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Rudra
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Everything posted by Rudra
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Fear Jump to navigation Jump to search Overview Fear is a Status Effect. A mob or player under the affects of a Fear power will cower in terror for the duration of the power. NPC enemies have a chance to run a short distance or stand still and cower. Most importantly, while Fear is in effect, the target cannot attack unless it is attacked first. Then the target can either perform one counter-attack, or run away for 10 seconds, after which it will go back to cowering until the Fear effect wears off. Fear does not detoggle its target. Fear effects of this type are labeled Terrorize in the real numbers display and under the health bar hen affected by it.
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@Riverdusk pointed out that we already have to turn on the option to see existing colored names. So as long as the OP is just a continuation of that, we should by default not have to deal with it.
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Nope. Pretty sure I am referring to Fear. https://homecoming.wiki/wiki/Fear If you have a feared target immobilized, it just stands there and cowers. If you attack it while it is feared and immobilized, it will either counter-attack once or try to run away. Except it can't try to run away because it is immobilized. So it will do its one counterattack and resume cowering. Afraid is the status effect that simply causes running. https://homecoming.wiki/wiki/Afraid Edit: And both of you specifically said "Fear". So that is what I am going with. Edit again: Now, for Rain of Fire and other powers that cause mobs to scatter? Immobilizing them is still synergistic in that it keeps those immobilized mobs in the damage patch. If you can cause a power to inflict more damage on an enemy with another power? That is pretty synergistic.
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Agreed. I don't care what color someone thinks their name should be. I just care if that someone is on my team or not. And having a kaleidoscope of colored names will give me a headache. (Seriously, it will.) Make your chat bubble and included text whatever color you want to convey color-coded impressions of your character. I'll understand character "tone" better in chat bubbles. I'd rather avoid the headache of constantly shifting colors in my chat box please. (That said, I do spend most of my time solo, so as long as I have a mission to flee into and am not part of rainbow color name squad doing that mission or part of such a league, I should be okay.) (Edit: To be clear, I'm perfectly fine with players being able to customize their character name colors. I just ask that it not carry over into other's chat boxes/windows. It's easy enough to ignore the colors for the labels. So it should be just as easy to ignore the custom name colors of characters running around. I'm not usually looking over player names and their labels moving about the area. My chat box though is something I pay a lot of attention to.) Edit again: At the least, please make the ability to view custom colored names an opt-in option. That way everyone that wants to see them running around and in their chat boxes can while those of us that don't won't have to.
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This isn't synergy, it's working around the annoying downside of Fear and is mechanically no different from just Immobilize. Not really. If you have a feared target immobilized, that target is effectively held until you or someone else attacks it. In which case they get 1 attack and are locked out from further attacks for the next 10 seconds. If you just immobilize the target, the target can keep attacking.
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I've already given my response(s) to this. So I'm following @lemming's example and calling it here. Edit: Though if you want to capitalize on the tourist idea, adding some tourist "trolleys" (trolley-like vehicles that aren't stuck following set tracks, good examples can be seen in St. Augustine, Florida) and some tourist flights could be solid additions. Maybe some horse-drawn carriages for a slow, relaxing (, but also rather fragrant) tourist draw for the sights.
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Not that I am aware of. Radios and papers remain in the zone where you get them. You are probably thinking of some tips that drag you back to Port Oakes (and possibly Cap au Diable).
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Sorry. I meant papers. Don't know why I called them tips. Editing title and OP to correct.
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And maybe tone down your suggestion into multiple topic specific threads instead of an everything all at once thread. I stopped reading and caring halfway through.
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Taunt. Damage. ToHit debuff. Whatever. If you have an aura that affects enemies other than -Perception, it notifies them of your presence. Doesn't matter what stealth powers you have going or how you may layer them.
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There is an extremely confused Wolf Spider running around Port Oakes. Or at least she is confusing the hell out of me. Saw her running around near AE and was sure she was going to get blasted, but then she turned and ran off. Paid her no further attention and resumed street sweeping for worthwhile targets. Then she came running under me while I was picking on... I mean... fighting a Hellion Fallen Buckshot, and started shooting me. Then she ran off and jumped up on top of one of those massive concrete walls near the port, turned around, ran back to me, and started shooting me again. So I figured I would drone her and went back to AE where I hovered right next to a drone. She came running over again, stopped at a bench, then ran off. Ran over to some power lines, jumped up on the power lines, jumped down from the power lines, then came running over to me again. She stopped before getting in range and ran off again, this time to the Marcone compound. Then she stopped and came running back and started jumping up into a near by tree. Repeatedly. Then she turned and ran off again. At which point I came to the forums to say "WTF?!". I mean... report her odd behavior.
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Old complaint. Cap au Diable is listed as a level 8-20 zone. However, you can't get any paper missions at level 8. (Yeah, I know, come back at level 10. Zone is listed as level 8 minimum though.)
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If you want to go into the story, Arachnos was making use of subterranean waterways to access Faultline. And those waterways are found as part of going after Nocturne and Arbiter Sands. So story-wise, unless the devs want to add more such accessways to be exploited by Arachnos, that means of access can be considered shut down (post-Faultline arcs). Mayhem missions give you a 15 minute window to raid Paragon City. (I've never seen the timer breach an hour, but I have seen it reach an hour.) And those mayhems are technically not constant things. (Yes, we as players can spam back to back mayhems, but story-wise, they aren't that frequent.) Even in some of the arcs where the NPCs are talking about taking an Arachnos Flier into Paragon City, like the Zig breakout where you have to free those three villains to be released into Mercy Island, it is stated that planning such a venture is a high risk endeavor and requires Arachnos (and its in-city contacts) to coordinate the raid in a window where Longbow at least will not be able to immediately respond. (Or the raid is done while Arachnos forces are fighting off Longbow so you can do the mission.) I can see Arachnos flying a low-level circuitous route to reach places no longer under Paragon City control (the Hive), but not just blithely flying into Paragon City itself without Longbow and hero support racing to oppose them. For that reason, I cannot see a Black Helicopter line going to Kallisti Wharf without Longbow and hero support descending en masse to stomp it out. Edit: Hells, even Faultline can be considered contested territory since it is still technically at the start of the zone reclamation after who knows how long being abandoned territory as a hazard zone.
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I don't spend time in testing. So no idea what is going on there. However, I wasn't speaking about Live. I was speaking about on HC.
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The police drones never shot Rogues entering the Hive.
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I'd argue that as a PvP zone, Siren's Call is contested territory. Regardless of whether it is more blue or red. As such, it makes sense for Arachnos to establish (and defend) an area where they can utilize their Arachnos Fliers in order to contest the area from Paragon City. WTF?! When did that happen?! (Edit: They even have a full on FOB making use of the abandoned buildings there now?!) Yeah, I can see making use of TUNNEL. Not so much Ouroboros though. As recently restored territory, Ouroboros doesn't really have any interest in fast access there. At least at this time.
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This is sufficiently awkward for Villains without access to a SG Base with a Teleporter to Kallisti Wharf that I think an Arachnos Black Helicopter link should be added. Except like you said, Kallisti Wharf is part of Paragon City. And there is no way in hell Paragon City is going to let Arachnos just fly any of their Arachnos Fliers into Paragon City. Every time an Arachnos Flier makes a trip into Paragon City, it is some kind of assault or raid. So villains having to use a submarine to sneak into Kallisti Wharf from the Rogue Isles makes perfect sense. Edit: Hells, none of the co-op zones give players full access from both sides. The only way for villains to get to the RWZ is with Vanguard's assistance. No Arachnos Fliers. The only way villains get to Dark Astoria is with a TUNNEL connection. Still no Arachnos Fliers. The only way for heroes to get to the Abyss is via submarine. (Edit again: Yes, I know villains take a sub to get to the Abyss too.) Each side has their co-op zones, but they are still territory held by that side. The exception is Ouroboros, which is a third party co-op zone, and even they can only be reached by using an Ouroboros portal. So any co-op is done by third party assistance or sneaking in. (Or SG base teleporters.)
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Went to make a demorecording for you, and my ninjas entered the mission three times this time.... Bear in mind they were fully upgraded each time, but yeah, today they entered the mission three times.
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Haven't watched your new video, but in the previous video, for ninjas, I watch their stance and masks. And in that video, they were appearing every time already in ninja stance wearing their masks. So they were appearing every time already fully upgraded.
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I watched the Thugs. And I could only see differences on the big guy. (I don't have a Thugs MM, so not sure what their upgrades look like.) And the big guy went through two visuals each time he appeared. Which tells me his upgrades are being applied without his having to be respawned. So I have absolutely no clue what is going on with you. (And @Lunar Ronin.)
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I don't live anywhere near the servers.
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I didn't notice any changes in their visuals. Just where each minion appeared.
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No. Not even once. Edit: The video looks to me like lag. That's me though. And I have not had that happen with any of my MMs. (Edit again: Neither did my friend's MM while were teaming. So we had two MMs running around at the same time doing the same content and not once did that happen to either of us.)