Considering you have no rebuttal to my point and posted some unrelated comment (I don’t have a character named arcane, do you?), uh, yeah, ya did.
Don’t worry, I’ve already accepted your declining to rebut my point as an admission that I’m right 😉
The devs can step in and do whatever they want, yes. Does not change the fact that the fundamental divide in this argument is between people that feel entitled to their own stuff vs people that feel entitled to everyone’s stuff
PvP DR is the only reason the no-crash T9’s are balanced IOW. If you like your tanks getting 90% res to anything ever, go no further, you don’t want no part of this.
I took more than 2 years away on live. This is not something you can ever assume. The devs can draw a line and deal with the repercussions, but at no point can they draw a line AND entirely avoid pissing off some players.
It’s been asked by a dev on one of the last patch note threads about it: “are you willing to take the severe diminishing returns from PvP with that?”
Tankers with Unstoppable on in PvP are far weaker than Tankers that skip Unstoppable in PvE. Sound good to you? Me neither.
I find it hard to believe there are a lot of experienced character builders making characters that rely on Combat Teleport to hit their hit chance cap. I never leave that chance short of perma 95%.
Second point sorta legit but I always run Super Speed or Speed of Sound anyway so irrelevant to me.
So those two points against Jaunt’s double range. I choose the range unless I want Fold Space too.
Meh, if you have a single non-nuke non-cone AoE in your primary and a PBAoE in your secondary, you shouldn’t want for much on the AoE front to begin with.