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arcane

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Everything posted by arcane

  1. Enflame is now a fantastic power and the #1 reason I typically dig into Sorcery all the time now.
  2. Have you played SR recently? It’s not hurting for a damn thing.
  3. Well that certainly should’ve been included from the start…
  4. I would prefer to keep the discussion going. But if Widower wanted the aggression gone, he would’ve done something about the insult posts that create the hostility, including my own.
  5. Could you do your job and delete posts that merit deletion? Thanks.
  6. I never said that but obviously you will twist my words. But I’m done engaging with you. You’re not capable of civil and reasonable conversation.
  7. Provide proof that will hold up in a court of law or you’re a liar that believes in the Loch Ness monster. (I obviously don’t believe that, just trying to get down on y’alls level)
  8. The fact that you are incapable of distinguishing between those anecdotal claims suggests severely limited intelligence. And yes, you deserve to be insulted after that ❤️
  9. Lol you just believe in Bigfoot 🙄
  10. Now, on the other hand, comparing claims that AE is top tier rewards to Bigfoot… that’s some seriously disingenuous stuff.
  11. A hypothesis not yet scientifically proven but supported by mountains of anecdotal evidence is not exactly a “lie”. Calling people liars for having not provided a dissertation’s worth of supporting data on an internet forum is not super helpful. People are allowed to state things that are obvious and self-evident to them without having to make those statements hold up in court.
  12. What point are you making? I agree inf is easy af to make in this game. Do we disagree on something lol
  13. For one singular character that has the ability to farm the inf/drops itself, how bad can it possibly be? Weeks maybe if you’re a super casual player?
  14. Uhh… yes? I don’t receive notifications because they’re mostly inane noise, nor do I consider timely responses as critical as they might be at my place of work. Am I doin’ it wrong 😞
  15. I’m too dizzy from the shifting goalposts to discuss anything. First we downplay Sentinel mitigation because, with IO’s, squishy AT’s are sturdy enough. Now we’re talking about SO’s. We can’t have a discussion if the metrics won’t sit still!
  16. A farm build kinda sorta tends to pay for itself after hundreds or thousands of veteran levels. 1B builds are a dime a dozen.
  17. This is a joke thread. Nobody is crying. Good lord people - read.
  18. Cool. I like AE too. Use it every day. Maybe there’s a way to vouch for it without blatantly lying about people since all that does is detract from your own credibility.
  19. You can’t argue with anyone but a straw man can you.
  20. I’m fine with that approach too in which case they just need to make sure Sentinels really shine at S/T damage when they rework opportunity.
  21. Drop their damage multipliers by 0.1, increase target caps now that you’ve found something to give away, and then rework opportunity bigtime. That’s my prescription.
  22. Blasters are very easy to make durable if all you do is play the easiest content. You’re correct that none of these balance metrics matter if you’re playing in a setting where Blasters are durable enough. If, however, you bother to stray from that level of play, the Sentinel’s durability adds something no other Ranged AT gets. If you are not having durability issues with Blaster, you should be playing Blaster, yes. Likewise, if you’re only playing content a Scrapper can tank, you should have zero reason to ever make a Brute or Tank. Etc etc. But the game’s balance isn’t based on how IO builds do in easy mode content, so that’s all irrelevant stuff.
  23. Sentinels get Armor Sets and Blasters don’t - the vast difference in mitigation is not that hard to grasp…
  24. Think there’s a little bit more difference between Sentinels vs Blasters and Tankers vs Brutes AND a reasonable amount of consensus that Tankers were overbuffed, but, sure, yeah, do whatever.
  25. Regardless, the most durable ranged AT needs to be [at least one of] the least damaging ranged AT’s, because balance, and that’s why we’re here. That said I understand the frustration with the target caps because even Defenders don’t have to deal with that. So my question is: would people be ok with Sentinel’s damage modifier decreasing from where it is now if that was the justification devs needed to increase target caps? Say between 0.1 and 0.15. Personally, I would say yes.
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