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arcane

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Everything posted by arcane

  1. I think the appeal to play Plant Control is still there. I think the only thing that’s changing in reality is Seeds and Creepers will no longer be easily two of the best powers in the entire game (think Phantom Army, Fulcrum Shift level stuff) and Plant Control will no longer be S+ tier. To confuse that with the set being completely bad or undesirable would be an extreme exaggeration and would require a degree of dishonesty imo. And yes I still support a base damage boost to Creepers to soften the blow. Also, it’s good to hear people in this thread saying they actually want to use Mind Control for Confuse now. Problem solved! Sounds like more powersets are appealing now rather than less.
  2. Personally? If someone claims that Seeds or Creepers are no longer unique or strong powers, I don’t accept that and think they’re being either untruthful or delusional.
  3. I don’t think anyone is going to avoid doing respecs this page, so I’d leave this argument out of it. But carry on.
  4. Can we please have a veteran level leaderboard somewhere I just want to know
  5. You could use your regular aura on your hands or eyes and then use a t3 prismatic effect for your full body aura. Would like to see more players acknowledging the existing options to have two auras before adding a third aura.
  6. Any reference to Plant not being the best at lockdown is a red herring and irrelevant. It is dramatically superior at mob clearing and that’s all that’s being targeted besides bugs and obvious inequalities.
  7. You can’t perma a 300s recharge 30s duration power…. Honestly my only qualm about all of the armor set changes is the big reduction in skippable powers. Electric, Energy, and Ice all have 9 great powers now. Which is cool but… going to hurt my offense a little inevitably. I think my Dark and Elec Tankers will just be dropping Leadership, but my Ice Tanker is going to have to let go of an attack.
  8. I would be completely down for a Creepers base damage boost to soften the blow. I don’t think there’s any argument that the current proc behavior is okay though. I think it’s essential that Seeds gets a recharge increase and a target cap reduction, but I’m open to softening the blow to duration. I don’t really get upset at buffs and nerfs if they seem reasonable by the game’s logic. The new meta tends to still be fun like the old one. The only thing that will upset me is if I have to do 63 respecs and spend a year of playing catch-up. This new page was almost too much in that regard, but I received a sizable cash infusion last night and am no longer worried.
  9. Fun fact: before the aggro changes and before I became hyperfocused on one character’s veteran level, I had 8 different toons set up for fire farming. The only reason I stopped is because I didn’t want to have to pop greens under the new aggro rules. I had 4 fire brutes, a fire tank, a fire blaster, a fire/kin, and a plant dom that could all comfortably fire farm. Who had the fastest clear times of all 8 farmers? The Plant dom.
  10. Seeds will still be doing its job and Creepers will still be doing one of its two jobs. Would really like to see more measured posts and less awfulizing in this thread. Very reminiscent of “THE SKY IS FALLING because slight reduction in Rune of Protection uptime”. Don’t think such dramatic and exaggerated thinking is productive as feedback.
  11. People undervalue AoE confuse so much it’s crazy. Saying Seeds is underperforming Flashfire or Stalagmites now is ridiculous. Only one of those mez types has been proven over and over again to accelerate XP and reward gains, and it ain’t stun. And I don’t believe that any of you don’t know that.
  12. So… which enemies are immune to the trawl? Definitely going to want to know that eventually.
  13. Nothing in the patch notes relating to Hoarfrost
  14. Yeah sure fair points. BUT other posters here have also expressed the desire for more open beta testing time before rushed release. So there’s that too.
  15. See response to mistagoat. Yall aint makin no sense.
  16. How is a power useless just because it doesn’t hit a whole mob? Am I missing some new feature that makes this logical?
  17. Gotcha! I think “only hits 10 targets” and “basically not usable” might be slightly different things 🙂
  18. The mag didn’t change so not sure what this means. Happy that the devs finally balanced AoE confuses. It was tiresome explaining to people every couple of months that Mass Confusion is not a bad power just because Seeds was overpowered as hell. Seems like much more parity now.
  19. Time to start broadcasting “50’s only please” if this goes through I guess. In other words probably going to be more 35-49’s excluded from ITF’s under this rule to be on the safe side.
  20. I was wondering. Isn’t increasing the “radius” on a cone without changing the “range” doing absolutely nothing BUT nerfing the proc rates?
  21. Can we please have a developer weigh in on the elephant in the room not mentioned by the patch notes? How will PPM interact with Adaptive Recharge?
  22. To be clear, the respondent was telling you that Ill/Marine came out as the best amongst a couple others in this one single custom mission. I don’t get the impression you are building for a single mission or even a single enemy group so I’d take it with…. Several grains of salt. 3 players and 5 builds on the Controller list that I can see. Possible that the sample size is a tad small.
  23. I’m good with the OP idea too. I just find it weird that people make these preemptive posts about how everyone’s about to shit on an idea… that nobody dislikes. It’s almost like people respond well to good ideas and badly to bad ones and there’s not a problem at all 🤔
  24. I mean you’re still running 6 support, so I’d say the general sense of the 4 star meta is still there, but great to hear!
  25. Are you okay?
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