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arcane

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Everything posted by arcane

  1. Yeah, I now have a Fire/Rad Tanker to hang out with my 5 /Fire Brutes and I can't say *I* can tell a material difference in farmability. But the people with constantly running stopwatches might be able to, IDK. Honestly the main reason I still play my Spines/Fire the most is because it has the most vet levels and that e-peen measuring-contest mini-game is still mildly fun for me.
  2. I selfishly made two new alts both with >billion inf builds this last weekend, so I'm still struggling to finish one of them. But yeah, the uh.. Performance Shifters or whatever we're arguing about.. you can literally make that afk in just one unit of toilet time.
  3. I will support alternative animations to the Teleport pool as a compromise so that concept concerns are addressed. Like, same thing but without the look of stepping out of a portal. Unless there’s anything else, I think we’re adjourned 🙂
  4. Yep, real games have real decisions 🙂
  5. It’s too bad he has to call those pools mostly useless though. Both have very appealing options for investing three power picks: Experimentation: Speed of Sound / Jaunt Adrenal Booster on your way to unlocking Adrenal Booster, pick Experimental Injection to save a slot elsewhere by muling Preventive Medicine Teleportation: Combat Teleport Fold Space on your way to unlocking Fold Space, either 2nd power can mule either Blessing of the Zephyr to potentially save a slot elsewhere, or Winter’s Gift to shore up certain debuff resistances. Anyway, there are no limits to arguments that would follow using the OP’s logic (literally that “sacrificing a power pool pick = not fun”). If that’s sound logic, why stop at gap closers? We all need access to every power pool functionality that exists outside of the OP’s aforementioned favorite 4. (Hint: no we don’t)
  6. The OP explicitly asked for a workaround to the 4 pool limit. They literally acknowledged every melee player already has access to a gap closer. But they also acknowledged that they personally typically can’t play this game without Speed, Leaping, Fighting, and Leadership. And the latter acknowledgement is the only reason they aren’t already able to enjoy the existing gap closer of their choice. Of course Speed and Leaping are gap closers themselves, but they seem to want the Combat Teleport brand without sacrificing anything. THAT’s what people are saying no to. Not to every melee getting gap closers, no one objects to that because of course that already exists.
  7. Asking for workarounds to the 4 power pool limit is just asking to have to make fewer hard choices that mitigate the total potential power of a character. A comparable proposal would be asking Hasten to be made an inherent power. Which I believe has been proposed before and rejected.
  8. Fair enough RE: -regen but I’ll add that -100% is not what I’d consider meaningful -regen. I’d say Poison’s -regen (250% I think) is the minimum for truly meaningful debuff, and Benumb, Lingering Radiation, Heat Exhaustion, and especially Poison Trap are where they become game changers. Also agree melee can access all the -res procs, but important to remember these won’t stack from multiple users. Sure, 8 melees will do well in this game. My gang has run “All [pick an AT]” TF’s of all kinds. I think the melees are up there, but the all support ones are often the best. Regardless, when we’re not running special teams, people tend to bring a tank, a couple of kins, a couple of blasters, then perhaps a mix of either debuffers (rads, colds, whatever) or perhaps scrappers. And the results speak for themselves. No, support is not strictly *necessary* in this game. I think/hope that’s the point you’re making. Because it’s ridiculous to imply it isn’t *powerful* and highly *useful*.
  9. CoH has more methods available to *every* AT for speedy “distance closing” than any other MMO I’ve ever played, that’s for sure. If you’re concerned about closing a distance to a target specifically, you have the F key for all non-teleporters and the teleport-to-target binds/macros for teleporters. This is literally one of the top selling points of CoH - mobility is through the roof compared to other games. The only new thing the OP is actually asking for is for this functionality to exist without any power pool investment.
  10. The amount they were arguing over… 16 mil? Doesn’t Yomo give that out for free? I think literally everyone who responded to a Yomo thread a few months ago was awarded half a bil.
  11. A sublime rebuttal. But seriously, thank you for admitting earlier that your call-out of PvP’ers and farmers was literally based on nothing and that the alleged whiny babies could’ve been from any group. Now if everyone else could be so honest.
  12. Sure, most melee AT’s don’t need the defensive support - but even that’s a misleading point since Force Field is the only support set in the game that provides only defensive support. The most important contributions from support classes tend to be +damage, -res, -regen, CC, and shoring up your non-melee teammates’ mitigation. As for the other AT’s that can all soft-cap with set bonuses or Scorpion Shield or whatever: (1) they’ll still have serious limitations without DDR, (2) some of us find defense bonus builds lame as hell. 20% defense and all out procs+offense is more my speed. Defense bonus builds have anemic damage if you ask me.
  13. Considering that the community is already divided 50/50 on whether or not it’s worth playing a [Corruptor/Defender] at all when you can play the other, [Defender/Corruptor], it would be highly inappropriate to give one a massive buff but not the other. And, also, considering how potent support classes already are, it would be highly inappropriate to give either a massive buff. Sure, someone might cite solo clear times vs Scrappers here to say Defenders suck, but the most obviously team-oriented AT in the game does not need a blanket buff for the sake of soloability when they already are top tier when teaming. Incremental change or hard no, sorry. The equivalent change to Tanks occurred when we were far closer to consensus that there was little reason to play Tankers when you could play Brutes. Sure, you have people that will claim the same for Corruptors vs Defenders, but it’s nowhere close to consensus - wait 5 minutes and someone will post the exact opposite opinion.
  14. That’s why it’s just a caveat and not a blanket statement, you do you 🙂
  15. Brutes have three fundamental purposes in this game: (1) Fire farming. (2) Playing Regeneration with the highest possible level of mitigation. (3) Playing Energy Aura with the highest possible level of mitigation. Fight me
  16. I don’t know what “it” refers to, but nevertheless I endorse this message
  17. Caveat: my thousandth reminder that endurance problems only exist in this game now sub level 50 😉
  18. Not calling you a liar, just know that certain talking points have *always* wound up being a boy that cried wolf. Happy to believe that farmers/PvP’ers are responsible if you can show the receipts 🙂
  19. Bit about PvP’ers/Farmers being the reason the Rage crash exists - these types of claims are lies 99.9% of the time so will have to assume the same unless evidence is presented. Bit about Super Strength sans Rage - we have many other “hit your enemy with hands or feet but also be allergic to Rage” sets so y’all fine.
  20. Fire Blast is going to remain overpowered no matter what you pair it with. But of course the best secondaries are still the best. Kin, Rad, Cold, Time, Storm, TA, Nature…
  21. It’s no longer buggy, just a chance to proc every 10 seconds. Procs fairly well. I 6-slot it 2 Acc/Dam/End, 4 Procs.
  22. Conveniently overlooking the vast homeless encampments comprised of what appear to be cardboard houses that make up like half of the Rogue Isles. Sure, King’s Row is in rough shape. But dirty villains aren’t allowed an opinion on the matter 🙂
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