My guess is those bigger numbers are there to compensate for the out of momentum DPA.
 
	 
 
	The set feels completely different when momentum is up, though I'm not sure 80% is the real uptime in actual play.  Doesn't feel that high.
 
	 
 
	Seems a hard mechanic to design around. 
 
	 
 
	The dots i have no idea tbh, dots tend to be better on paper though, since people don't usually let them tick out.  See the complaints about Savage underperforming.