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arcane

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Everything posted by arcane

  1. Because some of the buffs aren’t negligible at all.
  2. Again, multiplying a cost of near-zero by 1.5 still yields a cost of nearly zero, so that argument is meaningless to me. Literally the only meaningful cost of these buffs is the time it takes to re-up them.
  3. Idk what the number should be but that’s moving in the right direction, yeah.
  4. Thank you both, that settles it. And I found the extra slot I was hoping for anyway; I completely forgot that Howling Twilight is AutoHit and doesn’t need an Accuracy IO.
  5. And if some of the buffs weren’t so good for their already non-existent cost, you’d probably get 100% agreement here. But with buffs like +recharge in the mix, a little bit of tedium seems appropriate if there’s not going to be any other meaningful cost. Common/uncommon salvage is not a meaningful cost on its own. Maybe if the best ones at least required one piece of rare salvage I could see myself moving a bit on this.
  6. Yeah this is why I ask on the forums, those CoD tags confuse me when it comes to pseudopets and other weird powers. Shouldn’t be too hard to test though. Thank you.
  7. Just to clarify, that means one Tar Patch per caster right? Apologies for my confusion lol
  8. Thread title. Does Tar Patch stack from the same caster aka can I double the -res debuff if I have the recharge for it? Drafting up an alt build and wondering if there’s any point to enhancing Tar Patch beyond the base slot. I’ll probably just slot it with either one or two recharge reductions based on the answer to this thread, but I could definitely use that 2nd slot elsewhere…
  9. And the current cost is almost zero in influence terms so that doesn’t do anything…
  10. I wouldn’t be in favor of this unless the costs were increased to something meaningful. Right now the annoyance of re-upping these buffs is the only thing this mechanic has resembling a cost, so for now it must stay IMO.
  11. The idea of self-buffing Empathy has been pretty thoroughly rejected over and over in this subforum.
  12. I don’t have video but pretty sure this is what happens on Nature Affinity - Wild Bastion too…
  13. They will play the game just fine but won’t be *optimal* for anything but pylons.
  14. Blood red water blast is another popular pick…
  15. Oh great, Shin and Sai are bullying everyone else again.
  16. It’s fun when soloing but impractical on any team. I would slot a Force Feedback proc in your Trip Mine to give it a boost. Also note you only need 4 maybe 3 mines to obliterate a mob in my experience.
  17. Do whatever you want as long as changeling binds/macros are nuked from orbit. I won’t play Kheldians until that exploit is patched.
  18. Temporal Bomb is a buff/debuff power, not a damage power, from what I understand.
  19. I’m deeply concerned for your well being
  20. I don’t think anyone believes it’s still functioning as the unofficial PvP server
  21. If you think “Psionic Blast” is a viable candidate for the next new powerset - bearing in mind the existence of “Psychic Blast” - well, that constitutes delusion to me.
  22. Thank you for clarifying *Quickly deletes Bear Blast draft post*
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