Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

arcane

Members
  • Posts

    5003
  • Joined

  • Last visited

  • Days Won

    25

Everything posted by arcane

  1. I can only justify Agility or Spiritual on a few things these days. Too addicted to proc damage.
  2. Why do you pursue badges specifically if they aren’t a reward?
  3. Dominators are the AT most likely to already be built for high recharge since their inherent practically demands it, so they’re actually best positioned to get OP with PA.
  4. Why is farming relevant then? 🙂
  5. A damage class having invincible tanks might be a but much yeah. I’d totally support a port that swaps Phantom Army for another AoE mez (probably stun?). Problem is, lots of forumgoers don’t give a damn about balance and will likely make the devs regret it if they try to give doms a gift without phantom army. A 70-page thread of bickering is all but guaranteed 😉
  6. But did anyone say that about soloing in general, or was it more about implicit expectations such as (1) everything has to be soloable or (2) design choices have to consider soloists?
  7. The fastest Fire/Ice tanker I knew was doing crazy things like slotting 6 microfilaments in Swift (back when HO’s had higher values). Because yeah, the build was wide open. Burn alone slaughtered entire maps with ease. In spite of all the power creep, An Incarnated Rad/Fire right now is still way slower at clearing the Dreck map than a Fire Tanker was back in the day.
  8. I think the Nemesis is technically a Rogue at that point 😉
  9. The Incarnate system seems extremely simple and intuitive to me, tbh
  10. Playing while debuffed IS changing your build. AGAIN, no other MMO says “you wanted a challenge? Stop using all the tools at your disposal” Difficulty and rewards are NOT entirely separate issues.
  11. Now that nice analogy has been stated, let’s recall that this IS an MMO and no other well designed MMO requires maxed out characters to artificially gimp themselves with zero compensation to find the endgame remotely challenging 🙂 Good for sports tho, I guess.
  12. No other MMO I’ve ever played requires you to specifically avoid playing a maxed out a character if you want to feel like your cat couldn’t beat the game. Soon, we hope, this one won’t either. Because I like maxed out characters and therefore think self-gimping is a ridiculous way to achieve some semblance of difficulty, “Players debuffed”, unslotting incarnates or IO’s, etc, are all off the table. The exception we need to consider more is enemies buffed, as that requires no self gimping (besides rewards rate self gimping). Tie additional rewards to that option and I will consider using it.
  13. I’m pretty sure half the players in this game are more or less fiery aura gurus 😉
  14. Burn was nerfed a lot but the big thing was the aggro cap. But the game is better now for it. You’re allowed to do things on teams now besides waiting for the tank to do all the herding. Gathering a real herd like we still do in ITF can now be a whole team’s job.
  15. Fine with me. But let’s still be honest. Any buff to vet level 100+ is disproportionately a farmer buff. Do we definitely want to buff farmers? Just asking because some people really passionately hate farmers. And many dev actions since 2004 have been targeted at limiting farmers. (I am a farmer myself please do not accuse me of hating farmers because that makes no sense). Discuss.
  16. Well the break from the anti-farmer tirade was good while it lasted.
  17. What are you talking about. Did you have a rebuttal to nerfs being a basic component of healthy game design, or is this post just completely off topic.
  18. I wouldn’t want it to require specific sets for success. But I also wouldn’t want it to be doable by any group of 8 people, often with brains, defensive pool toggles, and LotG’s - but those are optional for success. That’s where the rest of the game is now. Let’s all agree on something in the middle 🙂
  19. Lolwut. A game with zero nerfs would innately be out of control broken. That’s why nerfs exist, not because designers are fun nazis and you’re the one true genius.
  20. That would be far too reasonable for some of the folks on this subforum 🙂
  21. I’m down for a modest increase. Like 5/20 -> 10/40 or whatever. Definitely no higher than, say, 15/60. Inherent second stamina is a bit much. In general though, VEATs don’t need buffs right now. And note to the OP: don’t think of every AT/powerset having heal powers as even remotely essential in this game.
  22. Ok now what happened here..
  23. You also don’t have to do this. Your Alpha will unlock automatically from normal gameplay. I haven’t seen Trapdoor since Live.
×
×
  • Create New...