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arcane
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Everything posted by arcane
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(1) As TheZag said, sometimes three attributes are enhanced. Good examples: Enzymes in Venomous Gas or Radiation Infection, Cytoskeletons in Invincibility, Membranes in Farsight or Mind Link. End/Rech/Slow D-Syncs, etc. (2) Sometimes you aren’t slotting for set bonuses so the raw value of HO’s is better. A +5 Uncommon/Rare Acc/Dam IO is 33.1% enhancement vs 38.3% for a 53 Nucleolus. So anytime you are frankenslotting or 1-slotting or not caring about bonuses for whatever other reason, you should consider if you’ll get more enhancement value out of HO’s. Examples include 1-2 slotting Microfilaments instead of Travel/Ends in your travel powers, slotting powers with 1-2 Nucs and 4-5 procs, etc.
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KM struggles from (1) crappy alternative to Build Up and (2) horrible animation times on everything that could possibly be a heavy hitting attack. KM Stalkers have Build Up and Assassin’s Strike, addressing both serious problems. Same pattern for Electric Melee, which is still great at AoE on every other AT but is only great at single target damage on Stalkers (Scrappers not completely horrible because Snipes but still).
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Do you analyze all power names and powerset names with this degree of literalism? Now I’m wondering what other names could be problematic to such a rigid imagination.
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Kinetic Melee is known for being 10x better on Stalker than on anything else, so no not quite 🙂 My 109th character is in fact now a KM/SR Stalker. Literally because I wanted to play the good version of the powerset.
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Just a snowflakey QoL request I’ve had in my mind for a long long time. Sometimes I use global hide features, but, like many here, I’m working with north of 100 alt characters. It’s a mild annoyance that they can’t just be on the same page settings-wise. Imagining an extra field in the global hide settings window that allows the user to apply those settings account-wide. Not a big deal but thought I’d throw it out there.
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Give it Mako Knockout Blow as an extra consolation melee power and I think we have a winner 🙂
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They’ll have to update the prices very often to keep them accurate in this market.
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Nothing with Kinetics can ever be the worst anything. I like where your head’s at but try again on the secondary 🙂
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It’s possible that a /Dark Scrapper could make the shortlist here with lower res caps, but I doubt it because Dark Regeneration is too good. Once you’re a Brute or Tanker with higher resistance caps it really takes off and leaves any problems in the dust. I’ll maintain that /Electric Scrapper would be hardest along with /Regen here because /Dark’s heal is too good and /Fire’s damage is too good.
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If you’re wanting Sonic Blast too, my vote is Pain/Sonic Defender. Sonic debuff is also better on Defenders, and Sonic’s whole point is the debuff because its base damage sucks and it has no cool scourge leveraging tricks either. Scourge is just okay until you can really leverage it with DoT’s as in Fire/, Ice/, or perhaps Archery/. I think you have far more data points in the Defender’s favor with Pain Domination plus Sonic Blast.
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Btw: Rage damage effects averaged over time: 80% damage for 120 seconds -9990% damage for 10 seconds New effect on Snarky’s toggle: Toggle -695% damage I mean, if that’s what you want, make Snarky his alternative set I guess.
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I’ll start us off: No. 🙂
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So take all of the arguments and flames from an entire subforum and throw them in one place in another subforum.
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On my phone and searching the forum is failing me. For any set without a no-redraw option, do we know how much time/arcanatime the redraw animation takes? I’m fiddling with some VEAT builds and other related stuff and would like to build those numbers into my attack chain formulas if possible.
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Is there such a thing as societal norms in CoH?
arcane replied to Ukase's topic in General Discussion
Not offering an opinion here on everything but some of y’all should really try minding your own business on teams and just clicking powers while near your group. Not caring deeply about the every action of 7 strangers is truly exhilarating. If someone dies too much, smile because (1) it’s not you and (2) veng bait. Unless you’re doing 801’s or MoMag badge runs or relentless ASF… none of it will matter in the end. -
I’d say if you choose anything but non-Stalker Kinetic Melee then you’re obviously not trying hard enough to pick a bad combo, but I’m still not sure about what AT and armor set would be worst. I’d say Scrapper without a taunt aura if that annoys the hell out of you but Brute if you’re going to get too much KM damage with a Scrapper. There’s no bad armor sets in this game, but Regen or Electric Scrapper seem like they’ll be good choices for you. Scrapper/Stalker Ice Armor is certainly way too good for this, and /Fire would distract from KM’s bad damage
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Devs, Super Reflexes in need of an update....
arcane replied to Blackjoy's topic in Suggestions & Feedback
This guy is a quality troll to have so many of you still convinced he can maybe still be receptive to facts and logic by page 7. -
Devs, Super Reflexes in need of an update....
arcane replied to Blackjoy's topic in Suggestions & Feedback
Sorry pal but after this thread you’re a long way off from me being able to receive such a critique with anything but an eyeroll. -
Devs, Super Reflexes in need of an update....
arcane replied to Blackjoy's topic in Suggestions & Feedback
Sure, but not all Tanker primaries can completely afk in the middle of an aggro cap worth of debuff-heavy mobs. -
Devs, Super Reflexes in need of an update....
arcane replied to Blackjoy's topic in Suggestions & Feedback
All I know is, when I’m getting some grief for dying and/or not paying the best attention, and I need to load up a character that I can be positive won’t die on the next TF, even afk… I load up an SR tanker 🙂 I mean I guess I know other things too, like take opinions with a grain of salt when the person opining is telling you what pool powers you’re allowed to use. -
Uh, yeah, in any discussion of Electric melee’s shortcomings, Stalkers don’t count
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Non-Stalker Kinetic Melee is easily the worst melee set. Comparing Fire Melee to it is insulting to Fire Melee. Troo - I am assuming you have common sense limits here… obviously we could recommend you a crappy blapper build with Group Fly and all 5 Presence pool powers, but I think you just want a melee AT primary/secondary.
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And procs like +Absorb would never be affected by enhancements, so all are working as intended.
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Devs, Super Reflexes in need of an update....
arcane replied to Blackjoy's topic in Suggestions & Feedback
This.