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Haijinx

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Everything posted by Haijinx

  1. Energy Drain can produce crazy high defense numbers. More than enough to handle the ITF. Doesn't EA have 50ish DDR?
  2. Nerf Time Travel
  3. Haijinx

    Natural Archer

    And somehow they become more accurate at Plot important moments. Even though the same Archers shoot super fast trickshots constantly and never miss.
  4. The numbers a Stalker can get on Invul are awesome. Maybe you have more Psi protection than you really need, if you are looking for slots. But yeah. Very nice.
  5. Yeah that is where I was coming from. I only have done Incarnate content in teams. And everyone and his brother's uncle's cousin is running maneuvers.
  6. The two globals are the Key
  7. If its just the occasional Solo you could use Elude .. lulz Which is a bit Ironic. But kinda awesome.
  8. Yeah its just sort of overkill on a Tanker though, your DEF is basically softcapped before level 20. Meaning the Set is sort of overspecialized. Its why I don't understand why Capt Powerhouse is afraid to port Energy Aura to Tankers, its not going to be more Def capped than SR already is. On a Brute though, you don't really need many Sets to softcap to 45% ==== If the goal is to Incarnate Softcap solo? That's a different goal. I never build for that. My SR tanker lives there by Default but my design build was to laugh at Rage crashes. Getting 65% defense on a Tanker is not hard. The nice thing about the Brute version though is you get more from your Primary (in general) and for most content you are softcapped NP.
  9. WP in the general sense is an awesome set. I have found that by the time I have 50% S/L Resist, 30% S/L Def and RTTC at 90%+ I am basically just as survivable as a SR Character at the DEF softcap You do get the Alpha rolling health bar waves that are part of playing WP but you learn to let go of the anxiety and just hit whatever AOE you have that has a knockdown.
  10. In my builds I usually focus more on Sets in my Attacks. Or Def/Resist toggles. Ive done several WP characters into vet levels but I have not done WP at the "purpled to the nines" level HPT I usually slot so I get 2x50+5 enhancement values for Resist and Heal (4 slots total) (While leveling I don't bother adding slots in there, I just put a Gen Heal IO) In RTTC The slow proc works all right. I usually cant spare the slot. I've never found that slotting it for -to hit was needed. Generally RTTC I just have 2x Heal IO's (Boosted when I can) and 1 End Redux. Back before Boosted IO's I did 3xHeal and 1xEnd Redux. I used to also slot a taunt IO in my WP tanker back when it had a wimpy taunt aura. RTTC is very powerful, I always wanted it to be Enhanced for heal into the 90+ range at 50.
  11. SR on Brutes is the best SR It has the correct level progression, allowing you to get all the positional toggles early. It has a Taunt Aura. It doesn't waste massive amounts of DEF like the tanker Version. As to building it, Make sure you get both of the +DEF uniques in as early as feasible. My preference is to slot them in Tough. You are also going to want to get your Endurance situation under control since you have no in set tools. Performance Shifter, The Health stuff, etc helps also. I never worry about any Resistance other than S/L on DEF sets. Even my SR tank has no attention paid there. My SR Brute was a Claws/SR and was quite a good combo. If you do get tagged a bit, relief was only a Shockwave away. Hop back a tick, then Knock everyone down and then you'll regen before you get hit again.
  12. Ironically if Tankers got Regen, it might actually be okay.
  13. Its definitely the weakest ... but ... In a game where you can make blasters durable against most content .. Of course you can turn it into something decent with IOs. It does have a good status protect power. And its T9 is also one of the best. It gets End recovery at a very low level as well.
  14. Not needed. The only Scrappers to get the taunt on are the sword ones for the cool animations.
  15. Except for the Power Order for Scrappers
  16. Tomato, Giant Glowie Pom Poms of POW ...
  17. It would be nice if it was consistent throughout though .. Its not like capping to Lethal and Melee is such a rare occurrence in COH that it needs to be regulated NOW...
  18. Sounds like a can of worms not worth opening. There are a lot of other Primaries out there after all that don't get Rage.
  19. It makes an okay LOTG +7.5% mule I guess.
  20. Some who play Willpower skip Heightened Senses because they don't see "Environmental" Damage as a big problem in COH.
  21. obligatory Motorcycle suggestion
  22. I would use that as the definition for "Bad"
  23. Yeah Kin is only good on Stalkers it seems Also any Secondary with a +DMG component would also be included. Fire/ , Bio/ ..etc Not necessarily better overall damage than the Brute just that the If the difference between Brutes and Tankers would normally be X, the difference becomes smaller if a DMG buff is included due to the tankers now much higher scale. Making the Tanker relatively better off. Applies to Scrappers too.
  24. Sets that don't have build-up, but some other mechanic that is up longer / provides a larger average dmg buff. Super Strength and Rage being the big one Dark Melee and Soul Drain is another On the flipside something like Titan Weapons which gets a punier Build-up would probably favor Brutes, except TW is best on Scrappers so it doesn't matter.
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