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Rudra
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Everything posted by Rudra
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Think about what this post says for a moment. You understand that a game mechanic is working as intended, and you want it to not work as intended or as well as intended?
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And your arguments still read as "you are allowed, but you shouldn't be and it would be really helpful if a dev came on the forums to state such".
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The nemes one already exists in game. Head>Hats>Hat>Egyptian.
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It is relevant to all suggestions. Everyone gets to respond to any suggestion they want. Whether to support it or to oppose it or to express indifference to it or anything else. Noone gets to tell others who may or may not respond to their posts on a forum.* This is a public forum. It is a public forum for a reason. That means everyone that is part of this community gets to express their opinions on any posts no matter how much the poster may not want it. Deal with it. Edit: * - This isn't entirely true. GMs most definitely can stop people from posting on the forums. They can't stop people from posting to specific threads/suggestions, but they can definitely stop people from posting at all.
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Who told you that? Lol. SUGGESTIONS Suggestions are broad and varied in scope, difficulty (in both discussing as well as the work in carrying it out) and form. And the players making suggestions have all sorts of backgrounds and perspectives. With that in mind, to keep talk in here productive: <snipped for clarity> You have the right to respond CONSTRUCTIVELY to an idea. If you don’t like it, no problem. Just say “I don’t like it”. You don't have to say why if you don’t want to. If you have a reason why you don’t like it, please tell us why. Focus your response on the idea, not the person. I made the relevant part larger for emphasis. Edit: Maybe you should take the time to read through the "Concerning this forum" pinned thread. It is there for a reason.
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I'm not a dev, but there are some things you don't seem to understand about the forums, so I'm going to reply to you. The devs are all unpaid volunteers devoting their free time to working on the game. They still have their jobs and families to deal with. The devs are free to accept any suggestion they want regardless of how any of the rest of us feel about said suggestion. However, there is nothing prohibiting us from either pointing out that the devs having limited time and/or availability to work on a suggestion. There is also no prohibition on anyone stating whether or not that person feels a suggestion is worth a dev's limited time to work on. No one can speak for a dev other than that dev, but that does not mean others are not allowed to take the devs' position into consideration for their replies. Correct, we are not voting on any suggestion, unless that suggestion includes a poll. However, saying things like "I'm okay with it" or "it's a no" is a declaration of how that poster feels about the suggestion. So if someone says anything like "it's a no"? That is that person stating their opposition to the idea. Which is a perfectly valid way to give an opinion on something. And as the "Concerning this forum" pinned thread says, we don't have to give a reason why we oppose a suggestion. Everyone is free to post any responses to any suggestions they want as long as they are not attacking the person making the suggestion. Naysayers most definitely have a part in any suggestion discussion. We play the game too. So we get as much say in a suggestion as the person making the suggestion. Just because the person that posts a suggestion really, really, really likes their suggestion does not mean anyone else does. And since those suggestions will impact all of us, we all get a say as response. In the end it is up to the devs to decide what they will or won't work on. And those in favor of and against the suggestion get a voice about everything because again, we all play this game and we all will be affected by what is added to it.
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Because the token/hidden power was the only way the (Live) devs were able to let us not be affected by Group Fly.
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It was already stated in a much older thread (by a dev I think) that the game engine cannot support that.
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Aside from EATs, there are no primary or secondary sets that get 10 powers. There is a set (two?) that has an alternate power choice that locks out the same tier power choice. However, even in that set (those sets?), you can never get more than 9 of the listed powers because one of the powers in the list is an alternate power choice, not an additional power choice. So I am more than willing to bet you will not get a new armor power added to Stone Armor the way your modified screen grab shows. Granite Armor gaining alternate customization options including substituting Magmite Lords and Pumicites instead of the Bedrock currently used has been requested and is far more likely to happen.
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Granite Armor is the Brute and Tanker T9. (Scrappers, Sentinels, and Stalkers don't get it.) So, there are no powers past Granite Armor. What are you talking about? Please enlighten me. And no, I don't know adding it in just after the Granite Armor power. So that comment doesn't help me understand. As far as Stone Armor options go, Lava is already an option. Not for all the powers, but it is an option.
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It already exists. Select Stone Armor as your armor set. Then select Lava for your customization.
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Arcane Workshop: Enchanting Crucible (tier 1 buffs only), Arcane Crucible (tier 1 and 2 buffs), or Mystic Crucible (all buffs) Tech Workshop: Radiation Emulator (tier 1 buffs only), Linear Accelerator (tier 1 and 2 buffs), or Supercollider (all buffs)
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Can we go back to 1,500 players for the no multiboxing limit?
Rudra replied to kelika2's topic in Suggestions & Feedback
Global chats cross servers. I chat with a friend on Torchbearer from Everlasting routinely. And yet you multi-box specifically to play alone. Uhm... yeah... I'm going to leave this one alone.... -
Are you using HC Launcher or another launcher? f not using HC Launcher, that may be your problem. If you are using HC Launcher, on the very first screen where it shows the Homecoming and Beta links, click the triple dots in the bottom right corner of Homecoming and select "Verify". If that doesn't fix it, uninstall and re-install the game.
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Make the villain "Mission Complete" text red.
Rudra replied to Skyhawke's topic in Suggestions & Feedback
Indifferent. Don't care. It doesn't bother me in the slightest to see the current mission completion notice regardless of current alignment/location. -
To add to this, the Empowerment Station available for all SGs also grants endurance drain resistance for a single piece of common salvage for at least an hour.
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Don't turn it on then? What are you even talking about? You get a pink screen when you turn what on? "I get a pink screen when I turn it on" followed by "Any suggestions" doesn't give enough information to help resolve your situation.
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The 5th Column and Council wolves just run out of Tar Patch. And they weren't the only ones doing so. I love Tar Patch. I use it a lot on the characters that have it. Didn't help enough with Fearsome Stare.
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Just to be clear: Fear (Terrorized) causes targets to cower or run away. Fear (Afraid) causes targets to run away. And yes, Fear (Terrorized) will cause enemies to run away, because Fearsome Stare has caused foes to flee and so has Intimidate. They most often cower in place, but they can (and will) run away as well. (Edit: Upon taking damage is when it usually happens.) (Edit again: They don't have to take damage to run away. Sometimes I hit them with Fearsome Stare and they cower for a moment and then run away. Lacking immobs on my MM, I respec'ed out of Fearsome Stare. Not because Fearsome Stare is a bad power, because it isn't. Simply because I lacked a means of countering the runners.)
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Cones give the character depth of attack, not really field of attack. The author said his/her/their character was surrounded. Cones don't work well when the character is surrounded. Take a step back or otherwise shift to put more targets into the affected area. Positioning the character and understanding both the strengths and weaknesses of attacks makes cones very effective. As for consistency across cones? That is a separate matter entirely.
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This has been pitched before. Two (three) primary issues come up for it. Issue 1: Voice acting will make cut scenes longer than they currently are. People read faster than they talk and cut scenes in the game are apparently set at an average reading speed for time. Issue 2: AI voice overs suck. Mispronounced words and inconsistently pronounced words throw off the message. Issue 3: If not using AI, VO actors need to be paid for their work. And HC isn't able to bring in sufficient funds to do so.
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So I was teaming with a friend and we did the Robert Kogan arc. When we completed the final mission, I chose the option to have my mission complete with hers. Upon exiting, my mission updated to "Check In with Kogan". She checked in and completed her arc. I could not complete with her. Neither could I call him to do the check in or talk to him directly when I flew to him. She set my mission to active to see if that helped, and it did not. She gave me star to see if that helped, and it did not. We both logged off for the day. A few hours later I logged back on to try and complete the mission/arc again, but even solo with mission set as active task, I was still unable to call to check in or directly talk to him to check in. I could only use the auto-complete option to finish. This did not happen previously when the pair of us ran the arc last week on different characters.
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Fear Jump to navigation Jump to search Overview Fear is a Status Effect. A mob or player under the affects of a Fear power will cower in terror for the duration of the power. NPC enemies have a chance to run a short distance or stand still and cower. Most importantly, while Fear is in effect, the target cannot attack unless it is attacked first. Then the target can either perform one counter-attack, or run away for 10 seconds, after which it will go back to cowering until the Fear effect wears off. Fear does not detoggle its target. Fear effects of this type are labeled Terrorize in the real numbers display and under the health bar hen affected by it.