more a long duration DoT that takes agro from you occasionally. The pets are softcapped to all Def and have between 35-61% resist. They are as about as tanky as I can reasonably make them. If they are still constantly dying at that point I don't bother resummoning them (such as in Battle Maiden in Tin Man, Sewers in Apex, TPN, etc).
  2. Yep it's an annoying bug. Every time you zone you need to summon pets during a hybrid effect for hybrid to affect them from then normally on (until death or zone). It seems like a small issue but is really critical in practise that affects several ATs.
  3. It is quite a troublesome issue to be honest.
  4. Banished Pantheon Radial. The Boss pet has good ST and AoE attacks (with great coverage) that also -res. The invincible support pet is the only pet with an AoE attack (which mean it can take some agro but since its invincible...). It's also probably got the best buff of all Lore pets: a AoE +regen (100%), +recovery (100%) +recharge (25%) with 50% uptime (30 sec duration, 1 min CD). Really impactful. Plus they look cool.
  5. I suspect pets wouldn't inherit your personal damage buffs because they don't inherit anything in general. All they do is 'snap shot' their own slotted enchancements when summoned.
  6. Heh small world my first 50 and pylon kill was with a Bots/Traps way back when. The issue would be whether the damage done by Tornado and LS gets added to your agro. One of the reasons I went Thugs over Demons or Bots (those were the 3 I was thinking about) is that they can Def softcap was just a little careful slotting. They are at something like 36.5 Def +all on their own and just need Steamy Mist and Leadership to basically be relatively safe at the Def softcap. That and the Bruiser nearly hitting the damage cap from Build Up procs. Storm can be very activation intensive so I didn't want to spend a large amount of time babysitting them. I even put pet attacks command in some of my power bindings so I can direct my pets through my attacks saving even more key presses and attention. I can see why Storm has such massive end costs as a MM. I think its one of the best ATs to take advantage of Storm's activation intensive nature.
  7. Something to look forward to! I thought 800 DPS was being ambitious guess I need to think bigger. Now the question is why has MM flown under the radar till now? Can't all be the new IOs the vast majority of this firepower was available on live.
  8. Well with Gaussian's Build Proc proccing based on the number of targets buffed if placed in Tactics (new research) as a Storm MM it is now pretty much compulsory. Solo I am looking at 40% Build Up uptime in groups probably close to 80-90%. Tornados now do over 1200 damage/min and Lightning Storms about 1300/min (assuming 11 shots with purple proc have 22.5% chance to fire). Once I finish this build I am pretty confident I will exceed my Ill/Storm Troller in DPS. | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1520;729;1458;HEX;| |78DA65544D6F1251147D03837486525A29FDB060A1DF853230DAB86DD25A8D5A4C2| |3F56B619AB1A5050385C010DBA50BFF801B579AB8A9BA71AB71676CADD5F80B74A3| |3B175AE3C71A2FEFDCB4933001CE9BF3CEBDEFDC3B77C86C9E6D7F71FEDE8C503AE| |78A56ADB69CB16A76AE5A2A6CAC7A2F5B76BD6A15055DBEAC6DD9859568365FB6BD| |74DF7B245BCED64BA5F286B194AFAFD7061DFC6C7D6DCDC8DAE56A8925858D75E15| |B2C978BC6B962613D6FEB729DADE472AB01B95CC859ABB96A2D5FA8F8216BAA282A| |3C5F29AC188ED4196B25C74EB7FAC84E9CBE6F3D82AF86475C57853055E1BAC9B8E| |B96A8EE00DBDEF1FD3EB0A21EC6D2872EB143D91430AAF284C0D4C4B1478C8F816D| |3121A3F5FB2E891A75C62D831A8A3BA4484DFC124ED8A57C1E3EC1C3713ED27BC12| |9DECFC831FE0538441B1AE7D212384F4F206E8F12F9B852DF0D54D8BEC428DD7738| |7EFB3E21638D047E64F4F83B14C9F5E9C0491FB0DB0F3C190046DB8136C50670A23| |B30ED926E3ACF307E049ABBC0F7E4AE8BDD751D803BFE87F137B0FB2F3CF5FC4345| |3DDFE83EA28A2EAA3A088FAE207730AA03637EA08B3421EE644856E826A6977BD5D| |B5C443431790A7DDF2737FDECA6FF1A7A74E22AE32CDC84E7E026BC4518A4EABF93| |7C9CA683F20EB09B01767392DD4C058041D244A071479E234FEC19F2C69F02A3DBC| |00FE465909D0FF20CDC252B43EC6FE82B3C0FCF403FCC5D1BD963FE0DFC8DF0BC6D| |52EC28C78E9AE0C6D288194BF1BDC17395043FCEB12F29E504625D1357B0379965D| |F4BC057A449F0C4247862A67832A67872923C39499E94244FD06B8A35D89BB1ADC8| |A79BBA80B353F3A8276581374B8831EFA0A7A2478834F7291DC25EB8E50D8DB730E| |916C66C614EB730D32DCC8293D1E039D3E4D08BC6A27AF8DF20147E27B54E7AF7C1| |357EE8B4AFF0FE30F60F8E384589A1FE918B8A9CB39F4EFD04F4BF9CFA873C570FF| |05C6EE94D1667DD76AC2DC77AD1B15E085218AFFF033C99FBF0| |-------------------------------------------------------------------| 3 Missing slots are: Lotg defence +5, Lotg Global recharge +5 and Shieldbreaker proc. You can technically make an even high DPS build dropping Fly and Afterburner and grabbing Assault and Vengence but I really enjoy high speed flight. Moving around quickly is useful. Defences are still good (softcap S/L/E and softcap range with small purple) and resists are much improved. Basically drop FR, Tornado and LS while pets attack while simply cycling Dual Wield for a bit of extra damage and fishing for FF recharge procs. I had a build that could run both Dual Wield and Pistols as a rotation but with Tactics the end cost gets too high and I have to change Muscle Alpha for Cardiac which I really don't want to do. He is level 45 now and the damage is already getting silly. Will hit 50 tommorow and set up all my IOs (have most bought already). Surprising cheap build since it uses the 2 slot bonus of Superior Mark of Sup to replace 3 x 5 purple IO sets.
  9. Controllers would also seem some benefits if they are using either Fire or Electric Control with 3 Gremlin pets. Not as big as MM but still an increase for a AT know for its weaker damage.
  10. Depends. For Storm MMs it's probably better in the MM. For all other cases it would be better in the Enforcers. Of course Enforcer slotting is already extremely hard. Maybe Defence buff secondaries (FF/Traps/Time) may be the only viable choice for Enforcer slotting (they can make up for the missing defence slotting).
  11. Awesome. Now I just need to find a way to fit in Accuracy/Damage, Defence and 4 procs in my Enforcers. Yeah I am not having much luck.
  12. What would you recommend for MMs or pseudo pet users with rapid firing attacks? If the Doublehit works as other PPM mechanics it would basically be a 6 PPM damage proc in each individual pet's attack.
  13. Does this take into account Supremacy in Incarnate content? https://paragonwiki.com/wiki/Inherent_Powers#Supremacy "During Incarnate Trials and within Dark Astoria, Supremacy grants +2 Incarnate Shifts to Minion Henchmen and +1 Incarnate Shift to Lieutenant Henchmen which can be stacked with other Incarnate Abilities which grant Incarnate Shifts." So in Incarnate content at least all pets should techically be equal level to you right?
  14. Empty Clips is a bit silly. I could understand a slight end increase but that Empty Clips increase is in excess of 40%! On a 8 sec CD AoE that does 24 base damage.
  15. Indeed it is. Especially if you are taking purples sets for the 10% recharge bonus you can save A LOT of slots if you can do that over 6 slots instead of 15.
  16. So how does the Doublehit actually work? What does 'good chance to occur' mean? Is there a cooldown between procs? From my time using Radial it procs but there seems to be no pattern to it.
  17. Gang War is just more a fun thing then anything. Its nice to the dudes constantly out but Burnout is such a crazy long CD that it feels like it would just spend so much time on the tray not being pressed. Heh unfortunately I have been dragged out shopping but in the wee hours I had a breakthrough with regards to slotting so when I get home I will be hitting Mids. Basically I should be able to replace Agility with Muscle Alpha and free up a bunch a slots. The main reason I took Agility was for the Def boost but I should be able to cap the pets without them. The freed up slots will keep S/L/E capped and a Range Def good. Wait till you see my pet slotting then its gone to a whole other level. 54% +recharge from T1-3 plus Gang War.
  18. Though I can't help but feel a flat +70% damage bonus from T4 Core should be more damage or at least more consistant. Just how frequent is the double. I must admit I have not checked myself just but just took the advice that double hit is better.
  19. There is 3 empty slots now! 🙂 I have just edited my post with an updated build. "I have Shieldbreaker proc, Lotg +7.5 Recharge +5 and Lotg Defence +5 in Enforcers. I edited the files so I could slot them in like you can in game. With Ageless up my Hasten is perma. " 5 x 10% recharge 5 x 7.5% recharge 1 x 6.25% recharge 2 x 5% recharge I didn't really give anything up either. 3 purple Pets sets lets you do some silly stuff.
  20. Ahh but remember even with the -regen your PA and attacks are benefitting from the -res from Sleet. With Phantasm being a total liability basically all your damage from Illusion is PA plus proc slotted Blind. For supposedly half of my character's source of power that is a pretty lean return. You are right that Ill is inflated against Pylon not just for the Containment but because it does not move. You are also right about Sleet, Defenders get an extra 5% -res per FR. To me thats still not enough. Plus they still suffer from the 2 power sets competiting for limited activation time. Hence why I am looking towards (potentially) greener pastures. A Summon primary will work a lot better which a secondary which, as you have already said, is quite busy. That Merc result is what peaked my interest. Mercs is considered one of the weakest single target primaries and the build I saw had a lot of room for improvement. Current update: | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1473;708;1416;HEX;| |78DA65544B53526118FE0E1C4240045344135444D3402E27AD76D964D6D44863A15| |D560EA3A834200C9751972DFA036D5AD54C9B966D6BDA55366533FD82DAD4A66951| |365D366DE8E53CCF08337C033C9CE7BD3DDFFBBDDF49ED5CE87C7AE9EEACD2BC73F| |94CA5B292CA54AAD97221B7B566BF9AA9D6CA99BC6A2CBB7CFD4DDB4ABA562814B7| |E24B9BB58DCA700B7FBEB6BE1E4F578BE5025D725B1BCAB5582CE6E317F3B98DCDA| |AD3FC9F2E65B36B6ED00D56BC3CE6D34236B3962D573673A5C07C29B71A6F499DCA| |AC66296FB75FE44CCAF7B54D71D56DEAB6AE94A12BCB2DE20DA0FE4DCC13BA1AD9B| |79ACF237BC0927E186B51DB16A57A7415DA014676817B925F838F557B2C6038D491| |47C487C08E7B1633DF2BF1B5329F9536DDF4D5550763DF880F24D7952D049B437A6| |B378BD435BB4F33FD22BDC08A6874707F8E2ECDF4773A892E60AF1B38E4018E7402| |DF4A2117635DE72C66BECEB3C4BA2CD5D5F23BF401BB1815356EA851EE285457458| |587993C67E0E73D4D3C05EC9F214E03435FD1E577A2A29BB1DD07A87EF437F117B0| |F70F62FAFEA2237D5FE4392827285A7AD8AD1E53A555181F7BE53B890A865F88A0F| |45A6C7EDAFCEC63807DDC171503C8A40F2C612E8EDD242E03033CF3A139A87149BE| |41C468831FC14D7C02768B2DC85A41D69A62ADF7526B98AA8779C6DB5262945D18F| |D0CDDE159EC3ECC6E845FA2FE184F628C73B523B1E38C1D37C01D4F1213C438F5C5| |906B82B1CFACB8278D7D4F2E833BB1444C13AF0323D780CF25268ABDD9A29CB529C| |EDA14672BC6998B71E6629CCD17121BA7D6F83CF699B88CBC89027C1219CD3C5DE3| |09F10EFAA6FA944AB26F491F7C03CD3B2A9FC60444DA98641B63B431D36DCC4C1BB| |3D0CA38A039D5E0D08BFAA27EF82E505A9477D77B78E7EBDF9D62E7CDD1C2B01F34| |394D0BA11F635734F37DF4A3D57F12FE3F5BFD1FF026DDC799FE93FE18D4D25CFF0| |1E17CF09D| |-------------------------------------------------------------------| I have Shieldbreaker proc, Lotg +7.5 Recharge +5 and Lotg Defence +5 in Enforcers. I edited the files so I could slot them in like you can in game. With Ageless up my Hasten is perma. I dropped the KB Smashing proc in T1 Thugs because it was having limited impact. Only 2 out of 3 attacks of the 2 of the 3 Thugs benefit and its the two slower cycling ones on Thugs. With the freed up slots I could really clean up my frankenslotting and it looks a lot more cleaner now. 173% +recharge with Gang War nearly perma too.
  21. I have KB to KD in Tornado. The only only KB apart from that is Hurl from Bruiser and 5% chance from LS Strike. Honestly 1 target getting KBed now and again really isn't a big deal. Certainly not enough that I want to devote a whole precious slot to stopping it. Web Envelop is great now because you can select the 'no redraw' option in the customization menu so you don't have the drawing animation everytime you use it. The idea behind the build is both my primary and secondary don't 'need' each other. If the mobs get really lucky and all my henchmen suddenly die in a AoE its not the end for me. I know from my Ill/Storm Troller that /Storm on its own with the right slotting and a AoE Immo is more then capable of killing whole spawns and AVs. But of course with them both working its even better. The reason I don't slot up Gale for use is because: 1) I want the setbonus so that 1 purple softcaps my range when needed 2) I just won't use it. It's cast time is really long and I would rather just kill them. Between Tornado, Freezing Rain and Bruiser they should be on their butts most of the time anyway. But I may change my mind later, I go through respecs like water. We shall see. Thanks for the Bind I was actually looking for that one!
  22. I read someone saying that Hybrid Core Radial's double hit has a 50 damage minimum?
  23. Wait where did you find out this 50 damage minimum? This is actually a really big deal.
  24. Okay since Ill/Storm Controller is now complete (until Utility Belt power pool comes out) its time for my next project. Things I liked on my Troller: Storm Things I didn't like: No Immobilize Very little out of my primary (Phantom Army, proc slotted Blind and everything else is a mule). Of that 700 DPS I suspect that around 600 or so came from Storm. Always felt a little disappointed in the lack of interactivity with Illusion. Minimal CC, invincible but unbuffable pets and fairly lackluster attacks. If I was moving between packs and my PA got left behind (happened often in fast moving groups) then I was basically just using Storm (with no Immobilize) to kill enemies. Imagine having a second powerset that provided a bit more? Could I kill a AV without using my Primary? So I want to make a new character using Storm. First thoughts were Defender or Corrupter. They both have damage sets to go with Storm so more useful right? I didn't choose Defender is because Storm Defenders aren't really any better then Storm taken with other archetypes because they all summon the same pseudo pets so Defender gets very little bonus from having Support as primary (only a small boost to Steamy Mist). Finally both Corrupters and Defenders damage sets are click intensive. There are rotations (bleh) to follow and your nifty Storm powers have to fit in between. So what else has Storm? MMs do! MMs were the reason I started playing CoH way back when as well. Pros of MMs: Primary works somewhat independantly of me. While I do have to keep an eye on them and use bindings, etc they don't take up any of my activation time. They contribute to both tanking and DPS They allow for some good proc slotting opportunities Negs: Fast moving groups can leave them behind (but I am used to that with Phantom Army) Doorways, caves, stairs (thats life) Annoying sound effects (Demons only but Dark Control has the same issue) So since I can deal with the negs which primary? I am a powergamer at heart so I wanted a powerful set. Both good ST and AoE damage, proc options and somewhat self sufficent defensively. To me the only set that fills that is Thugs. Double Enforcer auras are both very good for my pets defensively and don't take up attack time nor have downtime like Bot shields. Good DPS both ST and AoE with a good proc options. So the build: | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1463;703;1406;HEX;| |78DA65544B4F136114FDA69D5AFBA2E5510AD216CA5BA0D35650776244341A6AD08| |28F159940819A96367D0458BAF00FB871A5891B976E35EE548C62E22FD08D6E8C0B| |9544DDB8A9B7734EA049279D9C9973CFBDDFF9EE77A7E99D8BDE6797EFCD2A2D309| |7372B9595B459A966CB85DCD69AF39A59AD95CDBC6A5C4EB94347B1954CAD50286E| |194B9BB58D4A7F137FA1B6BE6E64AAC5728192DCD686722F168B792353CA66D77CD| |6E3A5DCC66655221EBCE51BAF7EEB79216BAE65CB95CD5C293C5FCAAD1A4DA5D3E6| |6A96F6767BC4CEA8DC6F1C8A575D577774A552BAB2DD26DE04EA07124EB994BE6B5| |3AA535725FD30C7A6B6C14DEC10A9D993BA9A6669ECDA13E41F7B4C7C04ECBA6FB3| |EA0F4A6FECD06AF649C48E5BA8ABB7520716EBCA1103E712BD937A675083BE0B581| |16F2EE81DAE36CDD2BBDD440F30EA070E78893EE03B59C8C35CCF9EDDE2BCE76C56| |5D6F14BEDAA2F0D056974B453F6207AF25D3C78EF8B8BB01EE3AC65D57C5999FD5F| |D67911738433C0DEC99214E0363DFE0E2BDD46F676EFB7938EAD847ACE30FB45D5F| |0523BAEAFE2EB231C1BF706A936E75B2839D966BBB3041F62F780A555221212272C| |6120B3116626FC3ECEDBEB8E8E5ACF42E61364EDC222E03C33CFFE81C5CB54BBD3E| |D6EB63BD29D6F3482C827A5AE413F4639F811F64AD7EBAEEE7B96FCB1283ECC2E01| |7F81E9A4537867E135F61FD619ECC30676C477247983B9202379A242688063DC451| |6B8CB9CF65A971EE7B7C19DCC9256286780338711DF8427226B16FC724E76F8AF33| |7C5B98B73EEE29CC738E7F5A5E41AF46ACC639F892BA89B2840933035EBB4534F89| |77D153D5AD54927D4B06A10D1F7DAFF26B4CC0440B936C61522DCC740B33D3C22CB| |430E906834ED417753E4A54B3A2AE807CFB60EA3FDC87FF194A1BC299FF3AE2342D| |865E0C5FD5AC09FFD9AC1F87FEA059FF905FD1039CE73FE94D8A4EFE03D8B4E54A| |-------------------------------------------------------------------| Empty slot is Shieldbreaker. Basically the idea is pets are softcapped to all (38.8% all before Mist and Leadership) and do their own thing. I cast FR, Tornado and LS and use Dual Wield to fish for FF +recharge procs. Yes I know the proc chance is low but its something. I have a proc nuke for extra ST damage (my calculations put it around 337 damage on a 10 sec CD). Softcapped S/L/E and a small purple will softcap range. Will be running Ageless Destiny Incarnate (compulsory for high recharge Storm). Pistols is to fill up a ST rotation when I have free activation time. It may seem silly by just by alternating Dual Weild and Pistols you get 40 DPS before -resist. Not too shabby if you think about how many of our pets hover around this amount. Any thoughts? My budget is unlimited.
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