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Haijinx

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Everything posted by Haijinx

  1. Haijinx

    /regen

    Tankers also get better.numbers from things like tough, weave, combat jumping. And on regen their ATOs would be pretty good.
  2. EA is pretty awesome on a stalker. Just hit vet level 15 on mine with 0 defeats so far. I have been contemplating trying it on a Sent next. Of course sent /SR has been tempting me too, looks really good with the recovery power.
  3. You can't really build a blaster to be as survivable as a Sent. You can build it to be good against a lot of content, but the blaster is still going to farm debt badges faster.
  4. Is there a way to make a bind range based? Since it sounds like leap would be good if you could always hit it at the right range.
  5. Not much experience with KM. But i will say EA is better than it used to be. And quite easy to build. Pick up the kinetic barrier temp power at ptw for an early softcap boost.
  6. If you use no redraw do the weapons autovanish when you are done attacking? Ive always wanted to do dual pistols but the run animation is so horrible i always end up deleting
  7. The only time i hit the assassin's strike from hide, its because i misclicked. Better off using a heavy hitter from hide, then Assassin's strike while scrapping.
  8. I guess its a nice escape hatch type power. But really with a few ios on EA you only ever need to escape PSI. Psi users tend to die fast though, so still almost never use it.
  9. Haijinx

    /regen

    It could probably be a toggle now and regen would still only be a middle pack secondary. The big change would be some flexibility in how much recharge a regen needs. And less clickiness
  10. radiation has a PBOE instead of a cone .. might fit.
  11. Back home now and checking Mid's/Pines the numbers for stalker Invul look really good. The Invincibility replacement has the same Def as 10 foes in range for brute/scrapper
  12. I have it on my stalker, but i use it so rarely that it seems pointless. No sense in getting rid of it since i wouldn't have enough slots for whatever I'd replace it with. The chance for hide ATO in Assassin's strike kind of makes is obsolete in "real world" play i guess.
  13. If, when stacking, the to hit did not also stack, that might help this some.
  14. Hmm i dont think i ever saw an inul stalker and didn't see it as an option on paragon wiki. But i must be wrong.
  15. Haijinx

    /regen

    The problem with regen is that willpower is just easier.
  16. I think using anything as subjective and fickle as players' choice of what to play as some sort of balance feedback loop is Cray. With an a, sorry Countess. The reason there is so many spines/fire brutes for example, is that there is a general feeling that those are a good way to make in game money.
  17. Never even realized you can't do invul as a stalker
  18. You could always just use the kinetic barrier Temp power for those rare times 45% s/l isnt enough. Can have 2 hours of it handy for like 200k.
  19. 2 slotted Lightning reflex/quickness + 2 slotted Swift + 2 slotted sprint gets you around 56 mph which does not supress Which is pretty damn fast for an indoor map.
  20. Epic power set "Marvel Mastery" Shot Web Thor Throw Merica Shield Toss Summon Squirrels
  21. Good point. Cap pulls it off though I guess. Not sure how you hit someone after you throw your mace at them either.
  22. Back during live they were also concerned with avoiding things like direct Thor clones and direct Captain America clones. Less of an issue now I guess since I teamed with three different Aquaman clones on the same day >.<
  23. Big weakness is having to do a bunch of toggles when switching back to human form.
  24. Your character doesn't growl and act angry during rages though. Just glows a little bit. The animations for tough or Savage melees build up are more angry than rage is. There's no reason you have to assume your character is actually angry. Its just a name. Just like footstomp is often a ground punch.
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