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arcane

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Everything posted by arcane

  1. I already know that. You misunderstood if you think I meant slight tweaks to Regen would be too much power creep. My point was that a lot of sets, even high performing ones, would need buffs more than Regen if we are forced to look at them through the lens of no IO’s, and, as you acknowledge by stating the opposite, buffing the top sets IS power creep. Example: my Storm Summoning characters need no buffs. It’s a top tier set and you better not even try to buff it. BUT. If we are forced to negate the existence of IO’s and Incarnates and inspirations as Solarverse insists we must and all that good stuff, what you’re left with is a set that does insane knockback instead of knockdown... if it has enough endurance to use powers at all (it usually won’t). But we shouldn’t fix that because all those resources DO exist. IOW, looking at it through that lens isn’t helpful. We can’t pretend like people can’t patch up their builds with IO’s/Incarnates/Inspirations when they.. can.
  2. I didn’t know you were a satire poster 🙂
  3. Don’t skip anything except maybe Meltdown. Put 6 procs in Radiation Therapy and don’t question us on this 🙂 Put at least a couple procs in Ground Zero. Ultimately it should look about like: Radiation Therapy / Ground Zero / Particle Shielding = most likely 6 slots... everything else probably 2-4 slots, only one slot needed for Beta Decay.
  4. I can easily name powersets that are worse off than Regen for me. Because I reckon you think I’m just here to bat away proposals for buffs, I shall provide examples. Relative to my other 25-35 characters with armor sets, I find my Regen brute is pretty much right up there with the pack. Where I want it to be. Relative to my other 30-40 characters with support powersets, I will happily concede that my Force Field defender is a bit of a joke and contributes very little. I don’t remember what SO’s feel like but I bet they feel a little like playing a fully IO’d Force Field Defender. Relative to my other characters with melee attack sets, I find my Kinetic Melee tanker a bit anemic on the damage side, no doubt. Something about Sonic Blast feels like painfully slow trudging. Etc.
  5. arcane

    Illu/?

    I thought EMP Arrow ceased to be good at proccing when it was changed to LocAoE, but that’s just what I read. I always 6 proc Ice and Acid Arrow on every TA character.
  6. Cool? Ignore me “constantly giggling” at people with fewer powersets to play in the game because they falsely deem them unplayable? Your loss. For the record I never caught myself jumping through a single hoop. Thank you for correcting me.
  7. Ok, well tons of powersets are due for buffs with this logic. Another wave of power creep incoming. If I were to imagine the old pre-IO days, I would take Regen in a heartbeat over more sets than I care to name right now. So this argument actually hurts your case for me. To clarify - yes, I am claiming IO’s add less to Regen than they do to other things, meaning Regen would actually be even better in your world vs mine.
  8. I don’t have anything that isn’t fully IO’d, no... BUT... Also, everything in this game blows with SO’s, so how exactly that makes a difference is beyond me. If you require me to strip away my IO’s to provide a valuable judgement, I can think of tons of powersets that become worse than Regen under those conditions. My critiques come with IO’s. They’re cheap relative to gear in every other MMO I’ve played, and we all have access to them. Deal with it.
  9. Except this is also hyperbole that doesn’t match the experience of people that know how to play regen just fine 🙂 Reasonable critiques and proposal = yes pls. Ridiculous hyperbole = not gonna help your cause since it’s fundamentally untrue.
  10. Unlike the rest of you, I am not even going to pretend to understand the OP’s proposal and will thus apply the confused reaction accordingly. I own a tiny little bit of crypto for fun, but the fanatical crowd that sees it in everything is something else to behold. For example, when I eat dinner, I don’t really fantasize about one day ordering an NFT image of a cheeseburger and consuming it with my imagination through a blockchain based metaverse.
  11. They said they’re going to do it, it will just take an extra round of work. Calm down.
  12. arcane

    Regen Tanker

    I’d play a Regen Tank in a heartbeat. The debbie downer attitudes on the forum are not representative of my actual experience 🙂 Those pointing out common sense tweaks are justified, but those acting like the set is just downright too bad to play... well, that’s their problem that I don’t share. That said, the proposed debuff resistances (-regen/-rech resists) sound like no brainers to me. A full rework that changes any of powers fundamentally though? No thanks. Also, lack of DDR is just not a good enough criticism. Dark Armor has no DDR either, nor does Electric Armor. You deal with it anyway if you know how.
  13. /Regen and /EA stand out on Brute. Because everything can be played as a Tanker 🙂
  14. I recall farming on a Fire/Psi on live as well, but two things were true that are no longer true: 1) Best farming maps you could really get on CoV were some big outdoor Nemesis maps from the TV contact. 2) Although it remained viable after the fact, Psychic Shockwave was initially way overtuned, like twice the damage and half the recharge level of overpoweredness. So it was really that power and Drain Psyche carrying the whole package. The Fire/ part didn’t actually matter that much. People were already running Plant/Psis in those days, though people were a little more squeamish about confuse back then and it took the meteor map to realize Creepers’ potential. Things that are now true: 1) AE farms have made meteors the preferred farm map unless you’ve got a squad of fire brutes that can blaze through the larger city maps. This means: a) Imps become nigh useless because they’ll just pull more aggro and die instantly. I don’t use my Fire/Kin trollers pets while farming, and my farm build on Plant/Psi skipped Fly Trap completely. b) Creepers experience an insane boost in effectiveness because they can aggro entire maps but this becomes way more practical on the tiny meteor. 2) IO’s make it practical for nearly any build to survive in the middle of the meteor. You don’t even have to be /psi any more to solo farm and survive. All of that and we haven’t even thought of Seeds of Confusion. It’s so good you barely need Seeds, but it’s still good to use occasionally. Admittedly Bonfire got a lot better since then too, but it’s not THAT good of damage. TL;DR: it’s all about the Creepers aggro. Breaking the aggro cap’s control over how much you can group up baddies is srs bsns.
  15. I think once you’re farming with three accounts, it hardly matters what you bring.... That being said, one set of Creepers can already aggro the whole meteor, so it sounds redundant.
  16. Couple helpful notes: 1) Yes this combo will be good. Street Justice is top tier single target damage, Shield is a top tier armor set, AND Shield Charge will mitigate Street Justice’s shortage of AoE power. 2) Yes, you should be easily soft capping all positional defenses with anything/Shield.
  17. The idea of a Shuriken nuke sounds a bit silly. I’d recommend y’all just play Martial Doms and make all ranged builds... My no-kicks Earth/Martial/Fire sates my need for shurikens.
  18. So then maybe these misses are just for the tiny ticks of IG damage after the first pulse? Rendering Sovera’s findings misleading if Procs aren’t negatively affected?
  19. I’m shocked the difference isn’t more like double, because the Creepers effect on the meteor is everything to me. BTW this fellow quoted here is the guy who inspired me to make a farm build on my plant dom 🙂 I freakin love it BUT I would play it more if I wasn’t so attached to its name. Because I refuse to change it, it can’t come to Excelsior 😞
  20. Plant is light years ahead of Fire on the meteor map. Because Creepers breaking the aggro cap is THE best thing a Dominator will EVER be able to do in a farm. Heck it’s probably the best farming trick in the game outside of being able to leave Burn on auto, take a break and run some errands, and come back with 20 mil plus drops. Not that Fire/Psi is bad, but Plant is ***easily*** the optimal choice. My Plant/Psi definitely clears meteor maps as fast as my 6 Fiery Aura characters or my Fire^3 blaster, and probably noticeably faster than my Fire/Kin/Fire controller. All 9 aforementioned characters have 45% fire defense and easily survive the meteor map at +4x8, because why wouldn’t you...
  21. I made my Traps/AR do pretty insanely well on the pylon test for a Defender (~2:10 average I recall). Sure fighting a stationary target with Traps/AR is cheating, but still... thing out DPS’s most of my Blasters in that setting after I rebuilt it. I think you want Dominate. AR S/T damage is miserable. Though Corruptor variant will be a smidge more bearable so you do you. Also I would’ve 6-slotted Poison Trap, mostly with procs. Testing dictates Caltrops, Acid Mortar, and Poison Trap are the three Traps powers that leverage procs best. Among other things. Our builds are way different but that’s ok.
  22. Well it’s certainly enlightening data. TBH I went straight from no procs in this power to 6 the first time I tried it with procs. A user here claimed that he tried to swap in 1-2 IO’s with accuracy and felt he lost DPS due to the significance of IG’s broken proccing power. I never really questioned it because all three aforementioned characters shred mobs like mad... but that’s not necessarily meaningful evidence of anything.
  23. It works well as a proc bomb on my Traps characters (can slot 5 damage procs, 1 -res), but whether or not that’s the optimal path for a Stalker is another question.
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