Rudra
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Everything posted by Rudra
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Humanoid frog(-ish) head, hands, and feet please. (Idea from comment on other thread.)
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Jousting is used even in games that don't root the character for animations, even if it isn't called "jousting" in those games. So I disagree about it being a workaround for rooting. It's a solid tactic to be on the move and attacking your target(s). Whether a flyby attack, moveby attack, or popping out from behind cover to fire before immediately popping back behind cover; keeping the enemy off guard and unable to effectively retaliate is the name of the game. Our characters in CoX are as mobile as we choose to make them. And mobility is a really great tool. (It just takes awareness of how rooting in the game works so that we can choose to fight in such a mobile manner. I have Blasters and Corruptors that others would think were at least part frog from all the hopping around the battlefield they do to maintain distance and not anchored to be hit back.)
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Change AE Search Interface To Remove Fire Farms From Results
Rudra replied to CraterLabs's topic in Suggestions & Feedback
Why? If you are going to give the ability for other players to apply flags to someone's AE content, then why have them get a notice to ask a dev or other reviewer to go in and make sure the flag was correctly applied? Why not let the content author remove the flags himself/herself/themselves? They can already apply the flags themselves. (Edit: Still give a notice the flag was applied so the author can go in and remove it, but why require the content creator to have to ask a GM or dev to do a review for them?) -
Message them to find out?
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You can't blame the devs for how the players act with various powers. The solution is simple. Go talk to Null the Gull and turn off the ability to be affected by Group Fly if you don't want to be affected by it, and stop using it when on a team when the team leader asks you to. If a player forgets to go talk to Null, like I did when I suddenly found myself floating in the Hive because I don't normally encounter others using the power, then if you can, go talk to Null. (I couldn't without risking losing my place at the Hami' raid.) If you find yourself on a team and the team leader asks you to turn off Group Fly, then suck it up and turn it off, or go find another team. What the team leader says goes while you are on that team leader's team.
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That was "you" as in generic, not "you" as in you specifically. Check some of the Group Fly thread OPs. At least one was from a person that in the OP admitted that (s)he/they do not use Group Fly all the time and doesn't need to, but decided to use it while on a team and when asked to stop, pitched a fit. And presented that fit as the OP. Point is, it happens. Players that by their own admission do not always use Group Fly or even rely on it, getting upset because they popped it on their team and got asked to turn it off, then got booted when they refused.
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Because how dare people be active on a forum. Yep. There should be a limit to how often a person can post before they are silenced forever. Why wait until 4,000 though? Why not just make it 400? Maybe 40? How about 4. Maybe no one should even post on a forum at all. I was fine with your post until I got to this part.
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They aren't going to be starting over. So that can be flushed. If the devs can add tail emotes for animated tails though? Great. It would be nice to be able to do more with our tails. All I am saying is don't hold your breath.
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That game is also 6 years younger and probably on a newer less ancient game engine.
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The animated tails already have animations going. Any emotes are likely going to be disrupted by the continuous tail animation. (Edit: Just like how right now you can disrupt/cancel your own emotes by moving or having another animation applied to you.) (Edit again: Not saying it can't be done, just saying it most likely can't be done.)
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Propagating Null the Gull to other locations has been debated, like @Greycat said on the previous page. That got shot to hell. (I was in favor of propagation. We are apparently not going to see that either.) Edit: Null the Gull is not something any of the devs are proud of. He is a cludge workaround. Something the Live devs would have made go away if they didn't need him to provide the functions he does.
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We are not going to be given a command that lets us not be affected by Group Fly. The Live devs looked at means of us not being affected by Group Fly and the only method they found that worked was by means of a hidden power that kept Group Fly from affecting us. So we could be not affected by Group Fly, Null the Gull has the ability to grant our characters that hidden power. While I can't speak for the current devs, they have stated they intend to maintain what the Live devs had going as much as possible. So that would mean Null the Gull's ability to grant characters the ability to not be affected by Group Fly is not likely to be expanded to other sources such as trainers. Nor will it be made available to us as a command. And changing Group Fly to be an opt-in system won't work because pets can't choose to opt-in.
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The first pinned thread on the Bug Reports forum is where this goes. Also available through this link:
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Turn those on before the fighting starts and the enemies won't be getting free shots in. CTRL+click puts a green ring on the power you want to autofire, and it autofires every time it times in unless you trigger something first. First, your exaggeration is ridiculously over the top. Prepping and aiming are the same thing in this game. You don't see your character pull out their assault rifle, load up a magazine, load the magazine into the weapon, and then aim. You see your character draw their weapon and attack. Only the snipes have the very long animations that can be considered aiming for that matter. Also, the root time for the animations is how long it takes for your character to get through using the power. You are not being made to stand there and wait to see if you hit, then how your enemy reacts. Second, enemy attack animations take as long as player animations for the most part. Don't want your attacks to take longer than theirs? Then don't use the longer animation time attacks. All that will do is cost you the greater damage those attacks afford. I am seriously starting to question if you even play the game.
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Efficiency Expert Pither has an arc that is a consecutive series of timed missions with not much time on the timer. Successfully completing all those timed missions nets you a badge.
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Change Death from Below's Cadaver Counter badge
Rudra replied to kelika2's topic in Suggestions & Feedback
The handicap is enduring without clearing out the extra damage dealers that are the cadavers. Defeating Meinst isn't a problem, but those Cadavers are a constant threat to starting characters, and ignoring them to focus solely on Meinst puts the team in greater danger. That is the handicap. Being able to do so nets the players a badge. If the Cadavers were invincible, then getting the badge would be an automatic thing. Edit: Just like playing with enemies buffed and/or the player debuffed increases the chances of defeat, and thus gains you a badge for completing the arc for doing so, ignoring the Cadavers increases the chances of defeat, and earns you a badge for doing so. -
Change Death from Below's Cadaver Counter badge
Rudra replied to kelika2's topic in Suggestions & Feedback
It is a badge for succeeding with a handicap. Like the Ouroboros badges. -
Can we get Imperious in the ITF to do the same thing?
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... Lore reasons: Your Praetorian character has zero idea of what is going on in Primal Earth. The only Primals your character sees is either Longbow fighting you, Arachnos fighting you, and Arachnos' Destined Ones fighting you in the name of Arachnos. You will encounter Dark Watcher if you do the correct mission, but even he doesn't tell you that Primal Earth isn't just two factions waging war against each other. To the best of your character's knowledge, Primal Earth has Longbow and it has Arachnos. Longbow are 'heroes' and Arachnos are 'villains'. And you are sent to one faction or the other. So you go as a Hero or a Villain. Your Praetorian character is briefed by either the Resistance or the PPD that the Primals are a chaotic mess, with two major factions. Everyone is fighting everyone else, and only the two major factions are sufficiently established to be of use to you and your goal of either preventing the war and forging peace between Primal Earth and Praetoria or helping you amass and seize power. The two major factions are Longbow and Arachnos. If you side with Longbow, you will be helping others as a Hero, showing the Primals that Praetorians are a benign presence that only wants peace between the two worlds and to help the Primals contain the rampant chaos afflicting their world. And if you side with Arachnos, it is to take control of them or seize power for yourself by other means. So you go as a Hero or a Villain. Game mechanic reasons: When you go to transition your character to the regular game, you have to choose whether you are going to go red side or blue side. Just like any other character getting access to those sides for the 1st time, you are only selecting zone and content access. Selecting to go blue side results in you being a Hero because that is the default alignment for being blue side. Selecting to go red side results in you being a Villain because that is the default alignment for being red side. You aren't choosing your alignment, you are choosing where you play. And that makes you a Hero or a Villain. Fairness reasons: Whenever a player makes a character, and it isn't a gold sider, they have to choose either Hero or Villain. (Because in order to access blue side or red side, we must be the correct alignment to be there.) Doesn't matter if you enter through the tutorial or you skip it and jump straight into the game. Alignment changes are not made available except as a Null the Gull thing until level 20. At which point in time they have to complete 10 alignment tips of the same alignment and then the morality mission to get the ability to change their alignment. So even if a player designs a character that starts as a Rogue or Vigilante, that is what that character always was even before starting play in the game, they have to make a Hero or a Villain first, then go talk to Null the Gull to become a Rogue or Vigilante before tackling their first mission so they can claim to have started as a Rogue or Vigilante. So if you want your Praetorian character to "start" as a Rogue or Vigilante when they go Primal, then do the same thing every other Primal character that "starts" as a Rogue or Vigilante does. Go talk to Null the Gull in Pocket D to "start" as a Rogue or Vigilante. It's why he is there and willing to change your alignment regardless of character level. (I want to say that he used to not give that option until level 20, but then he was made able to do so even at level 1 because players were asking to be able to start as Rogue or Vigilante. I'm not sure that is the case, but that is what I think happened.) Talking to Null the Gull to be the alignment you want is not a huge burden on you.
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Praetorian characters start as neither and make their choice about which alignment they are at the end of the tutorial. And when they transition to blue side or red side, they have to make the same choice any other character has to make: are they going blue side which defaults them to Hero or red side which defaults them to Villain. Correct, they aren't starting the game fresh. However, they are starting either blue side or red side. And when you make that choice, you are either Hero to go blue side or Villain to go red side. After you get blue side or red side, then you can choose to be Vigilante or Rogue. Either by doing the tips that become available starting at level 20 or by talking to Null the Gull to shortcut it. Just like if you play through the Galaxy City tutorial you have to choose to either be a hero or a villain to get to the respective side, your Praetorian character, as part of gaining an alignment that will let him/her/them/it get blue side or red side, but not both, must choose to either be a Hero or a Villain. And after getting there, if the alignment does not fit your character, either do the tip missions or go talk to Null the Gull. Just like everyone else that sees their character as starting as a Vigilante or Rogue. Edit: Face it, you aren't even picking an alignment in that mission. You are picking side accessibility. And that defaults to Hero to go blue side or Villain to go red side.
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Maybe, but you are talking about stretching the character model constantly as part of attacking and not attacking. As opposed to what the character creator does, which rescales for static use.
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While an interesting concept, I think you are asking for more than the game engine can give.