
Rudra
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Everything posted by Rudra
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I don't know what you are seeing, but I don't see it on my character. My Dark Armor settings are as follows: Dark Embrace: No Fade or Pulse Murky Cloud: Minimal FX Obsidian Shield: Minimal FX Cloak of Darkness: Minimal FX And my character is fully visible with no transparency, no pulsing of any kind, and only minimal, lightly visible, wisps of darkness surrounding the body. (Edit: And to be clear, that is with all four toggles turned on.) Edit again: And since your OP said you tracked it down to just Murky Cloud, and now you are saying it is both Murky Cloud and Obsidian Shield, I'm going to recommend you check your graphics card or settings.
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I don't know what to tell you. I just logged on my Dark/Dark Scrapper and turned off all toggles, then turned each on one by itself, watched it, then turned it off again to check the next, and I have no pulses. Just very light wisps from all my toggles.
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It loads in Ouroboros and through the crystal in a SG base just fine. Go do the tip that unlocks the contact. You can't bypass the SSA's requirements. (Edit: The tip is called "A Window of Opportunity". It is given automatically to all red side characters starting at level 30.)
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Summit? You haven't reached the summit yet, just the first plateau. Let me know when you have all the shards full. 😜
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Player Feedback Request: Protector of Paragon City
Rudra replied to Dev Unitas's topic in Suggestions & Feedback
My mistake. -
True, but that is also why the post you quoted but cut off said "or other indicator". Because the other indicator does not need to be a different colored ring, it could be an asterisk that appears or a "M" that appears or whatever else you can think of that appears on or at the power icon. (Edit: And that asterisk, "M", or other indicator can be placed in the middle of the icon, at a "corner" of the (round, so no actual corners to help explain) icon, or other method. Hells, the other indicator could just be making the icons glow.)
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Again, to the best of my understanding, which does not mean it is necessarily the case, just how things look to me, the rings are so that at a glance the player can readily identify the powers that are now available without their icons simply blending into the rest of the 'power ready for use' icons. It would kinda suck to be waiting to use a power that you can only use with Momentum, you get Momentum, and you click a power that does not require Momentum for use and now you need to wait for Momentum again. As best as I can understand, the purpose of the rings is make sure the player knows what powers need it even if they find themselves rushing their clicks to deal with the threats. Is that why the rings are there? I don't really know, but they do seem to serve that function to me. So if every Titan Weapon got the rings when you get Momentum, now there is no at a glance reminder because all the icons are lit and ringed. Am I arguing against the OP? No. I don't currently have any more Titan Weapon characters. However, having an at a glance indicator for powers are now available for use without having to scan all the icons to try to remember what one(s) you were waiting for seems like a good idea to me. If I might make a suggestion to alter the OP? Don't give all the powers the rings. If you want to see the powers that benefit from Momentum highlighted in addition to the powers that require Momentum, then have them get a different color ring or other indicator. That way a player playing Titan Weapons that may occasionally lose track of what powers were being waited on to become available will still get that extra indicator to tell him/her/them where those specific powers requiring Momentum are so the player can click those instead of in a rush clicking the wrong power.
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That's basically what I'm looking for. Any power being enhanced by Momentum should get a ring around it to let us know. I mean, when I'm fighting bad guys, I'm usually looking at THEM or the toolbar, not up in the top corner where nothing is usually going on. With Momentum lasting only a couple of seconds, it's easy to miss. If it's on the toolbar, I'm not likely to miss it. Except what you are saying is not what I am saying. I am saying, that my take on the rings and how they seem to work, is that powers that require Momentum get the rings to differentiate them from the other powers that are normally available even without Momentum. Regardless of whether those other powers gain any benefit from Momentum or not, so that the player can at a glance know which powers have become available because the character has Momentum and will stop being available when Momentum is lost so the player can possibly prioritize the powers that are only available while Momentum is available.
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The rings are there to further highlight that the powers are currently usable. To piggyback off this comment, players can miss that some powers that require Momentum are available as the icons can, not saying will, but can, blend together in the player's view. Having rings helps highlight those powers as being available now rather than just being more lit indicators in the set. My take on the rings at least. Edit: That said, dumb question: wouldn't having any power in the set having a ring be sufficient indicator that you have Momentum and that it is currently being applied to your powers?
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Bosses, Elite Bosses and Arch Villains in AE Stories.
Rudra replied to Ultimo's topic in Suggestions & Feedback
To be fair, this happens with enemy transformations too. If you have bosses turned off and you fight a Council/5th Column boss (as a lieutenant because of settings), and that boss goes War Wolf near defeat, you are now fighting a boss War Wolf, not a lieutenant one, despite having bosses turned off. -
Player Feedback Request: Protector of Paragon City
Rudra replied to Dev Unitas's topic in Suggestions & Feedback
I was conceding Positron on badge name grounds. Because if a player does original Positron or does Positron 1 + 2, anyone looking through their badge list won't have any clue which was done. Since the argument given was a player can't choose which badge counts, and the simplest presentation of that argument is by badge name rather than badge acquisition method and net rewards gained for getting it, I have to concede for the name. -
No, I'm not arguing for the sake of arguing. I'm arguing because your post makes no sense. What you would recoup from breaking down generic IOs to sell to either a vendor or the AH even if there were no added costs for something like a required IO breakdown salvage to do so is nothing compared to what you would gain from even just street sweeping in that time. That was the point of my "Seriously?" post. That was why I followed up with the "6,666 inf" post to your response. Because seriously?! The time spent breaking down IOs would be such a phenomenal waste of time for even the most casual player to try to recoup costs with that it would be an inf' trap for the player. Not even an inf' sink, just wasted time trying to recover less inf' than the player would have gotten from doing anything that has the character taking down enemies. And if you want to add in that a player could be phenomenally lucky on their breakdown rolls and always got the recipe? Congrats, vendoring them will net you a little over 1.2M inf'. And if you're that lucky, then you could have gotten 12 rare salvage drops from enemies and sold those on the AH for more than 6M inf' combined. Not arguing for the sake of arguing. Arguing in the hopes you will see how time spent breaking down generic IOs for almost no reward is a waste of your time and you are much better off doing almost anything else in the game instead. (Edit: Yes, the OP is an interesting idea. That doesn't make it a desirable one. Because I can only see two reasons why anyone would ever use this. Either that person is completely ignorant of how much they will get back doing so compared to what they would have gotten just taking down mobs, or there are badges to be earned doing so making the time wasted doing this actually worthwhile.) Edit again: Oh, and what you showed? Was the inf' the player used making their enhancements. It does nothing to look at the recouped inf' breaking down those IOs would give that player. Which I am trying to show you is almost nothing. So yes, players invest a lot of inf' in making their generic IOs, just like you show. However, they won't be recovering anything worth mentioning from the OP compared to what could be earned just taking down mobs for the same amount of time invested. And that is before you add in random drops from those defeated enemies.
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Player Feedback Request: Protector of Paragon City
Rudra replied to Dev Unitas's topic in Suggestions & Feedback
I concede Positron, I forgot we got the same badge for either way we tackle it. However, you are being extremely pedantic about Sister Psyche and Penelope Yin. (And this from someone that is often pedantic.) Sister Psyche's TF is 14 tasks long to Penelope Yin's 4. The goal may be the same, but the gained badge and the route taken to get there is not. -
Recipe sale price on AH: currently 6,666 inf'. Result: Better to just sell the generic IO than break it down and sell the components. Want to use that recipe again on a new alt, assuming you get the recipe from the breakdown roll on a lucky roll per the OP, then you're better off just throwing the generic IO into base salvage storage and grabbing it later on that alt. Cost savings: Add up the number of generic IOs you don't need to craft by simply keeping the generic IO for later use. Breakdown better to levy towards getting set IOs? You are still overall better selling high demand generic IOs and deleting low demand generic IOs and getting the inf' you need from missions or farms than spending however much unassigned breakdown salvage cost the devs may assign to do this gambling that you might get the recipe rather than a single piece of 200 inf' common salvage to get your replacement IOs. (Edit: Yes, you will get much better payout from a vendor selling that recovered recipe than you would selling it on the AH, but again as per the OP, you will only get that recipe on a lucky breakdown roll. Most times, per the OP, you will get a single piece of common salvage that sells for nothing on the AH or to the vendor.) (Edit yet again: And selling to the vendor still nets you an approximately 60k loss before you add in the crafting cost. And for all the time spent breaking down all those IOs, you can clear at least one fast mission and reap much better payout. Depending on the number of IOs to be broken down and the steps the devs require for the process such as purchasing the possibly required breakdown salvage and breaking each IO down one at a time.) Another edit: If using 12 enhancements like it looks like your post is doing, and all 12 gave a common salvage at 200 inf' paid by the purchaser, adding in the AH costs of 5% (I think, with a minimum of 5 inf' cost), would net you 2,280 inf'. ( 200 - 10 transaction fee for the purchase from payment gained = 190 inf' per enhancement broken down x 12 broken down = 2,280 inf'. Which is still less than you will get taking down a single level 50 mob. So the time spent breaking down those enhancements is much better spent doing missions.)
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Seriously? A level 50 generic damage IO requires 1 Demonic Threat Report (purchasable for 200 inf' on the AH this very moment) and 1 Kinetic Weapon (purchasable for 200 inf' on the AH this very moment). I can say "this very moment" because I am right now looking on the AH in the game while typing this post. That isn't even a single level 50 minion inf' reward to get both. The crafting cost itself is 232,200 inf'. Yeah, that cost is going to hurt crafting lots of, but I sincerely doubt the devs will give us the crafting cost back for breaking down the IOs. (Edit: Especially since the OP is asking to get one piece of salvage back or maybe the recipe on a good breakdown roll. And no one in their right minds is going to buy the recipe from the AH. So the OP will get back a 200 inf' piece of salvage if it is high demand, 50 if low demand, for breaking down the generic IO. Or less return than dropping a single minion. And probably at the added cost of salvage that would be required to break down the IO like the salvage to convert, boost, or catalyze IOs if the devs follow precedent.)
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Player Feedback Request: Protector of Paragon City
Rudra replied to Dev Unitas's topic in Suggestions & Feedback
Given the badge's description is "You have shown true dedication to the protection of Paragon City, without sacrificing the morals that the city is founded and established on.", doesn't it make sense to have a Hero alignment required requirement to get the badge? It doesn't seem to be an everyone for every theme badge to me. And Vigilantes routinely sacrifice the city's established morals in their pursuit of their brand of justice. (Edit: Also, are you sure you have to go back to Hero alignment doing the tips for the badge? The badge requirement says it simply needs you to complete a Hero alignment morality. You do have the option of not changing your alignment when completing a morality of a different alignment. I do that with my vigilante characters all the time. Do Hero tip missions because I think the Vigilante ones suck for theme, and when I complete the morality, click to retain my current alignment instead of change.) -
It's not your suggestion that is trivial. It is the acquisition of recipes and common salvage for the crafting of common, non-set IOs that is trivial. You don't even need to get the recipes from anywhere, you can just directly purchase them from the crafting table. And common salvage sells for basically nothing on the AH. And if players don't want to wait for however long for low demand common IOs to sell on the AH, they can just delete them or slot new enhancements on top of them destroying them for no real cost difference than the negligible inf' they would get selling low demand IOs on the AH for 1 inf'. (And this is from a fellow badger.)
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Please note before I post my actual response that I am not against the OP. (Though the Vahzilok parts duffel may be too macabre as stated. That is tempered with the Wicker Basket 2 costume item's dangling arm.) More options is a good thing and the OP has my support. Now on to my actual post. While you wait for the possible additions, you may try using the method I use for the same thing. I use a re-colored school backpack as my adventurer's backpack or my soldier's field pack. For the strap(s), I use either Bandolier 1 or 3, Ring Strap, or Resistance Strap. (If I'm going for an armored adventurer/soldier style look, then I simply use an armor chest detail with the backpack forming the back.) (Edit: If you use a black or dark grey on the bandoliers, the bullets partially sort of disappear, giving the bandolier more of a ribbed or studded band across the chest look.)
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Agreed with @UltraAlt. The invention tables are currently placed in thematic locations. And there are multiple ways to access them without having to add more just for the sake of adding more. If you craft enough, then you won't even need to go to a crafting table, you will get a power to summon one directly to you.
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Player Feedback Request: Protector of Paragon City
Rudra replied to Dev Unitas's topic in Suggestions & Feedback
Yes you can. Either Positron 1 and 2 or Old Positron. I think you can also choose between Penelope Yin or Sister Psyche. -
More Mob Critter Suggestions by Sakura
Rudra replied to Sakura Tenshi's topic in Suggestions & Feedback
Sorry @Sakura Tenshi, I thought your OP was meant in earnest but apparently I'm supposed to consider everything a joke. So apparently I missed your punch line. Went right over my head. Sarcasm aside, especially since it was not actually aimed at you, I apologize for derailing your thread with my poor attempt at humor. (And also using your OP as a counter to assuming everything is a joke.) I'll drop off the thread now. -
More Mob Critter Suggestions by Sakura
Rudra replied to Sakura Tenshi's topic in Suggestions & Feedback
Given lack of context such as vocal tone, facial expression, and body language? Many times, yes. -
More Mob Critter Suggestions by Sakura
Rudra replied to Sakura Tenshi's topic in Suggestions & Feedback
Superscience overcomes all. Or at least it should. I guess you would rather take my post as serious rather than the humor it was meant as seeing as how you cut out the emojis that signify it was done as a joke. -
More Mob Critter Suggestions by Sakura
Rudra replied to Sakura Tenshi's topic in Suggestions & Feedback
You really should give the Vahzilok more credit. Radiation and dark are very effective. Fire is the natural enemy of undead, even scientifically made ones. Earth/stone probably makes them think too much of the graves they should be in. Electricity may harm their control implants. And no one really wants to be cold. 😜😃 -
Player Feedback Request: Protector of Paragon City
Rudra replied to Dev Unitas's topic in Suggestions & Feedback
Given my druthers, I would choose option 2. Players having more choice in their character progression/means of badge attainment is always a good thing. However, it also makes more sense to simply replace a set mission badge requirement with another set mission badge requirement. For starters, because as already stated, it makes it much easier to give guidance for someone trying to get the badge. Looking at the badge window and seeing "Obtain this badge by earning the following" is both simpler to fit in the box and understand than "Obtain this badge by earning the following and some of these other following". Option 2 caters more to experienced players' personal character development goals, but option 1 is far easier universally to deal with. (And by universally I mean for you as a dev to implement and us as players to understand from the in game provided data without having to search guides and wikis to figure out.) (So I guess that makes my opinion a wash. Sorry.)