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arcane

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Everything posted by arcane

  1. Temp Invulnerability and Force of Nature come in both Force Mastery and Energy Mastery. It’s obvious the devs consider them to be the same.
  2. It’s called Force Mastery unless they changed it.
  3. Electrical Affinity is probably the strongest Electrical powerset in the game right now IYAM. Or maybe a nice Elec/Bio Sentinel from what I’ve heard.
  4. KingCeddd03 you sneaky bastard
  5. The poster’s argument is applicable to every set in the game that has both a PBAoE and a ranged cone. The two don’t work together unless the player (1) skips one or both or (2) knows how to move and re-position mid-combat. I don’t see the devs finding this argument convincing. They’re not exactly rushing to overhaul *any* of those sets. In fact, they themselves have released multiple sets with the same contradiction before releasing Marine Affinity. With Arsenal Assault they even explicitly stated that players were intended to be jumping in and out of melee.
  6. This argument doesn’t work because there is already so much precedent in the game for this. Literally half the powersets in the game have a mix of “powers that require you to be in melee” and “powers that work best at range”. Basically every Dominator secondary. Half of the blast sets (Dark, Rad, Fire, Sonic, Psi…), Poison, Nature Affinity, Ice Control, Energy Manipulation, yada yada yada. This is nothing new. So Whitecap is logically only problematic if half the powersets in the game are problematic. If I were you, I’d learn how to move in combat rather than starting another pointless forum crusade.
  7. Unfortunately, I think the time for “special auras shouldn’t cost prismatic aethers” was a couple of years ago. It’s part of the game now, and we certainly can’t go passing out those same special auras for free unless all the people that spent aethers are going to get reimbursed.
  8. Fire/Kin Corruptor with capped res and soft capped def
  9. Does the Aether effect “Ghost” do this? I can’t remember. If so I’d say that’s enough.
  10. Every AT benefits from being in melee range btw. That’s where the Fulcrum Shifts and Heat Losses and Transfusions and what have you are going off.
  11. Whitecap doesn’t immobilize you after the teleport or anything like that. If you genuinely think the set must be played at range, you are 100% free to jump backwards right after casting Whitecap.
  12. Do you, like, not have a secondary too?
  13. Whitecap is awesome. I put 6 procs in mine, it makes a lot of numbers very fast 🙂
  14. I started out my first draft with Whitecap proc bombed, Tide Pool 1 end redux, and Shifting Tides 5 Ragnarok.. we’ll see how it goes. Toon is 42 now and growing, should get to play it at 50+1 a little this evening if I keep up this pace with the afk farming while working… Also I went probably too hard on HP bonuses considering Power of the Depths might be perma. Can already see where the first respec might tweak some things…
  15. How are people thinking of slotting: Whitecap? Tide Pool? (Maybe just an end redux in this one?) Shifting Tides? Trying to finalize my build today before the toon hits 50.
  16. What does everyone think of Intensify these days. I kind of hate that the power is only (allegedly) good because of Storm Cell procs (which are hard to observe/measure), and I’m leaning closer and closer to skipping it.
  17. If you guys wind up getting the -res in this set (or something else truly worthwhile) reduced again over some of these wackier wants, Ima be pissed. You don’t need -ToHit to function. All of my Storms and my Natures skip those powers in fact. And mez *resistance* is largely useless compared to other attribute boosts.
  18. Use your ATO sets a little more originally than blanket 6-slotting and plop that Sudden Acceleration in there. Wormhole is way strong as is. You mention it’s the only AoE control with KB but fail to mention that it’s the only AoE control with TP. I’d say those two things balance each other out. I’ll take an AoE TP+Stun+KBtoKD over an AoE Stun any day of the week.
  19. I think Power of the Depths already has a lot of great effects and I wouldn’t want to see one removed in exchange for something offensive.
  20. They can’t buff anything until they nerf the changeling exploit into the ground so let’s make sure we start at the right place.
  21. Bubblebeam was a sick attack when I was like 6 years old, but meta players only run Surf.
  22. If you ask me, every character in the game that isn’t 50+1 with 500M-1B investment is trash and only on the team to be carried so…
  23. So has anyone discussed the viability of this set in a 4* setting? If it’s good enough to sub in for one of the typical roles (like, say, how Elec Affinity or Trick Arrow are not Cold/Nature/Kin but are close enough)… I might as well pair it with Ice Blast. Otherwise, I’m leaning Water Blast for the pure RP.
  24. My single greatest source of Aethers by far is the market, and everyone’s got access to that.
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