Jump to content
The Beta Account Center is temporarily unavailable ×
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

Rudra

Members
  • Posts

    8980
  • Joined

  • Last visited

  • Days Won

    53

Everything posted by Rudra

  1. Heh. Reminds me of a Binder of Beasts run back on Live. The technician was in the Hell Room. Worse, the player he latched onto died and he then latched on to another Longbow Warden. Problem was the ambushes from freeing him were piling up, Hell Room was now a sea of Longbow, and we were dropping too fast for any of us to keep any of the rest of us alive. (We got wiped out.) So after we all got back to the mission, Eviella was making plans for how we could salvage the situation and not have to reset. Another party member commented to her trying to get her attention as she stared at the room. Finally she asked "what" and turned to look at the rest of us. I had a Shivan, an HVAS, a pair of Wailer Queens, an Arachnobot Mini-Blaster, a Tsoo Sorcerer, some Clockwork, Amy Johnson, a Warwolf, and a few other pets I can't remember lined up behind my ninjas. She didn't react for a minute, then said "That'll work". It was great. Unfortunately, Amy and the queens are not possible to get more than once, so I was loathe to use them, but the situation needed them. So it would be really nice to be able to replace them when depleted.
  2. Even uninstalling and re-installing the game didn't work? In that case, I recommend you check to make sure your video card drivers are up to date and check what background programs you have running.
  3. I really don't see this flying. The AT, unless some sort of EAT, will have 9 selectable powers in the primary and secondary. The only free attack you will see is the inherent Brawl. So I refuse to count those. Even party-based ATs with their party-focused power sets Like Force Field give the player options for combat other than "someone come defeat things for me because I can't even take down +0/x1 minion spawns". All ATs have at minimum the ability to play solo. Your proposed one really doesn't, it only gives lip service to being able to do so. Which of course leads to another issue if you were to add the missing attacks. Or even if your proposed AT were to be given inherent attacks no one else gets. Now the AT is an omni-AT. It would have heals (for self and others), it would have buffs (or debuffs), it would have armor, and it would have sufficient attacks to not have to team. And a do-everything AT is something I will never support. So that leaves me in the position of I oppose your proposed AT for not being able to even fight as well as an intentionally gimped build of an existing AT or for being a do everything AT. Every AT is supposed to have their weaknesses to encourage team play, but not to the point where team play is basically the only option for them. And no AT (outside of possibly EATs) is supposed to be a bastion of everything all in one either. So either your proposed AT is not viable (because I refuse to count your added inherent attacks) or it does too much. Either way, I oppose it and recommend taking a different approach to finding a new niche for AT to fill.
  4. No, I would consider that your choice on how to employ a viable AT. What makes the MM viable is pets and the MM's ability to support those pets. You chose to take your fastest recharge pets and your strongest pet, and supplement them with an attack of your own. Perfectly viable. For players that chose to play petless MMs? They are foregoing the bulk of their damage output, but that is their choice. Not something imposed upon them by the game. Your proposed AT however very much imposes the petless MM style without even having access to the full range of integral attacks the MM gets while also limiting the proposed AT's damage to minor, something not even MM attacks do. So your proposed AT won't even be able to keep up with a petless MM in combat.
  5. A Mastermind has six pets each with their own array of attacks plus the three attacks the MM gets from their chosen set. Your proposal has even less native attacks with just two minor damage attacks that you fit into the buff/heal set with nothing else providing damage. MM pets have very fast recharges, so even if the MM's pets keep dying, replacing them to maintain a constant stream of damage on your foes is easy. Anyone playing the proposed AT solo is going to find himself/herself/themselves struggling to defeat enemies due to lack of attacks built into the AT and the bottom end damage the two attacks they get possess. This all but forces the character to take power pool attacks to generate an attack chain that doesn't leave the player frustrated with the game. With armor sets as primary, you will be able to take hits better than other healers, but your combat ability is in the toilet. And armor will only keep you alive for so long until you can slot the IO sets to pump it up enough.
  6. Not viable. Lacking attacks and relying on power pools to get attacks isn't making an AT with holes you can plug with power pools, it's making an AT you HAVE to go outside the AT to make viable.
  7. Right, I forgot to comment on this. Sorry. Anyway, at least part of the reason why Lord Recluse and the patrons help you in the fight against Darrin Wade as he progresses his plan to become Rula-Wade and why they go with you (if you let them) to help fight Rula-Wade is because Lord Recluse very much wants to tear down Darrin Wade for having killed Statesman. (It's not the only reason, but it is a strong reason.) To the point that you can let Lord Recluse and the patrons handle a lot of the fighting with Rula-Wade. No effort to protect themselves from his power, just 'there he is! ATTACK!!!' feeling dedication. So no, there won't be a reunion gift from Red Widow of Darrin Wade to Lord Recluse. He pretty much already got his mad on taken care of. As long as Darrin Wade rots in Vanguard's care, Lord Recluse is probably content with letting him live having helped topple him at the height of his power. (Which as far as Recluse is concerned, shows he is superior to Statesman, and Darrin Wade's victory over Statesman was a lucky fluke rather than Wade having accomplished something Recluse had not in all the time he and Statesman knew each other.)
  8. Ikol would like to have a word with you. Don't worry though. I hear he is the most stick in the mud, no pranks allowed deity ever.
  9. Are you Thor, God of Hammers? ... Or are you Thor, God of THUNDER. - Odin, to Thor when dealing with Hela.
  10. Except it isn't a hanging thread. Darrin Wade is captured at the end of the series. You, the player, capture him. That SSA arc culminates with a visual of the captured Darrin Wade facing Lady Grey who makes clear in no uncertain terms the lengths she is willing to go to pry everything Wade has out of him. She and Vanguard get him because of you, the player. When you defeat him in his empowered semi-Rularuu Rula-Wade form.
  11. He's not the only dev character that was killed. I see no reason to bring him back unless the Live dev plan for Tyrant to become the new Statesman is put in play. (Edit: Besides, I rather enjoy the tip mission where you pose as Statesman and the NPCs are all "WAIT! You're ALIVE?!".)
  12. Yeah, that should work fine as an AE arc. I don't see it being how Paragon City actually works though. Because it sure seems to e that the War Walls break up the city by zone, not by voter ethnicity.
  13. If you are going to break up my comment, kindly do so in a way that makes sense. You are so eager to "Whoops!" or 'Whoopsie!" other posters that you didn't even bother to realize I did not say @Laucianna is giving three options, but that those are the three options that I see available.
  14. Dammit GM2! Now I want Kheldian... I mean... calamari....
  15. Except there is absolutely no way for other possible victims to know they don't have to worry any more unless the GM publicly announces the punishment, the complainant runs around telling others of the punishment, or the banned player's friends run around telling others of the ban. You say you are against the first happening. (Which I appreciate.) The second currently isn't possible because the GMs don't tell anyone what actions they took against someone. Which leaves option 3. You may not think it, but you are asking to make option 2 possible. Which still leads to angry discussions about what happened. (Option 3 is less likely to happen because the offender is not likely to know who reported him/her/them unless the offender was only harassing a single specific player. See response to #2 above.
  16. That's fine. You do realize this makes your stance seem to be "make the punishments known so we can all argue about it", right?
  17. Different circumstances, different expectations. For instance, in the military we are told "praise in public, punish in private". Anyone can go to their superior at any time and make a complaint. (This is encouraged.) Said superior now has an obligation to investigate, but not to inform the complainant of anything other than "I have heard your complaint". Any disciplinary actions are done in private. If the discipline is not done in private? It is because everyone is getting hit with the discipline hammer. (And if it seems like nothing is being done? Or if the superior is complicit or shielding the offender? You can elevate to his/her/their superior. Until you can no longer elevate....) You attempt to resolve things quietly. To not disrupt morale or unit cohesion any more than the original complaint already did. To find a resolution that fixes the problem if there was one without making a spectacle of it. Why? Because not only is the possible offender at risk when the disciplinary actions are taken, but so is the person that reported that person. There was a time when our group commander called a mandatory surprise Commander's Call and stated "I know you all heard the rumors about an incident. Drop it. Leave it alone. Any attempts to learn more will result in disciplinary actions." Why? Because the person that was being harassed and reported the harassment came under even more personal attacks, from others not previously involved in the situation, because the incident became known. The victim was being persecuted. By the other people in the unit. Because it was found out she had reported the problem. Our group commander. For a squadron-level reported incident. It went that far. Yes, this is a video game and not the military. However, I have seen even in games where players band together against a perceived threat to one of their own from players outside their group. And reporting what actions were taken in regards to reported complaints leads to further conflict between players. Because one group of players will think the punishment was too much and others will think it wasn't enough. Not even from the involved parties, just from those that found out. Then lines will be drawn between different camps of thought on the matter. I get the desire to know what happened when a player files a complaint. Especially in the case of dedicated harassment. I also understand why punitive measures employed by the GMs aren't reported to players, even if said player was the originator of the report. All I can say is document everything. Make sure you have a library of proof to provide the GMs for things like harassment. Give them ample evidence to be able to take action. Give them ample followup proof if the behavior persists so they can in good conscience take more severe actions if warranted. And understand that with how easy it is to make an account, even that probably won't be enough to finally put an end to it. (There is a reason why gold farmers in games like WoW persisted, even flourished, despite the efforts of Blizzard and other companies to shut them down.)
  18. Which happens with absolutely every attack in the game including nukes. And also happens with heals. And rezzes. And you have already been told this repeatedly. Welcome to being on a team. Where the chaos that is combat means that not all of your abilities will get to be used to maximum effect or even at all at times.
  19. I'm guessing that space is for the war walls and to have room to show transition links. (Edit: The reason I say this is because the zones look like puzzle pieces that fit together but are placed gapped for reference purposes. Or rather, like the zone itself is drawn smaller on the map than it actually is so there are gaps for reference purposes.)
  20. Galaxy City is boxed in by Kallisti Wharf to the north, King's Row to the south, Perez Park to the east, and Independence Port to the west. You can't make protrusions to expand Galaxy City without taking territory from one of those four zones.
  21. I'm fine with it taking a very long time. I fully understand the situation. However, I would very much prefer a continuation of the story that I have to wait to get than simply plop the old Galaxy City map except with maybe a few changes as a rebuilt before any other destroyed part of the city just to bring back Galaxy City and roll back/do away with the story that was part of its destruction.
  22. Paragon City still hasn't been rebuilt from the Rikti war. The older destroyed regions which the city would have been planning and trying to get funds to rebuild should be done before they start working on Galaxy City's reconstruction. That said, I do agree with one thing. Galaxy City as a new high level zone would be a good idea. And it is something the HC devs seem to be working on given the stories we have about it. Not an already reconstructed Galaxy City, but the destroyed one with all the (possible) horror and danger that awaits.
  23. ... And now I'm picturing a new movie called Marital Kombat with modified original Mortal Kombat songs as soundtrack....
  24. Video of it please. Sounds like a bug. Edit: When I'm duo'ing with a friend, there are times we both hit our Judgements. She's faster almost every time. And my Judgement never does "nothing" if there are targets to be hit still.
  25. Why are you telling me this? I mean, it's great you find that information useful. I still don't. However, like I said in the post you quoted, I'm fine with your suggestion being implemented. I did not say the OP was game breaking. I did not even oppose the OP. I specifically made a point of saying I am okay with the OP in my post you quoted. So, why are you telling me something you already stated in the OP?
×
×
  • Create New...