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Rudra

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Everything posted by Rudra

  1. At this point I'm more inclined to think you're trolling the forums.
  2. Again with that sensible bit. People disagreeing with you does not make them not sensible. And insisting those that disagree with you are not sensible says something about your own sensibility. It's fine to have a position on something and defend it. Arguing that only your point is sensible however, is less so.
  3. There is no combat reward from either of those missions. And if I remember correctly, they don't give mission completion rewards either. Their purpose is to change Praetorian alignments to Primal alignments so the Praetorian characters can start doing red-side/blue-side content and teaming with red-side/blue-side characters. Something your non-Praetorian character can already do. Not to be a nuisance, but what would changing the level at which non-Praetorian characters can access those missions in Ouroboros accomplish? Especially in light of how much it would handicap Praetorian characters if the mission levels were set at 25 so they could be run through Ouroboros at level 25 by non-Praetorians. (Edit: Because again, doing the mission through Ouroboros does not change the character's alignment to the best of my knowledge. Meaning any Praetorian character that opts to go First Ward/Night Ward would wind up forever locked.)
  4. The request was 5%, not 1%. And here's some easy math: Base accuracy 75%. (Typical power accuracy, I believe.) Accolade ToHit bonus 5%. (Just the requested accolade power.) Character accuracy 50%. (A very low accuracy buff for the character to get.) Base for comparison: 75 x 1.5 (for the very low accuracy buff players can build into their characters) is 112.5%. ACC increase for comparison: 75 x 1.05 (if it was ACC rather than ToHit, with no other ACC bonuses) is 78.75%. 75 x 1.55 (because it is an ACC instead of ToHit boost for the base line) is 116.25% ToHit increase for comparison: 75 + 5 (for +5% ToHit) is 80%. 80% x +1.5 (for +50% character accuracy) is 186.6375%. Now you take that 112.5%, 116.25% chance, and 186.6375% chance and modify them by the target's defense and any differences in level. And then the final roll is capped at 95%. If Defense works like ToHit, except opposite, like the wiki says, then you would reduce those percentages by an equal number. Let's go with a 20% defense foe because it is a nice number and I don't know the defense values of the various mobs in the game. If applied before ACC: 75 - 20 is 55, 55 x 1.5 is 82.5% chance to hit. 75 - 20 is 55, 55 x 1.55 is 85.25% chance to hit. 75 + 5 - 20 is 60, 60 x 1.5 is 90% chance to hit. If applied after ACC: 112.5-20 is 92.5% chance to hit. 116.25 - 20 is 96.25% chance to hit. (Capped at 95% if no other variables need to be accounted for.) 186.75 - 20 is 166.75% chance to hit. (Capped at 95% if no other variables need to be accounted for.) Then you get into the level differences. We'll say a +7 target. So base accuracy becomes 8%. 8 x 1.5 is 12% chance to hit. (Base number from example.) 8 x 1.55 is 12.4% chance to hit. (8 + 5) x 1.5 is 19.5% chance to hit. And this is a bonus to the character that requires no enhancement slots, which even set bonuses still require. This isn't a power that takes up a character power slot choice. This isn't a level limited effect that goes away because you leveled too far down to maintain any more like set bonuses do and power access does. (Edit: Neither is it a consumable or otherwise temporary bonus such as an inspiration or crafted power.) It is a constant bonus. That makes it easier for the character to fight with no matching increase in difficulty to offset it. That is called power creep. And that is before you even get into the post(s?) in this thread asking for the OP to be expanded for more accolades granting even more powers that grant direct combat benefits. (Edit again: And if I'm reading @Akisan's post right, that request isn't +1% ToHit. That request is +1% maximum to hit, which I am translating as a power that increases the 95% cap to 96% cap. If I'm wrong, then I apologize to @Akisan for misreading the post.)
  5. Welcome to the forums and yes, this is the place for your suggestion. First thing is a note. The Red Caps are very much present year-round in Croatoa. In case you haven't done the Croatoa arcs yet, I will refrain from saying anything else on that. Second thing is a couple of questions. Would they be new MM power sets or alternate pets for existing MM power sets? If their own power sets, what attacks do you think the MM character should have access to for each set?
  6. I was unaware there was an official Homecoming Discord. (I avoid Discord.) You can create your own dedicated CoX Mac players server using the "+". You have to post on the Discord and/or message those who manage the official Discord to get them to add a channel on their server.
  7. Funny thing. I just logged on Discord and created a new channel. So yes, you very much can create a channel on Discord with default user permissions. Click the "+" and you can make a Discord channel/server. Call it the City of Heroes Mac channel or whatever. Keep it public and spread the word. Now you have a CoX Mac server for Mac users to help each other. Problem solved. Edit: I found the official Homecoming Discord server and sent two messages requesting a Mac channel be added. Addressing this on the Discord is the best place for this. You can check the members list to see who manages the channel and message those individuals directly. Or post the request on the server's general channel.
  8. I avoid Discord, so thanks for the heads up. Though I would argue that the Website Suggestions and Feedback forum would be a more appropriate venue for the OP.
  9. Then to the best of my knowledge, this isn't the place for this request. This part of the forum is for suggestions and feedback about the game. Edit: Also, I'm pretty sure you can set up your own channel on Discord as well. And have Mac users congregate on that channel to help each other out.
  10. There are players that will build your base for you if you tell them what you want. If you're on Everlasting... or Torchbearer... I help others build their bases. There are others that do too.
  11. Accuracy A type of bonus that raises the chance that an attack will hit by a percentage of itself rather than by an absolute amount. ToHit A type of bonus (or penalty) that raises (or lowers) the chance that an attack will hit by a fixed amount regardless of its current chance. Between the two, ToHit is the better. Because regardless of what your chance an attack will connect is, it will always be boosted by the ToHit's full value. So a +5% ToHit will improve your chances by 5%. A +5% ACC will improve your chances by 5% of your current value. You have a 90% chance to hit a target and you get a +5% ACC boost? It will improve your chance to 94.5%. You have a 50% base chance with a +5% ACC boost? It improved to 52.5%. As opposed to 95% and 55% if it had been a ToHit buff. I'm sure it isn't that simple, but that works for an explanation at least. Explore badges already give their own accolades. Get all the explores in the zone, and you get the accolade for having all the explores in the zone. Brace for it, because you know it's coming. My response to things like this. Two words: Power Creep.
  12. Your "more" though is predicated on the assumption that there will be no more TFs/SFs added to the game. Like @Akisan said, what happens when they are? After all, we got the Dr. Aeon SF not that long ago, so more TFs/SFs are definitely possible. So why ask for a badge for doing everything when there is a high probability they will not always be "everything"? And why ask for an added power benefit from it? Especially ones as over the top powerful as the suggestions you have put out so far.
  13. You're reading into our comments. Mine, and I think @lemming's, are corrections to @Uun, letting him/her/them know those spawns do still occur at level 50.
  14. That would be RNG. I see them at level 50 too.
  15. Awfully forward of you to treat people like peers... Not my boss and not my subordinate. How else should I treat others?
  16. It was a question, something for the author to consider, not a demand or instruction. If I had meant it as a demand or instruction, I would not have opened with "maybe" and closed with a question mark. Edit again: And it was phrased as peer-to-peer, like my peers say to me and each other, and like I say to them at work. As opposed to how the thread title was phrased. So I have no clue what @Arc-Mage is talking about.
  17. No, you're right. I checked on one of my MMs. On Live, I could make any human pets sleep with a sleep macro, now they just say the emote instead. Even went back to the wiki to make sure I was using the macro correctly, copied it directly from the wiki, and the pets just said em dance. I'm just saying that something broke in the game because it used to work.
  18. Then something broke in the game, because that used to work.
  19. No, the game does not track how much damage was mitigated by your damage resist or how much damage you would have taken had your defense not deflected it. Let alone how much was mitigated because Player A buffed Player B's resists and/or defense. Nor can it track how much damage was mitigated because the mob was held, stunned, slept, had its damage output reduced, or had its accuracy/ToHit reduced. Or track anything else that would be needed for a fair and unbiased presentation other than how much damage was dealt, how much damage was received, and how many defeats of self or targets. So the OP would render CoX like so many other games I've seen, both video game and table top, where players abandon teamwork to pick off the most damaged targets so they can get the credit for the kill even when it would be most helpful for the team to spread out their focus or actively support each other, the race to be the first to pop their nukes and hope it drops more targets than their teammates' nukes (which already happens, admittedly), and the abandonment of support powers/ATs in favor of raw damage more so than we already see in the game's current meta. All for being able to claim that (s)he got the most kills and/or did the most damage. More ATs would be flagged as "useless" like the author declared we already have for not being high damage dealers, leading to more players finding themselves excluded from game content unless the elitist uber damage players are magnanimous enough to let the "useless ATs tag along". @Razor Cure said CoX is not like WoW, but the game as it currently stands also does not lend itself to such behavior, whereas the OP would definitely make it possible. And as you have said, there are already players that either discriminate against certain AT builds (Energy Blast with its KB anyone?), gleefully point out how bad a <insert AT> player you are because you built your character not to peak efficiency/power in favor of theme or versatility, or even pass over your character for certain content for being the wrong AT. Or "useless AT" as the author so helpfully called them. (Edit: And it was always "added for fun" or sometimes for end of game bonuses. Funny then how much bickering and resentment it created among the players after introduction. Every time for every game I saw it added. It never mattered how small those bonuses were or if there were no bonuses at all and it was just bragging rights. It always led to toxic behavior and arguments.)
  20. Just because others disagree does not make them not sensible. And saying "No one cares that much" flies in the face of the sheer amount of opposition this thread has seen.
  21. I, too, considered this. I came to the conclusion that it can't be right because the 13375p34k is part of what makes freaks freaks. Don't you agree? Not really. Not when I take into consideration Freakshow like Ohmtown, Drek, the one Freak Tank in the Doc Buzzsaw mission that speaks more normally than the other two, the Freakshow standing at the sub in that one arc to send you to Port Oakes, the two Freakshow that act cordially to you for whatever reason in their respective missions and speak completely normal unlike the run of the mill Freakshow, and so forth.
  22. Unless since they favor sneak attacks and ambushes as opposed to the "in your face, you're going to see it coming and there's nothing you can do about it" approach of the regular Freakshow, they also have a different form of speech to show they aren't your everyday Freakshow. (Edit: After all, the Freakshow are all about breaking norms. And this group of Freakshow are breaking the norm of the Freakshow with their preference for stealth and modified speech.)
  23. My guess would be because PBs aren't meant to be Defenders and WSs aren't meant to be Controllers. They already function well as Blasters and even Tankers, especially while on a team. I've watched PBs go Dwarf form and save the team Tanker by tanking alongside him/her. I've watched PBs go Nova form and proceed to curb stomp spawns our small team was getting obliterated by because TFs didn't scale down for team size back then and half our team had just quit on us. And with the PB's seemingly constant KB effect, as long as the PB could keep the targets in a forward cone, there was no counter-attack from the mobs. So now you have a Blaster-Tanker-Controller, all wrapped up in a single AT. It was watching that mid-level 20 PB on our team that convinced me to try the AT in the first place. As I've said before, I don't like Kheldians because of what happened when I tried them back on Live. So I readily admit I have no stake in this discussion. However, I do want to say that making Kheldians into the everything AT seems a bit too far to me. Why play any other AT if this AT already is every AT? Especially if Voids no longer do untyped damage that obliterates low-level Kheldians. Y'all discuss this and figure it out, this is the only post I expect to make on this thread. (Though I also admit I had not intended to make any posts on this thread because as I said, I have no stake in it.) I just wanted to share that thought.
  24. Maybe don't title your thread like you're the boss demanding a status update? And yes, several of those pieces have been requested. I'm in favor of getting access to rank and file mob costume pieces.
  25. Huge in back looks like he's about to lop his own head off.
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